Star Ruler 2

Star Ruler 2

The Firstborn
Dalo Lorn  [developer] 21 Nov, 2015 @ 11:37am
Update regarding the shipset update
Great news, everybody!

... For starters, I've finally started properly working on this stuff. *rolls eyes*

More importantly, between the recent release of Legacy of the Void and some updates to the .m3 importer I'm using, there's a healthy supply of new assets on the way!

So far, models and/or texture sets that are all but guaranteed to be coming are:

- Cinematic-quality Carrier. Khalai and LotV Tal'Darim (current working name is 'Void', because there's already a "Tal'Darim" set) are definitely coming. Nerazim and Tal'Darim may, however, be deleted from the mod if I fail to provide them with adequate textures. (Considering a Purifier reskin, too.)

- Cinematic-quality Void Ray. Nerazim and Void are in, jury's still out on Khalai, Purifier and Tal'Darim. Warp Ray and Tal'Darim Void Ray are in danger of deletion, though Mohandar will remain.

- Havoc and Energizer to supplement the Sentry. (Also, possibly Tal'Darim and Nerazim Sentries.)

- Void and Purifier Motherships. (I might also try my hand at a Nerazim reskin.) Purifier by herdal8.

- Khalai and Tal'Darim Oracles, Nerazim and Tal'Darim Mothership Cores and Tempests, courtesy of Thrikodias from SC2Mapster. (Might also try to perform a Purifier reskin of the Mothership Core - but it may be an inferior work.)

- Void and Purifier Tempests.

- Void and Purifier Interceptors. (Possibly a Nerazim reskin as well.) Purifier by herdal8.

- Cinematic-quality Void Seeker.

- Tal'Darim Dark Shrine.

- Revamped Arbiter. (Still not sure if I should overwrite one of the existing ones or add this as a THIRD Arbiter variant.)

- Void Nexus. (Possibly also Nerazim?)

- Khalai and Void Stargates. (Possibly also Tal'Darim and Nerazim.)

Assets that -may- find their way into the shipset (aside from the ones listed above):

- Void and Purifier Photon Spheres. Importer's currently unable to process the Void model, but if that's corrected...

- Gorgon-class Battlecruiser. Again, can't be imported, but it should be easy to add once the issue is resolved.

- Liberator. (You guessed it... importer trouble.)

- Nerazim, Purifier, Tal'Darim and Void Observers, all cinematic-quality like the Khalai one.

- Nerazim, Purifier and Tal'Darim Probes, all cinematic-quality like the Khalai one.

- Fast Train Engine. (I don't remember why I cut that one from the Terran shipset, anyway...)

- Shakuras Warp Gate. (Currently unimportable.)

- Mira Han's Space Station.

- Brood War Science Vessel by herdal8.

- Ulnar (as a space station).
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Showing 1-15 of 20 comments
Dalo Lorn  [developer] 21 Nov, 2015 @ 11:40am 
Ulnar's not coming, too many textures for one model. (Same thing happened to Cybros, only I noticed it sooner.) :(

Verified the textures on the BW Science Vessel, though, and barring unforeseen model issues, it's coming.
Last edited by Dalo Lorn; 21 Nov, 2015 @ 11:40am
Dalo Lorn  [developer] 21 Nov, 2015 @ 12:29pm 
All Dominion train models are being removed. Apparently the reason they were erroneously dark was because they were using the wrong textures - in reality, there's more than one texture set for those models.
Mr. Confused 22 Nov, 2015 @ 12:42am 
What about your progress on the Spear of Adun? Same deal as Cybros and Ulnar?
Last edited by Mr. Confused; 22 Nov, 2015 @ 12:42am
Dalo Lorn  [developer] 22 Nov, 2015 @ 2:15am 
Like the cinematic Hyperion and Leviathan, the Spear of Adun is what I call a composite model - multiple meshes, each with their own separate texture sets. I think the Spear actually has over half a dozen sets, more than its predecessors!

In other words, yeah. Same deal as Cybros and Ulnar. :(
Dalo Lorn  [developer] 22 Nov, 2015 @ 5:48am 
More stuff seems to be coming, made by Thrikodias:

- Mohandar-type Warp Ray (and Tal'darim Void Ray, for that matter)

- Khalai Dark Shrine?

- Tal'darim Observer, Probe and Sentry

- Nerazim Nexus, Nerazim Photon Sphere, Nerazim Stargate

I may be unable to update the low-quality Arbiter and the Brood War Carrier skins for the Tal'Darim, though. I've lost the original files when my last PC died, and I can't find them on SC2Mapster anymore.

