Team Fortress 2

Team Fortress 2

Heavy Caliber
Astute  [developer] 13 Dec, 2014 @ 7:25pm
"Heavy Caliber" Stats
Welcome to the discussion page for the Heavy secondary-replacement, the "Heavy Caliber". Here I will go into greater detail about the stats I came up with for this weapon. Feel free to cheer/jeer this, or add your own ideas to the pile.


Heavy Caliber

Level 8 Shotgun Revolver

Deals mini-crits to enemies who have recently damaged a friendly Medic.
20% slower firing speed


My initial thought process behind this secondary is rather complex, with several iterations on the idea and the weapon's design. I realized a while ago that Heavy receives very few weapons, and the weapons he does receive are usually melees. Of the weapons he's received, the majority have tried to make the Heavy more independent, so that more players will be willing to play him without being supported by an Engineer or Medic. He relies heavily on teammates helping him after all.

And yet, the Heavy lacks a formal item that is team friendly. One could argue the Sandvich, but in its current state, it is extremely difficult to throw to teammates with consistent results. Compare this to the Sniper, a loner class, who has the ability to debuff, extinguish, and expose enemy Spies all in one item(or two, if you count the Sleeper).

I digress though, as this is not the place to talk about Heavy's other unlocks. The purpose of this item is to give the Heavy something that helps protect him and his Medic buddy(or a nearby Medic) while on the move.


Deals mini-crits to enemies who have recently damaged a friendly Medic.
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If an enemy attacks a Medic on your team, you will gain a 5-10 second(adjustable of course) window to deal mini-crits against that enemy. For this to take effect, the Medic must take at least 1 point of damage from an attacker. This means that non-violent attacks(airblast, jarate, mad milk) will not incur mini-crits. Ubercharged Medics taking damage will also not incur mini-crits. Status effects, such as bleed and afterburn, will not incur mini-crits(as the initial damage has already done so). This means that you will not get repeating mini-crits from a burning or bleeding Medic. Finally, a Medic does not have to heal you in order for you to gain mini-crits on their behalf.


20% slower firing speed
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To balance the aforementioned mechanic against the stock shotgun, this revolver will perform less-effectively when not buffed with mini-crits. This means that this weapon is situational, and useful in scenarios where your Medics are being harassed frequently. If you are by yourself, another shotgun may be preferable.



As a disclaimer, since these stats helped influence the initial design of this item. There is no demand, of Valve or the TF2 Team, that they be accepted or implemented. All time limits and percent values are adjustable. I'm also well aware stats on items do not get accepted, this is merely here for community discussion.
Last edited by Astute; 13 Dec, 2014 @ 7:25pm
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Showing 1-15 of 129 comments
TransPanda 13 Dec, 2014 @ 10:10pm 
While I am a big fan of stat distributions, I'd like to say that it's entirely possible that this gun wouldn't need to have any stats on its attributes.

Kind of like the huntsman, it's not a sniper rifle with different stats, it's just the huntsman. This could be a change from a shotgun with many pellets to a singular, large accurate shot and be enough to be considered a different weapon.
Number 2 13 Dec, 2014 @ 10:29pm 
Kind of like the glare gun, where it's basically a stock weapon, and it has had it's own iterations like a stock weapon. Same with the sandvich
Number 2 13 Dec, 2014 @ 10:29pm 
*flare
The_Hell_Lord 14 Dec, 2014 @ 12:10am 
i think add acurracy caus its a pistol round, not bird shot, that would mean a smaller hit area for the shot so you could squeeze a damage bonus in there
Cai V3.6 14 Dec, 2014 @ 2:26am 
Ok then:

Fires 1 bullet instead of buckshot.
-10% fire speed
+10% recoil rate

+20% damage bonus
Knocks back enemies if you hit them.
Peach Bloom 14 Dec, 2014 @ 2:52am 
omg i want this gun >:o
Transit 14 Dec, 2014 @ 3:46am 
I love the medic stat, great idea and ideal for teamwork! +1 Would like this to be in the game!
Last edited by Transit; 14 Dec, 2014 @ 3:46am
Starky 14 Dec, 2014 @ 4:01am 
5 bullets
-10 % damage

mini crit vs emmis whit pistol and revolver
Great job, I'd LOVE to see this ingame!
Stolas 14 Dec, 2014 @ 4:52am 
"Yes!" "Yes!" "Yes!" =D
anastaziks 14 Dec, 2014 @ 5:21am 
i want that beautiful gun!
Haigen 14 Dec, 2014 @ 5:25am 
Its a minicanoon, an RPG, and you call it revolver?
It should have same disaiming effect like the ambassador, but always minicrit, and crit in case of a headshot. Weapon basic stats like the spy's revolver.
Falafel König 14 Dec, 2014 @ 5:56am 
i mnit det gun
Cai V3.6 14 Dec, 2014 @ 6:12am 
Originally posted by Essah:
Its a minicanoon, an RPG, and you call it revolver?
It should have same disaiming effect like the ambassador, but always minicrit, and crit in case of a headshot. Weapon basic stats like the spy's revolver.

Not rpg. Doesn't feature explosive ammo and isn't rocket propelled.
sampanzii 14 Dec, 2014 @ 6:12am 
what if you could hold right click to do guickdraw thing to shoot faster
Last edited by sampanzii; 14 Dec, 2014 @ 6:14am
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