DayZ
AI War Zones
agent001  [developer] 9 Jul @ 12:45pm
Config Explanation
configVersion = 1; // config id number - do not change Enabled = 1; // is the mod enabled logLevel = 0; // verbosity for script log - 0=silent 1=info 2=debug - use caution not to leave on 2 unless testing as debug logs can pile up quickly maxConcurrentZones = 3; // the max number of active zones allowed at any one time //The below options are per zone zoneName = "The Battle Of Berinzio"; // descriptive name for this zone zoneChance = 100.0; // chance that this zone will be active. Evaluated at server start zonePosition = "12001.6 54.1283 9069.11"; // center of this zone. Only enter 1 position zoneAllowDomination = 0; //if false then teams will remained fairly balanced - if true then it will be possible for one team to overrun and control the warzone (other team can still spawn once some of the dominating team get killed) zoneRadius = 178.0; // AI outside this radius will despawn unless a player is near them zoneAIMax = 7; // max ai allowed to spawn in this zone at one time. This number includes both teams zoneAINoiseInvestigationRange = 900; // THIS IS A VERY IMPORTANT SETTING leave this setting high so that AI inside the warzone will move to investigate noise zoneAIThreatDetectionRange = 700; // threat detection range zoneAIMaxAccuracy = 0.9; // max Accuracy zoneAIMinAccuracy = 0.6; // min Accuracy zoneAIBodyCleanupTime = 180; // number of seconds after death until dead ai body is removed from the zone (will not despawn while player closer than 100m) zoneSmokeGrenadeMax = 5; //max amount of active smoke grenades - this is for both teams combined zoneBurnEffectMax = 4; // max number of fire/smoke allowed in the zone at one time zoneExplosionEffectMax = 4; // max number of explosions in the FX queue zoneRadiusFX = 115; // radius that all FX will be contained aTeamAIType = 0; // 0 = random, 1 = male, 2 = female aTeamAIActivity = 2; // 1 = stay put, 2 = freely work toward zone center and hold, 3 = freely work toward zone center and patrol 8 random waypoints, 4 = freely work toward zone center and loop patrol in a circle around the center -- these are waypoints given to the AI as they spawn. AI are free to investigate and search but they will still attempt to complete the waypoints if not investigating or fighting aTeamAICanBeLooted = 1; // 1=Enabled 0=Disabled aTeamAIUnlimitedReload = 1; // 1=Enabled 0=Disabled aTeamMaxMoveSpeed = 3; // max move speed aTeamMinMoveSpeed = 2; // min move speed aTeamFaction = "West"; // faction enter multiple like this "East, Shamans" - Supported factions are: West, East, Raiders, Mercenaries, Civilian, Passive, Guards, InvincibleGuards, Shamans, Brawlers SEE WORKSHOP FOR INFO ON LINKING FACTIONS AND LOADOUTS aTeamSpawnPosition = "11835.7 57.64441 9101.5, 11900.1 57.8136 8964.93, 11932.5 56.1044 8945.84"; //list of positions where ai for this team will spawn - single coord "123 45 678" multiple coord "123 45 678, 123 45 678" aTeamLoadout = "WestLoadout, NBCLoadout"; // loadout - enter multiple like this "EastLoadout, PoliceLoadout" if multiple entered the mod will choose one randomly aTeamSmokeColor = "Red, Yellow"; // enter color names for smoke grenades this team - single color = "Red" multiple colors = "Red, Yellow" - valid colors are: Black, White, Green, Purple, Red, Yellow bTeamAIType = 0; // 0 = random, 1 = male, 2 = female bTeamAIActivity = 2; // 1 = stay put, 2 = freely work toward zone center and hold, 3 = freely work toward zone center and patrol 8 random waypoints, 4 = freely work toward zone center and loop patrol in a circle around the center bTeamAICanBeLooted = true; // 1=Enabled 0=Disabled bTeamAIUnlimitedReload = true; // 1=Enabled 0=Disabled bTeamMaxMoveSpeed = 3; // max move speed bTeamMinMoveSpeed = 2; // min move speed bTeamFaction = "East"; // faction enter multiple like this "East, Shamans" - Supported factions are: West, East, Raiders, Mercenaries, Civilian, Passive, Guards, InvincibleGuards, Shamans, Brawlers SEE WORKSHOP FOR INFO ON LINKING FACTIONS AND LOADOUTS bTeamSpawnPosition = "12080.7 47.8816 9210.64, 11998 50.775 9252.72, 12067.7 56.2426 9166.58"; //list of positions where ai for this team will spawn - single coord "123 45 678" multiple coord "123 45 678, 123 45 678" bTeamLoadout = "PoliceLoadout, BanditLoadout"; // loadout - enter multiple like this "EastLoadout, PoliceLoadout" if multiple entered the mod will choose one randomly bTeamSmokeColor = "White"; // enter color names for smoke grenades this team - single color = "Red" multiple colors = "Red, Yellow" - valid colors are: Black, White, Green, Purple, Red, Yellow