Garry's Mod

Garry's Mod

Cloak
 This topic has been pinned, so it's probably important
castindo  [developer] 26 Jul @ 11:13pm
bug :(
put bugs here
Last edited by castindo; 26 Jul @ 11:13pm
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Showing 1-15 of 15 comments
Golden 27 Jul @ 1:11pm 
I saw a fly
castindo  [developer] 27 Jul @ 4:03pm 
bzz
CFontTextureRegen::RegenerateTextureBits pVTFTexture returned null image data!
CTexture::ReconstructPartialTexture null image data? Out of memory?
CFontTextureRegen::RegenerateTextureBits pVTFTexture returned null image data!
CTexture::ReconstructPartialTexture null image data? Out of memory?
CFontTextureRegen::RegenerateTextureBits pVTFTexture returned null image data!
CTexture::ReconstructPartialTexture null image data? Out of memory?
CFontTextureRegen::RegenerateTextureBits pVTFTexture returned null image data!
CTexture::ReconstructPartialTexture null image data? Out of memory?

randomly being spitted out
If you put the fish in the water quickly and take it out again and repeat the process, it will count as if you had put another fish in, activating the wormholes without needing to find the remaining 4 fish.
Gody2077 28 Jul @ 10:31am 
Hahahaha, i m going insane, amazing map dude but, when you get with a fish to the portal to the space tree with water around it, it despawns !
I can't finish the secret because when i get in the portal, my fish disappear ! :(
Please fix this quickly or find a way to actually finish the secret, thank you very much. :)
B0su 28 Jul @ 10:52am 
Hey, the wall at these cordinates ( -3643.679443 12927.988281 -620.341553 ) has a hammer unit gap into the void.
castindo  [developer] 28 Jul @ 3:36pm 
the fish counter trigger is called every time the trigger brush begins to collide with a prop, so for now you can take advantage of that ig

also teleporting with the fish in a specific position might cause the prop to clip through the ground since the terrain uses displacements instead of solid geometry

i've run into this memory issue when using a bunch of addons with super high res textures at the same time(ex: high-res weapons or player models that cut your fps in half). regardless, im planning on splicing/compressing some of the higher res textures into seperate parts to reduce required allocation

haha wall gap

will address these in the next patch
Last edited by castindo; 28 Jul @ 3:37pm
Recaldy 28 Jul @ 9:57pm 
-Some miss-aligned catwalk objects in the first long underground area just after the big door from the lobby stairs.
-There's an underground part that leads outside for a bit with a ledge and 2 tall lights where you can walk off the edge and fall into the skybox.
-You can walk through the tree models that are outside at spawn.
-Is the third floor supposed to be empty as it is?
-Could just be the two NPC spawner mods I'm using but there doesn't seem to be many nodes inside? Hallways etc hardly get spawns.

Some of these probably aren't bugs but I felt I had to mention them. Wish I could make stuff that looks this good. @_@;
møøn 30 Jul @ 1:39pm 
this map has a history or is just for sandbox?, because when i enter to the map, the map start like sandbox , and no has a history or a playable game
Sky is a missing texture.
castindo  [developer] 1 Aug @ 11:54pm 
compiling, see you in 3 months
:(
Sanagi 2 Aug @ 12:24am 
Seeing a lot of "too many edicts" in the console, largely related to player_pickup, physgun_beam, and various others (env_entity_dissolver, especially with the catfish.

This while running chromium x64 Gmod, mind, I'm tempted to double back to regular Gmod just to see what happens.
Daxxxid2 2 Aug @ 12:32am 
the first bug is a bug😭
I'm launching the map in x86-64, but it looks like I'm stuck in loading. Am I missing something?
skybox missing textures?
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