DayZ
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AI War Zones
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Type: Mod
File Size
Posted
Updated
34.167 KB
9 Jul @ 12:17pm
9 Jul @ 3:31pm
4 Change Notes ( view )

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AI War Zones

Description
DESCRIPTION
This mod introduces dynamic and customizable warzone areas that fill the streets with battling AI and can turn a city into a no go zone. With some imagination you can create raids, battlefields, and populated cities by using the available config options.
  • Create multiple, fully configurable warzones
  • Warzones are fully managed and reactive to players
  • Highly configurable
  • Very unpredictable

FEATURE LIST
  • Configure individual chance for each zone that it will be active during the current restart period
  • Configure two distinct teams per zone with loadouts, factions, activity, sex, accuracy etc etc and spawning locations
  • Domination option allows one team to dominate the zone over time, or to keep both teams balanced in numbers
  • Configure special effects per zone such as fire smoke and explosions
  • Configure team specific smoke grenades and AI will use them allowing players a visual way to track the movement of the battle as it moves around the zone
  • AI spawnpoints can be captured and held by players remaining in the area of the spawnpoint. Useful to create scenarios where players can manipulate the battlefield for their own gain
  • Fully self managed:
    ---> Zones activate in stages as players approach slowly increasing the total number of AI and FX
    ---> AI despawn, geo fence, dead body cleanup, zone clean up, AI weapons clean up, FX management and spawn caps
    ---> Configure the frequency of FX, individually limit FX and define containment radius for FX
    ---> Configure max concurrent active zones to help limit server load
    ---> Smart despawning ensures AI, bodies or weapons will not despawn if a player is near
    ---> Smart spawning ensures AI or explosions will not unfairly surprise nearby players

USAGE TIPS
This mod is very configurable and flexible. With the proper settings you can create raids, battlefields or populate cities and areas.
  • battlefield - create team spawns on either side of the zone center and set activity to 2, 3, or 4. Give them a couple hundred meter zoneRadius to fight and keep the zoneAINoiseInvestigationRange turned up to like 900m

  • raid - create one team spawn away from zone center and give that team activity of 2. Create second team spawn near the zone center and use activity 2 or 1 depending on your needs. Give them a big enough zoneRadius to fight and keep the zoneAINoiseInvestigationRange turned up to like 900m

  • populate areas - set both teams to same faction. The result will be an area filled with ai who are not fighting each other (assuming the faction is friendly to itself). Use activity mode as you see fit. Use a faction non hostile to players to populate friendly areas

  • DO NOT USE GRAVE CROSSES OR BODYBAGS FOR AI

  • using activity mode of 3 or 4 can be heavy for server performance in crowded urban areas

  • AI activity setting only gives the AI a goal. How they go about achieving that goal is up to them.

  • while this mod is performant minded overusing it with to many concurrent zones can bring a server to it's knees. Be mindful of the total ai you will spawn inside a zone and across all maxConcurrentZones. I would not suggest allowing more than 1-3 active zones at once... depending on your server environment


It is recommend to read the config explanation and look at the default config for examples


REQUIREMENTS
  • Expansion AI
  • This mod MUSTt be run as a CLIENT MOD. This mod introduces new items to the game and must be installed on the client

REPACKS
No repacks, reuploads, or redistributions are allowed under any circumstances.
Please respect the original work by linking to the official mod only.

CONTACT
Dwight (aka agent001)
Discord: https://discord.gg/qta8Y6G5GG

If you enjoy the mod, don’t forget to leave a thumbs up!
Rate it or donate[www.paypal.com] and feed my dayzickness

Check out my other mods

FEEDBACK IS KING
Find some issue? Let me know. This is a complicated mod and while I make every effort to test the mod in multiple ways it is user feedback that drives the most improvement.
Popular Discussions View All (2)
0
9 Jul @ 12:53pm
How To Link Factions to Loadouts
agent001
0
9 Jul @ 12:45pm
Config Explanation
agent001
26 Comments
doggo 6 hours ago 
i dont understand the location config, can someone help?
Gita0 7 hours ago 
configuration for Namalsk?
Timmo 27 Jul @ 7:45am 
A great mod!! Does anyone have a configuration for Cherno?
agent001  [author] 22 Jul @ 7:16pm 
@Eddo40K Yes you can spawn friendly faction as one team. How you implement the battle is up to you but you could do something like friendly ai raiding a building, when the player helps and secures the building the enemy ai spawn inside the building will cease due to player proximity. You could add a quest npc in the building...
Eddo40K 20 Jul @ 10:41am 
Is it possible to make players "Join" a specific faction? ie police AI wont attack players so players can help that AI gain control?
Dizzy 20 Jul @ 8:45am 
@agent001, Hi!

The mod is great! Beyond praise. If possible, make the end of the battle after killing a certain number of bots (configurable)
Ruger 19 Jul @ 12:43pm 
How hard is this to configure? I'm pretty new to modding. Is there any default battlefields set up? This mod looks really awesome!
Bear 18 Jul @ 1:23pm 
THIS IS THE BEST MOD EVER. PLAYERS LOVE IT. I LOVE IT! AMAZING. I must see what you have. Well done!!!!
Dixon Cider 16 Jul @ 12:40pm 
Downloaded the mod.
Installed it on local server.
Made a warzone.
Mod so good im gooning to it:) Not really but awesome mod man love the work!
MrBloodyMania 16 Jul @ 12:36pm 
is good