Contagion
Highschool of the Zed [Escape Map] v2.68
 Тема закреплена. Скорее всего, здесь есть важная информация.
Mad Filter  [Разработчик] 8 дек. 2014 г. в 15:48
Bugs/Glitches report thread
This map is pretty complex imo. There may be some bugs/glitches that I haven't encountered yet. If you found a bug/glitch, please post it here so I can fix it for the next build update! Thx!

Bugs report list:
- Zeds can't break glassdoor sometimes (depending on the direction)
=> Tried with everything but nothing works :( Happens on the official maps too.
Отредактировано Mad Filter; 5 дек. 2015 г. в 18:01
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I donwloaded the content but theirs still errors in the classrooms, i think their desks but theirs errors and i have it all but, ya..
Mad Filter  [Разработчик] 12 дек. 2014 г. в 18:00 
There shouldn't be any problem if you carefully followed the description on the workshop page.
You need all 3 parts in order to play the map :)
Please restart you game and wait until all Add-ons are fully downloaded.
Отредактировано Mad Filter; 12 дек. 2014 г. в 18:01
Even after downloading all three parts I have still found some models with missing textures. So far I have found a cup missing its texture:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=355408700

And a stool missing its texture:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=355137656
Mad Filter  [Разработчик] 13 дек. 2014 г. в 5:11 
Автор сообщения: Speedmaniac2
Even after downloading all three parts I have still found some models with missing textures. So far I have found a cup missing its texture:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=355408700

And a stool missing its texture:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=355137656

Hmm this is strange it works for me though and for the other players too. The problem could be related to steampipe. Those models are from ZPS and they don't use VPK. I had the same problem like you before but I fixed it before the map release.

@Edit: I think I know your problem. Did you subscribe the "ZPS Content [Models]" addon? Some models of those are not readable on VPK! Try to uncheck this addon if that's the case.
Отредактировано Mad Filter; 13 дек. 2014 г. в 5:23
Автор сообщения: CCL sama

@Edit: I think I know your problem. Did you subscribe the "ZPS Content [Models]" addon? Some models of those are not readable on VPK! Try to uncheck this addon if that's the case.

Actually, yes I have. I'll try disabling that and see if it helps. Thanks

Edit: I disabled the ZPS Content and I can now see the models just fine. Thanks a lot CCL Sama, I was clueless on what was causing it.
Отредактировано Speedmaniac2; 13 дек. 2014 г. в 5:51
Mad Filter  [Разработчик] 13 дек. 2014 г. в 5:49 
I'm glad that solved the problem! :D
Отредактировано Mad Filter; 13 дек. 2014 г. в 6:06
One small issue relating to spectators who spawn as a roach in the start room. There's no way out! Big problem if you're the server host! A small vent or whatever for roaches to fit through would be perfect.

Another thing (which isn't really a glitch but can be somewhat problematic under specific hosting cicrumstances) is the number of zombies at the very start. While it's not a balance issue, when there are 6+ players it can become a slight lag issue on private servers with crappier hosting speeds such as my own (~200 ping on players usually averaging ~110). This isn't really too much of a thing to overcome if the lower-latency players go through first to clear the area though, so if you feel this shouldn't be changed then don't worry. We've managed before and we'll manage again!

All in all though, still loving this map. Still failing miserably but I'd be lying if I said I didn't enjoy every second!
Mad Filter  [Разработчик] 13 дек. 2014 г. в 13:42 
Автор сообщения: BaronOfStuff
One small issue relating to spectators who spawn as a roach in the start room. There's no way out! Big problem if you're the server host! A small vent or whatever for roaches to fit through would be perfect.

Read the Bug report list on my first post :) It is a known problem.
Look at the "To do list" section. I solved it already for the next update :)

Автор сообщения: BaronOfStuff
Another thing (which isn't really a glitch but can be somewhat problematic under specific hosting cicrumstances) is the number of zombies at the very start. While it's not a balance issue, when there are 6+ players it can become a slight lag issue on private servers with crappier hosting speeds such as my own (~200 ping on players usually averaging ~110). This isn't really too much of a thing to overcome if the lower-latency players go through first to clear the area though, so if you feel this shouldn't be changed then don't worry. We've managed before and we'll manage again!

Yeah the number of the zombies affects the tickrate. I will see what I can do when I'm done with my to do list.

Автор сообщения: BaronOfStuff
All in all though, still loving this map. Still failing miserably but I'd be lying if I said I didn't enjoy every second!

I like to makes things a little harder for the challenge :) I will try to balance it a little better for the public players though when I have enough feedback.

Thx for the feedback BaronOfStuff =)
Отредактировано Mad Filter; 13 дек. 2014 г. в 13:43
One bug I found was on a 3rd floor door. After the wood shop and cooking classrooms there is a glass door that is locked with a chain. This door leads to the next set of stairs leading up to the Principal's office and roof access. The Chain appears on the opposite side of the door then the one we approach from. The bolt cutters still work on it, but it might confuse some people seeing the chain on the inside of the door. I'll get a screen shot the next time i get there.
Mad Filter  [Разработчик] 13 дек. 2014 г. в 23:54 
Автор сообщения: ugumbugum
One bug I found was on a 3rd floor door. After the wood shop and cooking classrooms there is a glass door that is locked with a chain. This door leads to the next set of stairs leading up to the Principal's office and roof access. The Chain appears on the opposite side of the door then the one we approach from. The bolt cutters still work on it, but it might confuse some people seeing the chain on the inside of the door. I'll get a screen shot the next time i get there.

Thx for the feedback ugumbugum but that was intended XD Someone sealed the door from the other side. That can happen too in real life and that trick only works on glass doors. Just see it as a liitle challenge ^^
That is a nice little feature. You put a lot of effort into this map, and it shows. It is fast turning into my favorite escape map of all!
Mad Filter  [Разработчик] 14 дек. 2014 г. в 9:14 
Thx for the comment ugumbugum =)
A few times the keys needed to unlock some doors at the start spawned in inaccesable areas, and once a keycard door wouldnt open even after I had used the keycard.
Mad Filter  [Разработчик] 14 дек. 2014 г. в 10:22 
Автор сообщения: Argus the Chaos Sorcerer
A few times the keys needed to unlock some doors at the start spawned in inaccesable areas...

Try explore a little more and you will find a way in. You need to disable the lockdown to get the keys.

Автор сообщения: Argus the Chaos Sorcerer
...and once a keycard door wouldnt open even after I had used the keycard.

Please read your smartphone to know what to do. You need a keycard and a keycode to open the door.
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