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Dark Souls
[Challenge Idea] Denizens of the Abyss
Hey all! For anyone who loves this mod in the relatively short time it's been out as much as I have and want to try something truly Dark Souls-esque (at least in terms of difficulty and creativity), I'm going to tell you all about a self-imposed challenge I've been taking on, and tell you all about it, as well as its rules and how YOU could try it yourself.

Denizens of the Abyss
A challenge aimed at making the Terraria experience just slightly more masochistic and difficult than it needs to be. Imposed weapon restrictions, higher difficulties, and lots and lots of deaths. Here are the rules.
  1. WORLD CREATION: You MUST create a For-The-Worthy Legendary world. (Choose Master Mode and make the seed 'fortheworthy' to get the extra difficulty boost.) This is required for the extra enemy scaling and harder boss AI.
  2. CHARACTER CREATION: Can be anything; softcore if you still want to enjoy the gameplay experience, but mediumcore works as well. I wouldn't recommend hardcore unless you're a TRULY experienced player.
  3. ITEM RULE: You can only use items from the world you've created. No hopping between worlds for more items, and no bringing in items from other worlds. One character, one world.
  4. MOD RULE: You are allowed to use quality of life mods as you see fit, WITH THE EXCEPTION OF mods that either assist in, or directly grant, additional stats, items, or boosts that the player would not be able to get in vanilla Terraria. Mods that may make the gameplay experience more difficult are allowed, if deemed fit by the user.
  5. POTION RULE: You are only allowed to take a MAXIMUM of 1 potion/flask/buff of ANY type per unique boss killed into boss fights, plus two to start with. This counts health potions, mana potions, all buff potions, and all flasks. (To be similar to flasks in Dark Souls, kind of.) Arena buffs and world buffs are not included, and can be used freely.
  6. TINKERER CLAUSE: No matter what stage of progression you are at, you are FREELY allowed to Reforge items from the Goblin Tinkerer. You are NOT allowed to merge accessories using the Tinkerer's Workshop until after you've defeated the Eater of Worlds with ALL FOUR classes.
  7. ALL FORMS OF HOIKS ARE BANNED IN BOSSFIGHTS. No platform stairs on walls to block them one-way, no mobility to trivialize dodging, no item or entity transport via hoiks in arenas.
  8. WIRING RULE: All forms of traps, actuators, and circuitry can be used in a boss arena once Skeletron has been defeated once. This includes naturally generating wire, and shimmered resources; they CANNOT be used Pre-Skeletron.
  9. WEAPON BANS: During boss fights, the following cannot be used: Jester's Arrows, All Grenades, All Bombs, All Dynamite, All Placeable explosives ('Explosives', TNT Barrels, Fireworks, etc.), Molotovs, All Jousting Lances, All Star Cannons, All Zapinators, Space Gun + Meteor Armor combo (they're fine separate).
  10. PROGRESSION RULE: See below.
Besides just being a more difficult gameplay world, there is one other self-imposed rule that I'm at least running with so far. That being...

BOSS NUZLOCKE
  • Every boss (with the exception of King Slime) MUST be fought in progression order as dictated by the Boss Checklist mod.
  • Every boss (with the exception of King Slime) must be defeated with ALL FOUR MAIN CLASSES before it is deemed 'defeated' and the next boss can be progressed to.
  • Every event is not mandatory; however, items, NPCs, and unlocks from that event cannot be used until the boss directly before that event is 'defeated' by all four classes. Exception to Goblin Tinkerer SOLELY for reforging.
ON TOP OF THIS, I've also been enforcing a strict set of item restrictions based on the prehardmode bosses, and may also consider for hardmode bosses when I get closer to that. The only rule with these is that you cannot use any locked items UNTIL the boss that locks it has been defeated at least ONCE by one class (meaning it may be easier for the other three classes).
So far, these are the item restrictions I've imposed:
  • ALL Sky items and items that include or use Fallen Stars are locked behind the Eye of Cthulhu. (Starfury, Celestial Magnet, etc. Basically, sky loot.)
  • ALL Demonite/Crimtane items as well as Meteorite items are locked behind their respective evil boss. (All items crafted from Demonite/Crimtane/Meteorite, as well as all items dropped by or crafted from items dropped by Corruption/Crimson/Meteor enemies and Shadow Orbs/Crimson Hearts CANNOT BE USED.) Unholy Arrows are exempt from this rule (as they are dropped by Eye of Cthulhu in corrupt worlds. Yo're allowed to craft them once Eye is defeated also).
  • ALL Jungle items are locked behind Queen Bee. (All items found in the Jungle, or crafted from Jungle mob, block, or plant materials (hive materials included) CANNOT BE USED.)
  • Obviously, ALL Dungeon items are locked behind Skeletron. (This is just here because people WILL hoik into the dungeon or risk their lives just for one or two particular items to cheese certain content.)
  • ALL Ice/Snow items are locked behind Deerclops. (All items crafted from Ice/Snow blocks, items, and enemy drops, as well as all loot found in the Ice/Snow biome enemies or chests CANNOT BE USED.)
  • ALL Hell items and the Night's Edge are locked behind Wall of Flesh. (Same rules as above for the other biomes, yadda yadda...)
This is just all I've thought of, and is subject to change. If I find something is too easy with a particular item outside of a given restriction against a boss, I'll maybe see about creating a more comprehensive list about what's banned and what's allowed, if this is to become a more frivolous challenge.

