Left 4 Dead 2

Left 4 Dead 2

An Alternative Perspective (Alpha 1.2)
OvercookedSushi  [developer] 16 Jul @ 4:16pm
Known Issues
-Poster in incomplete, it was something I through together last minute when it was still a private coop collab project.
-Still tweaking item density
-Navigation is not perfect, it will be tuned overtime.
-The path can be unclear at times... Still working on it
-There has been no attempt to optimize... ofcourse I will be tackling this later.
-The event only works if the person who grabs the mounted gun cooperates and understands what is happening, I’ll have to explore some fail safes that also prevent you from cheesing it to much.
-There is no second chapter... I’m working on it~

(Additional stuff I have seen, I am actively looking)
-Possible crash from the physics from the event? (If I hear it happening more often I'll look into nonphysics solutions fro the event)
-Might have the event end once the bridge is done. Though most likely I am keeping it like this.
-More weapon spawns and addition spawns for the starting area for when people are playing with mods and plugins and force all weapons to be one time use.
-More clipping... I still need to do a full clipping pass, but apparently I still missed some pretty bad spots
-Add an alarm to the event to help signify that it is indeed endless
-Survivor dialogue to help guide the player during the event

All will be fixed to the best of my abilities in due time... I do still work two full time jobs, so I ask you be patient, and I will provide one of the weirder maps any of you have ever seen~
Last edited by OvercookedSushi; 27 Jul @ 5:15pm
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OvercookedSushi  [developer] 20 Jul @ 1:33pm 
I will be updating this list as I find stuff and as I complete stuff... If you find anything let me know in great detail here, so you don't have to worry about character limits that way~
OvercookedSushi  [developer] 21 Jul @ 7:22pm 
Okay, there is not that many vods of people playing the map... but out of three I know exist, not to mention the pre-alpha playtestes with my partner and her friends...

I need a way to make the event clear.

I know people don't like it being endless, but I still stand by it not being fun without the constant pressure, and because the Last Stand "update" has broken hints so they only show for the activator, if that... clearly I need another way to teach the players that this is what you do.

I have the pillars set with a bullet damage filter, so you can't use melee weapons, I also have it set that it needs a minimum of 50 damage, which is the damage the 50cal does funny enough... this is not only why you are stuck with tier 1 weapons, but I had to disallow magnums for Ch1, has they did 80 damage... If I knew how to script I could have probably done it better, but I am trying to stay with my capabilities with this project...

Having survivor dialogue might help guide the player in the right direction, maybe I can have someone over a loud speaker literally tell you what to do... some visual cues like the pillar cracking once the bridge stops with a particle and a sound...

But I keep seeing people completely just walk past it, exploring the other two shacks, dying and only then someone connects the dots and then the next attempt is usually pretty smooth... You all aren't dumb, what I need to do is tutorialize the idea of this mechanic.
Somewhere in the map, maybe the very beginning to leave the tunnel, maybe somewhere in the warehouse... I need a small section to teach players that the 50 cal can be used to destroy something marked with crosshair graffiti. Low stakes way to introduce a mechanic that even it only gets used once, it should also be teaching the player to expect weird interaction from all future events...

Now question is where do I put it...
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