Garry's Mod

Garry's Mod

Authentic Counter-Strike: Source SWEPs
 This topic has been pinned, so it's probably important
Wontairr  [developer] 24 Jul @ 9:52am
BUG REPORTS
Please report any bugs with details (like console error logs) here.
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Throwing a grenade and then switching to another weapon won't remove the grenade from your inventory, making it possible to throw an infinite amount of grenades with just one grenade. This also sometimes removes the weapon you switched to instead of the grenade, though I haven't been able to replicate it often.
Last edited by Brave Yet Dumb; 24 Jul @ 1:56pm
[Counter-Strike: Source SWEP Base] lua/weapons/css_weapon_base.lua:534: attempt to compare nil with number
1. GetAccuracyFloat - lua/weapons/css_weapon_base.lua:534
2. PostCanPrimaryAttack - lua/weapons/css_weapon_base.lua:339
3. PrimaryAttack - lua/weapons/css_weapon_base.lua:361
4. unknown - gamemodes/base/entities/weapons/weapon_base/init.lua:95

Caused by NPCs trying to use a css weapon. Unless NPCs are never meant to use these weapons in the first place? Will there be NPC support in the future?
Wontairr  [developer] 24 Jul @ 4:29pm 
Originally posted by Brave Yet Dumb:
[Counter-Strike: Source SWEP Base] lua/weapons/css_weapon_base.lua:534: attempt to compare nil with number
1. GetAccuracyFloat - lua/weapons/css_weapon_base.lua:534
2. PostCanPrimaryAttack - lua/weapons/css_weapon_base.lua:339
3. PrimaryAttack - lua/weapons/css_weapon_base.lua:361
4. unknown - gamemodes/base/entities/weapons/weapon_base/init.lua:95

Caused by NPCs trying to use a css weapon. Unless NPCs are never meant to use these weapons in the first place? Will there be NPC support in the future?

never thought about npcs using it, I'll look into it whenever I go do more updates. also about the grenades, they are really bad and I'm gonna look into reworking them at some point (hopefully)
Cj ROCKS 25 Jul @ 1:20am 
The "Counter-Strike: Source" category in the weapons tab doesn't appear in alphabetical order, it's right at the bottom of the list.

You can see very easily the viewmodel of the sniper rifles when you zoom in.

If you shoot any weapon and very quickly change weapon the sound gets cut off... SOMETIMES (It happened a few times, I alt-tabbed and minutes later returned to the game and it was fixed)

I know the grenades are still very early W.I.P. but i noticed the HE grenade is completely silent and the maximum of grenades you can equip is 2 flashbangs 1 HE grenade 1 Smoke grenade.

When you pick up an object and drop it with the AUG, your weapon changes to another weapon (for example it changes to the HL2 magnum or the toolgun if you have them in your inventory)

When using the Custom Loadout addon:
Of all the weapons I have downloaded in my life this is the only addon that doesn't work with Custom Loadout which is a big deal.
These SWEPs are not in the list of Custom Loadout, they can't be added normally, but there's a button to add the weapons currently in your inventory. When you press it it works but you can't change the ammo or quantity of grenades because it says that the weapons aren't installed.

Hopefully I explained myself well, hey, take your time.
Wontairr  [developer] 25 Jul @ 6:05am 
Originally posted by Cj ROCKS:
Hopefully I explained myself well, hey, take your time.

Fixing the viewmodel issue with snipers right now, but I will be getting to the rest later 👍
Last edited by Wontairr; 25 Jul @ 6:05am
mixo 27 Jul @ 8:02am 
knife bug: ply should be attacker but weapon_css_knife is, guessing just change self:FireBullets(bullet) to owner:FireBullets(bullet) at line 152 and 180
[Authentic Counter-Strike: Source SWEPs] lua/autorun/client/cl_authentic_css.lua:111: attempt to index field 'pnlContent' (a nil value)
1. DoClick - lua/autorun/client/cl_authentic_css.lua:111
2. InternalDoClick - lua/vgui/dtree_node.lua:63
3. DoClick - lua/vgui/dtree_node.lua:33
4. unknown - lua/vgui/dlabel.lua:253