I'll continue to comment on this thread to talk about my journey, and share tips with anyone if they wish to journey along.
Last edited by BosoBr0; 24 minutes ago
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Showing 1-13 of 13 comments
BosoBr0 31 Jul @ 3:25am 
Hey! Just beat Eye of Cthulhu using these restraints, here's some info of how it went:

First Clear: Ranger using Shurikens. Theoretically one could use any ore bow too, but Shurikens worked great for piercing the several Servants spawned in the fight.
Other clears:
For mage, I ended up just going with the diamond staff/gem robe and Tim hat as well as Ninja pants for extra damage.
For melee, I did one run with Starfury (since that's unlocked with a kill of the Eye) and one run with Rally and Yoyo upgrades (since that's all accessible pre-boss).
For summoner, this one was hardest. So let's talk about it.

You only have one whip; Leather Whip. You only have two armor sets theoretically; Ninja armor for damage or Platinum/Gold for defense. You have an option of three summons though, being Finch staff, Abigail's Flower, and Slime Staff.

Realistically all you need is the leather whip to kill the eye; I did try that with full Menacing accessories and Ninja armor. However, the summons do help greatly, and reduce the boss time significantly as you have to focus less on the minions usually.

Between the Finch, Slime, and Abigail, the Finch is easily the best. It's fast and has the best flight. However, since it's world-dependent unless you use a quality of life mod to allow yourself to craft it, I opted not to use it. That leaves the Slime and Abigail.

Abigail, despite being able to infinitely pierce, sucks. She's slow, attacks slowly, and also doesn't like to travel far from the player. She works when you have to deal with the turnaround in your arena to deal with the several Servants that'll spawn throughout the latter half of the 2nd phase, though she'll almost never deal damage to the main boss, with the exception of if she happens to be close enough to it when it stops to spawn extra minions AND you last tagged the boss. So, slime staff it is, despite the rarity. Hey, at least you'll want to be grinding King Slime for crap tons of Souls anyhow.

So, you might ask yourself, is this unnecessarily difficult? And what does this bode for the rest of the challenge? I would honestly say it's definitely difficult, but nothing NEAR unnecessarily. It's doable, even without potions. Anyway, isn't that the moniker of a Souls boss? Sometimes your preferred weapon type or strategy will get you killed against that one boss. Summoner and the Eye is just that.

The other question is, what about the other bosses prehardmode for Summoner? Well... good news! There's a really cool event called the Old One's Army that grants you a TON of Summoner upgrades- namely sentries. It's locked behind the Eater of Worlds, yes, but that boss is also doable, if very slowly. As a matter of fact, the very first thing I'll fight Eater of Worlds with is Summoner, just to prove it.

(Post continued in next comment.)
BosoBr0 31 Jul @ 3:44am 
(Continued...)

Lastly, I need to propose a couple changes. I'll edit the main rules each time I propose these changes, but I'll also write them here.

  1. Added the Tinkerer Clause: No matter what stage of progression you are at, you are FREELY allowed to Reforge items from the Goblin Tinkerer. You are NOT allowed to merge accessories using the Tinkerer's Workshop until after you've defeated the Eater of Worlds with at least ONE class.
  2. Modified the "Sky Items" lock to include Stars.
  3. Modified the "Demonite/Crimtane Items" lock to include meteors.
  4. Added a TOTAL weapon ban on Grenades, Bombs, Dynamite, Explosives, Fireworks, ALL Jousting Lances, and Molotovs. May add more soon.
  5. Added rules that exclusively ban hoiks and teleporters from boss arenas.
  6. Added a rule that allows traps in an arena Post Skeletron.

Now, let me just explain each of these, since some are self-explanatory and others aren't.

