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CTexture::ReconstructPartialTexture null image data? Out of memory?
CFontTextureRegen::RegenerateTextureBits pVTFTexture returned null image data!
CTexture::ReconstructPartialTexture null image data? Out of memory?
CFontTextureRegen::RegenerateTextureBits pVTFTexture returned null image data!
CTexture::ReconstructPartialTexture null image data? Out of memory?
CFontTextureRegen::RegenerateTextureBits pVTFTexture returned null image data!
CTexture::ReconstructPartialTexture null image data? Out of memory?
randomly being spitted out
I can't finish the secret because when i get in the portal, my fish disappear ! :(
Please fix this quickly or find a way to actually finish the secret, thank you very much. :)
also teleporting with the fish in a specific position might cause the prop to clip through the ground since the terrain uses displacements instead of solid geometry
i've run into this memory issue when using a bunch of addons with super high res textures at the same time(ex: high-res weapons or player models that cut your fps in half). regardless, im planning on splicing/compressing some of the higher res textures into seperate parts to reduce required allocation
haha wall gap
will address these in the next patch
-There's an underground part that leads outside for a bit with a ledge and 2 tall lights where you can walk off the edge and fall into the skybox.
-You can walk through the tree models that are outside at spawn.
-Is the third floor supposed to be empty as it is?
-Could just be the two NPC spawner mods I'm using but there doesn't seem to be many nodes inside? Hallways etc hardly get spawns.
Some of these probably aren't bugs but I felt I had to mention them. Wish I could make stuff that looks this good. @_@;
:(
This while running chromium x64 Gmod, mind, I'm tempted to double back to regular Gmod just to see what happens.