Counter-Strike 2

Counter-Strike 2

Furo
ratte  [developer] 22 Jul @ 7:43pm
SEND FEEDBACK HERE
Feel free to directly send feedback on the map here, I will personally go through all of them.

Thank you so much! :BR_Heart:

-R
< >
Showing 1-6 of 6 comments
Trevor 24 Jul @ 3:01pm 
Use radgen for a basic radar and have a version with proper full baked lighting so I can get homies to help and test it!
ratte  [developer] 24 Jul @ 3:10pm 
Originally posted by Trevor:
Use radgen for a basic radar and have a version with proper full baked lighting so I can get homies to help and test it!
I'll try to sort that out, thank you.
Ran around the map solo, and FPS on bomb sites is rough. I fluctuate between 600 - 150fps every other second, while running on an AMD Ryzen 7 9800X3D and a 9070 GPU.
ratte  [developer] 28 Jul @ 11:19am 
Originally posted by Royal Bacon:
Ran around the map solo, and FPS on bomb sites is rough. I fluctuate between 600 - 150fps every other second, while running on an AMD Ryzen 7 9800X3D and a 9070 GPU.
It's not optimized yet, I didn't want to do the "final polish" before I have the core layout and areas 100% set.
Trevor 28 Jul @ 12:54pm 
Originally posted by ratte:
Originally posted by Royal Bacon:
Ran around the map solo, and FPS on bomb sites is rough. I fluctuate between 600 - 150fps every other second, while running on an AMD Ryzen 7 9800X3D and a 9070 GPU.
It's not optimized yet, I didn't want to do the "final polish" before I have the core layout and areas 100% set.
Totally fair, there seems to be something wrong completely destroying frames more than it should honestly not sure what's destroying the frames. Probably bugged somewhere?
ratte  [developer] 28 Jul @ 1:40pm 
Originally posted by Trevor:
Originally posted by ratte:
It's not optimized yet, I didn't want to do the "final polish" before I have the core layout and areas 100% set.
Totally fair, there seems to be something wrong completely destroying frames more than it should honestly not sure what's destroying the frames. Probably bugged somewhere?
It's all the hidden textures inbetween the walls/ceilings/floors of the main building, those will be optimized and removed.
< >
Showing 1-6 of 6 comments
Per page: 1530 50