RimWorld

RimWorld

MultiFloors-Dev
dont know why this happens but figured id let you know and steam wont let me comment this
Error while resolving references for def MF_UpperLevelSettings: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 88AF551B]
at MultiFloors.UpperLevelSettingsDef.ResolveReferences () [0x000d2] in <aa8c7c08640d4de28d6a1f9252cd85e5>:0
at Verse.DefDatabase`1+<>c__DisplayClass15_0[T].<ResolveAllReferences>b__0 (T def) [0x0002f] in <ed371ab4349b419183d9be3af652e6dc>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DefDatabase`1/<>c__DisplayClass15_0<MultiFloors.UpperLevelSettingsDef>:<ResolveAllReferences>b__0 (MultiFloors.UpperLevelSettingsDef)
Verse.DefDatabase`1<MultiFloors.UpperLevelSettingsDef>:ResolveAllReferences (bool,bool)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string,object[])
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
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Showing 1-3 of 3 comments
telardo  [developer] 1 Aug @ 4:52pm 
Oops, looks like you don't have the Odyssey DLC. Should be fixed now.
zero 1 Aug @ 7:06pm 
Originally posted by telardo:
Oops, looks like you don't have the Odyssey DLC. Should be fixed now.
does the mod rely on any dlc?
telardo  [developer] 2 Aug @ 5:32am 
Originally posted by zero:
Originally posted by telardo:
Oops, looks like you don't have the Odyssey DLC. Should be fixed now.
does the mod rely on any dlc?

No.
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Showing 1-3 of 3 comments
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