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I need a way to make the event clear.
I know people don't like it being endless, but I still stand by it not being fun without the constant pressure, and because the Last Stand "update" has broken hints so they only show for the activator, if that... clearly I need another way to teach the players that this is what you do.
I have the pillars set with a bullet damage filter, so you can't use melee weapons, I also have it set that it needs a minimum of 50 damage, which is the damage the 50cal does funny enough... this is not only why you are stuck with tier 1 weapons, but I had to disallow magnums for Ch1, has they did 80 damage... If I knew how to script I could have probably done it better, but I am trying to stay with my capabilities with this project...
Having survivor dialogue might help guide the player in the right direction, maybe I can have someone over a loud speaker literally tell you what to do... some visual cues like the pillar cracking once the bridge stops with a particle and a sound...
But I keep seeing people completely just walk past it, exploring the other two shacks, dying and only then someone connects the dots and then the next attempt is usually pretty smooth... You all aren't dumb, what I need to do is tutorialize the idea of this mechanic.
Somewhere in the map, maybe the very beginning to leave the tunnel, maybe somewhere in the warehouse... I need a small section to teach players that the 50 cal can be used to destroy something marked with crosshair graffiti. Low stakes way to introduce a mechanic that even it only gets used once, it should also be teaching the player to expect weird interaction from all future events...
Now question is where do I put it...