[Authentic Counter-Strike: Source SWEPs] lua/autorun/client/cl_authentic_css.lua:111: attempt to index field 'pnlContent' (a nil value)
1. DoClick - lua/autorun/client/cl_authentic_css.lua:111
2. InternalDoClick - lua/vgui/dtree_node.lua:63
3. DoDoubleClick - lua/vgui/dtree_node.lua:34
4. unknown - lua/vgui/dlabel.lua:174
Wontairr  [developer] 28 Jul @ 8:05am 
Originally posted by NEONPRIME.AXL:
[Authentic Counter-Strike: Source SWEPs] lua/autorun/client/cl_authentic_css.lua:111: attempt to index field 'pnlContent' (a nil value)
1. DoClick - lua/autorun/client/cl_authentic_css.lua:111
2. InternalDoClick - lua/vgui/dtree_node.lua:63
3. DoClick - lua/vgui/dtree_node.lua:33
4. unknown - lua/vgui/dlabel.lua:253

[Authentic Counter-Strike: Source SWEPs] lua/autorun/client/cl_authentic_css.lua:111: attempt to index field 'pnlContent' (a nil value)
1. DoClick - lua/autorun/client/cl_authentic_css.lua:111
2. InternalDoClick - lua/vgui/dtree_node.lua:63
3. DoDoubleClick - lua/vgui/dtree_node.lua:34
4. unknown - lua/vgui/dlabel.lua:174

just pushed a patch, wait like 2 minutes for steam to process it and see if the error happens again.
the weapons aren't attached properly to the player in 3rd person. They seem to be attached at the pelvis
Wontairr  [developer] 28 Jul @ 12:51pm 
Originally posted by ChungusBohemian #FixTF2:
the weapons aren't attached properly to the player in 3rd person. They seem to be attached at the pelvis
probably a mod you have installed, try disabling all your mods. also do you have css mounted or just native gmod css assets? could also be your playermodel if its custom
Last edited by Wontairr; 28 Jul @ 12:51pm
AVP 29 Jul @ 9:19am 
Noticed that the Glock doesn't have any recoil at all
Wontairr  [developer] 29 Jul @ 9:28am 
Originally posted by AVP:
Noticed that the Glock doesn't have any recoil at all
thats how it is in the game
Gethwuh 30 Jul @ 5:56am 
Tried to open the spawnmenu list for this addon in the weapons tab and it was empty, here's the console output if it helps, hopefully this information is useful.

[Authentic Counter-Strike: Source SWEPs] lua/autorun/client/cl_authentic_css.lua:74: table index is nil
1. DoPopulate - lua/autorun/client/cl_authentic_css.lua:74
2. DoClick - lua/autorun/client/cl_authentic_css.lua:110
3. InternalDoClick - lua/vgui/dtree_node.lua:63
4. DoClick - lua/vgui/dtree_node.lua:33
5. unknown - lua/vgui/dlabel.lua:253

after this, it had many errors relating to the indexing of ConVars and the addon failing to call global 'CSS_Viewmodel', Global 'CSS_SelectSlot', and Global 'CSSServerConvars), due to nil values present.
Wontairr  [developer] 30 Jul @ 7:04am 
Originally posted by Gethwuh:
Tried to open the spawnmenu list for this addon in the weapons tab and it was empty, here's the console output if it helps, hopefully this information is useful.

[Authentic Counter-Strike: Source SWEPs] lua/autorun/client/cl_authentic_css.lua:74: table index is nil
1. DoPopulate - lua/autorun/client/cl_authentic_css.lua:74
2. DoClick - lua/autorun/client/cl_authentic_css.lua:110
3. InternalDoClick - lua/vgui/dtree_node.lua:63
4. DoClick - lua/vgui/dtree_node.lua:33
5. unknown - lua/vgui/dlabel.lua:253

after this, it had many errors relating to the indexing of ConVars and the addon failing to call global 'CSS_Viewmodel', Global 'CSS_SelectSlot', and Global 'CSSServerConvars), due to nil values present.

do you have the base installed and enabled?
CommonSay 30 Jul @ 10:38pm 
TerminatorBase NPCs seem to freeze or outright crash the game when having equipped certain CS weapons, such as the AK47 or P90. I think it's all automatic weapons, as weapons like pistols do not trigger this issue, but I haven't tested it with much else so far.

If I undo while one of these NPCs has any CS weapon equipped, I get this error:
[Counter-Strike: Source SWEP Base] lua/weapons/css_weapon_base_util.lua:204: attempt to call method 'SetCanZoom' (a nil value) 1. ResetVariables - lua/weapons/css_weapon_base_util.lua:204 2. unknown - lua/weapons/css_weapon_base.lua:170

I don't believe I've had anything similar happen with other weaponbases.
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