With the Tinkerer Clause,, the only reason this is added is because, simply put, any craftable item can just be rerolled at the shimmer for better reforges; and any droppable item can be farmed from enemies for the desired reforge. So there's no point in gatekeeping reforging from these accessories. Also, accessories that come from chests in the world, while predetermined and thus cannot be rerolled for better stats in any way, ALSO are allowed to be reforged, since it seems pointless to allow only some things to be reforged REGARDLESS if it skirts slightly around the rules a bit.

The inclusion to stars on the Sky items list is solely because of Jester's Arrows. These items completely trivialize the Eye of Cthulhu fight, whose main gimmick in For the Worthy is the EXTREME excess of minions. There are amazing piercing weapons in the shurikens and throwing knives, and also they clump together over time with a good enough arena and dodging. The bosses are still meant to be hard for a first clear, and I know ranger will be a go-to for most people due to its low investment. I don't want to also make it even easier than it already is.

Demonite and Crimtane also now banning meteorites is pretty much just because they spawn due to breaking Shadow Orbs/Crimson Hearts. So it just makes sense that way.

The weapon ban on Grenades, Bombs, Dynamite, Explosives, and Fireworks are solely because of the MASSIVE AoE damage they deal in both prehardmode and hardmode, and the variety of things they simply instakill. Which is just unfair to our lovely bosses. (Also, Bouncy Grenades having S tier scaling is WAY too strong, and instantly propels them into S tier weapons in the mod.) The ban on Jousting lances is similarly due to their insane damage, exploit, and instakill potential that they have over other weapons in specific scenarios, so they're discluded for that reason. For molotovs, it is solely because the shrapnel they create absolutely shreds all prehardmode bosses. As far as I'm aware, even weapons with shrapnel in hardmode don't decimate bosses there as badly as they do in prehardmode.

Rules against hoiks and teleporters, similar to the weapon bans, is just so you can't completely trivialize a fight with it.

Rules for traps post-Skeletron is solely because of the fact that wiring is locked behind the Mechanic; except you can find traps and wire setups naturally in the world, and Shimmering things for wires also exists. So, this just sets it in stone that you can use traps once you get CLEAR access to wrenches and the like, and NOT before it.

Welp, see you once I beat the Eater in my world!
BosoBr0 31 Jul @ 4:02am 
Oh! I also just realized .Some people might freak out about the Boss Nuzlocke because you can't beat Skeletron more than once... normally. And so I remind everyone that the Clothier Voodoo Doll exists... just kill a Clothier with it equipped at night, and voila! Rounds 2, 3, and 4.
I need some clarification for a few things.
1. Are we allowed to use bombs as tools (aka digging out large areas) as long as we don't use them to kill enemies?
2. Stars. Can we use them for enchanted night crawlers and stars in a bottle, or are they banned completely?
3. Can we use the minishark? It can be bought by grabbing (but not using) the boomstick from the jungle and having the arms dealer move in.
BosoBr0 1 Aug @ 6:10pm 
Originally posted by TheSmolPopato:
I need some clarification for a few things.
1. Are we allowed to use bombs as tools (aka digging out large areas) as long as we don't use them to kill enemies?
2. Stars. Can we use them for enchanted night crawlers and stars in a bottle, or are they banned completely?
3. Can we use the minishark? It can be bought by grabbing (but not using) the boomstick from the jungle and having the arms dealer move in.
1. Ah crap, forgot to mention, the weapon bans list is solely for boss fights and events. You're free to use any of those weapons outside of progression locks in events and stuff. Thanks for mentioning.
2. Banned before your first EoC clear; you can easily clear Eye with shurikens and unlock nightcrawlers and stars in a bottle for all your other progression needs. Though that does remind me on the weapon bans clause, I probably should ban Jester's Arrows altogether due to their absurd DPS output especially against worm bosses.
3. Minishark is progression locked behind your first Eater/Brain clear, since the Arms Dealer can also move in from the shadow orb/crimson heart drops. So you don't need to kill Queen Bee at all, just Eater.

Adjusted the rules accordingly; thanks for mentioning these things!
How did you use the Starfury against Eye if all the chests in the sky islands are locked in legendary mode? Golden Keys are locked behind skeletron due to being in the dungeon.

Also, should the star cannon be banned? It's unlocked after beating eater, and while stars are generally hard to get, it can absolutely shred bosses, even in hardmode (like the destroyer). I think the fallen star costs makes it balanced, but you're the rule maker.
BosoBr0 2 Aug @ 7:48pm 
Originally posted by TheSmolPopato:
How did you use the Starfury against Eye if all the chests in the sky islands are locked in legendary mode? Golden Keys are locked behind skeletron due to being in the dungeon.

