Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. GetAccuracyFloat - lua/weapons/css_weapon_base.lua:534
2. PostCanPrimaryAttack - lua/weapons/css_weapon_base.lua:339
3. PrimaryAttack - lua/weapons/css_weapon_base.lua:361
4. unknown - gamemodes/base/entities/weapons/weapon_base/init.lua:95
Caused by NPCs trying to use a css weapon. Unless NPCs are never meant to use these weapons in the first place? Will there be NPC support in the future?
never thought about npcs using it, I'll look into it whenever I go do more updates. also about the grenades, they are really bad and I'm gonna look into reworking them at some point (hopefully)
You can see very easily the viewmodel of the sniper rifles when you zoom in.
If you shoot any weapon and very quickly change weapon the sound gets cut off... SOMETIMES (It happened a few times, I alt-tabbed and minutes later returned to the game and it was fixed)
I know the grenades are still very early W.I.P. but i noticed the HE grenade is completely silent and the maximum of grenades you can equip is 2 flashbangs 1 HE grenade 1 Smoke grenade.
When you pick up an object and drop it with the AUG, your weapon changes to another weapon (for example it changes to the HL2 magnum or the toolgun if you have them in your inventory)
When using the Custom Loadout addon:
Of all the weapons I have downloaded in my life this is the only addon that doesn't work with Custom Loadout which is a big deal.
These SWEPs are not in the list of Custom Loadout, they can't be added normally, but there's a button to add the weapons currently in your inventory. When you press it it works but you can't change the ammo or quantity of grenades because it says that the weapons aren't installed.
Hopefully I explained myself well, hey, take your time.
Fixing the viewmodel issue with snipers right now, but I will be getting to the rest later 👍
1. DoClick - lua/autorun/client/cl_authentic_css.lua:111
2. InternalDoClick - lua/vgui/dtree_node.lua:63
3. DoClick - lua/vgui/dtree_node.lua:33
4. unknown - lua/vgui/dlabel.lua:253
[Authentic Counter-Strike: Source SWEPs] lua/autorun/client/cl_authentic_css.lua:111: attempt to index field 'pnlContent' (a nil value)
1. DoClick - lua/autorun/client/cl_authentic_css.lua:111
2. InternalDoClick - lua/vgui/dtree_node.lua:63
3. DoDoubleClick - lua/vgui/dtree_node.lua:34
4. unknown - lua/vgui/dlabel.lua:174
just pushed a patch, wait like 2 minutes for steam to process it and see if the error happens again.
[Authentic Counter-Strike: Source SWEPs] lua/autorun/client/cl_authentic_css.lua:74: table index is nil
1. DoPopulate - lua/autorun/client/cl_authentic_css.lua:74
2. DoClick - lua/autorun/client/cl_authentic_css.lua:110
3. InternalDoClick - lua/vgui/dtree_node.lua:63
4. DoClick - lua/vgui/dtree_node.lua:33
5. unknown - lua/vgui/dlabel.lua:253
after this, it had many errors relating to the indexing of ConVars and the addon failing to call global 'CSS_Viewmodel', Global 'CSS_SelectSlot', and Global 'CSSServerConvars), due to nil values present.
do you have the base installed and enabled?
If I undo while one of these NPCs has any CS weapon equipped, I get this error:
I don't believe I've had anything similar happen with other weaponbases.