Also, should the star cannon be banned? It's unlocked after beating eater, and while stars are generally hard to get, it can absolutely shred bosses, even in hardmode (like the destroyer). I think the fallen star costs makes it balanced, but you're the rule maker.
You can fish for Sky crates. Fishing grants you so many upgrades pre-hardmode that help in bosses significantly. Just, fishing loot follows same restrictions as always (so you can't fish for thee ingredient you need in Summoning potions until post Queen Bee, since that requires jungle fishing, for example.)

And yeah, Star Cannon should be banned. I will also add that to the rules.
BosoBr0 2 Aug @ 8:09pm 
Originally posted by BosoBr0:
Star Cannon
Speaking of this... you can't even really use the Star cannon or Super Star Shooter... at all. Since the bosses reflect projectiles in Legendary FTW. So, it's banned just because I'm sure if it's traveling enough the reflection would bounce it back and forth in the boss, but still- in most normal circumstances it still wouldn't work even if it wasn't banned.
Few things.
1. Eye of cthulhu with leather whip is very doable, with golden armor and a mix of defense and damage reforges. Also finch staff can be obtained in any world, because you can shimmer the living wood wand into it. Living wood wand has a .33% chance to drop from shaking any forest tree.
2. Old one's army. Is it unlocked after beating the eater/brain ONCE with any class, or only after it's been beaten with ALL classes? I'm guessing it's only one kill, since you unlock combining accessories after one kill, which is locked behind goblins.
BosoBr0 5 Aug @ 9:38pm 
Originally posted by TheSmolPopato:
Few things.
1. Eye of cthulhu with leather whip is very doable, with golden armor and a mix of defense and damage reforges. Also finch staff can be obtained in any world, because you can shimmer the living wood wand into it. Living wood wand has a .33% chance to drop from shaking any forest tree.
2. Old one's army. Is it unlocked after beating the eater/brain ONCE with any class, or only after it's been beaten with ALL classes? I'm guessing it's only one kill, since you unlock combining accessories after one kill, which is locked behind goblins.
1. Ah, I completely forgot about that fact... then again I rarely use Shimmer to begin with so I know almost nothing about it still. Still, definitely doable.
2. As for that rule... I might reconsider changing it. Since I now reread what I wrote and completely missed the mark in what I interpreted between things- the Goblins Tinkerer is currently 'beat EoW with one class', whereas Goblin gear/Old One's is 'beat EoW with all classes' which sort of clashes.

I personally don't know whether I should make it be before or after, but then again Legendary mode EoW is... proving rather difficult as summoner, and so the additional summoning gear Old One's Army provides might be... pretty much the only feasible way to make the fight plausible.

But I'm still testing arena designs, so I still don't 100% know yet. I'll come back to this on Thursday, since I just got out of a massive shift at work today and have another massive shift tomorrow, and will have more time to actually do attempts on Thursday.

For now? Interpret how you wish; no penalty if things change later. It's your challenge anyhow, if you choose to do it.
Were you able to get a slime staff? I've killed king slime nearly 40 times and haven't gotten a drop. How long did it take you? (side note: I'm already at level 75 ;-;)
I beat EoW with summoner. I used platinum armor, all warding accessories, Leather whip and Vampire Frog Staff. the frog staff isn't hard to get, and will wreck EoW, it was about a 9 minute fight.

Also, should the Zapinator be banned? It's kinda broken, but also is entirely rng dependent on whether you get one or not.
BosoBr0 26 minutes ago 
Originally posted by TheSmolPopato:
Were you able to get a slime staff? I've killed king slime nearly 40 times and haven't gotten a drop. How long did it take you? (side note: I'm already at level 75 ;-;)
Oh, I found a slime statue underground with a natural wire and, since you're allowed to use natural wiring for things outside of boss arenas pre-Skeletron, I just set up a hoik and pressure plate and AFK'd overnight. Had like 60k slime kills and 7 slime staves, as well as a ton of gel.



Originally posted by TheSmolPopato:
I beat EoW with summoner. I used platinum armor, all warding accessories, Leather whip and Vampire Frog Staff. the frog staff isn't hard to get, and will wreck EoW, it was about a 9 minute fight.

Also, should the Zapinator be banned? It's kinda broken, but also is entirely rng dependent on whether you get one or not.
Oh, I totally forgot about Vampire Frog staff! I was just about to get on to test things today, so that's a good thing to know too. I just suck at dodging so I'll have to get into the rhythm of it again :P

I should make that ban though, now that you mention it. Also, I'd probably ban Space Gun+Meteor Armor combo, but either one is fine on their own. Just because infinite mana magic weapons are absolutely busted.

Editing the rules now real quick.
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