Edit: I'm also considering the Obelisk and Thrikodias' Dark Obelisk as one or two new station hulls (per faction) for the Khalai and Tal'Darim factions. (I think Thrikodias also has a Nerazim Obelisk, in which case that goes in too?)

Furthermore, Terrans may get the Cerberus-class Battlecruiser (pirates!) if it imports without any weird model bugs. That and the BW Science Vessel ought to offset the loss of the Dominion train.

Re-edit: Oh, and Nerazim Battleship! (You know, the mirror-welded Templar Archives?)

- Nerazim Interceptor, Nerazim Mohandar-type Void Ray (that's technically redundant, but it IS a different look...), Nerazim Mothership

Re-re-edit: Cerberus is still broken. Void Photon Sphere and Gorgon are confirmed now, though, as is the Liberator.
Last edited by Dalo Lorn; 22 Nov, 2015 @ 6:36am
Dalo Lorn  [developer] 23 Nov, 2015 @ 7:13am 
Okay, so the list is pretty much done the way it is. Now, the release is probably going to be in two stages:

1. Texture upgrade plus reskins of existing models. This could, perhaps, be done by the end of the week - or maybe sometime next week. Models scheduled for removal (like the standard Carrier and Void Ray models) will not receive any 'temporary upgrades'.

2. New models plus any reskins I might conjure up or create. This might take a little longer, but should hopefully still happen by the end of the year.



I'm also planning on reworking how custom hex limits and the Hex Limit Reverter work. Between the impending expansion, ABEM's own drastic changes, and the AI not knowing how to deal with non-standard hex limits, the current situation just isn't sustainable. (Even though it is just this and the Advent that are being affected.)

One idea that seems appealing to me is this:

1. Invert the whole thing, make custom limits opt-in instead of opt-out. Make the Hex Limit Reverter work backwards and all that.

2. Take advantage of the newly formed dependence on the DOF support library by asking dolynick to include the reworked HLR subsystem. No more awkward optional dependencies, no AI malfunctions, and more flexibility with default designs, with or without custom hex limits.

While the latter part is contingent on dolynick's approval, the former's probably going to happen anyway.
Last edited by Dalo Lorn; 23 Nov, 2015 @ 7:18am
Dalo Lorn  [developer] 24 Nov, 2015 @ 3:37am 
I've bumped into something I could use some feedback on.

Canonically, it would probably be more accurate if I kept all the lights on Mohandar (and his reskins) from being affected by empire color.

However, from a gameplay standpoint, it might be better if the extremely bright lights all contribute to empire identification, as my non-emissive empire colors aren't very visible.

Here's a screenshot comparing the Mohandar Warp Ray with teamcolored lights and without them, for both sandbox factions:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=561589764

The upper left one is player 1 with teamcolor, the upper right one is player 2 without teamcolor, the lower left is player 1 without teamcolor and the lower right is player 2 with teamcolor. I've also tried desaturating the lights in a separate screenshot, but the teamcolor just puts them back into their previous state with very little apparent change.

I'm probably going to pick an option and stick to it, but the question is, which one should I pick? (Personally leaning towards the former option, seeing as the latter gets these really faded colors.)
Last edited by Dalo Lorn; 24 Nov, 2015 @ 3:40am
Dalo Lorn  [developer] 24 Nov, 2015 @ 1:14pm 
Nerazim Mohandar has been scrapped. The only difference is in emissive color and the trim - it's barely possible to distinguish between the Tal'Darim and regular Mohandars without emissives anyway, but this was just ridiculous.

I'm not getting rid of the source files, though. They could come in handy if I ever change my mind.
Last edited by Dalo Lorn; 24 Nov, 2015 @ 1:17pm
Dalo Lorn  [developer] 26 Nov, 2015 @ 5:04am 
Photon Spheres of all kinds may or may not be removed. Not too happy with how the new textures turned out in and of themselves, but they also manage to highlight flaws in the model. (Dark Shrines have a similar issue - this one's my fault, because I failed to notice some sections of my mirror-welded model didn't actually get welded to anything, so it has holes in it. Might replace that one with the Nerazim Nexus and call it a fair trade.)
Dalo Lorn  [developer] 27 Nov, 2015 @ 6:03am 
Gorgon-class Battlecruiser has been scrapped due to composited texturing. Poor Gorgons, they're always on the schedule and always get left out for one reason or another...

On the bright side, I'm getting the models converted already, which may very well be an acceleration of my schedule.
Dalo Lorn  [developer] 27 Nov, 2015 @ 6:20am 
Obelisk has been scrapped because it's impossible to separate the base from the rest of the structure or vice versa.
Dalo Lorn  [developer] 27 Nov, 2015 @ 6:41am 
Scrapped the Void Mothership due to composited texturing. :/
Dalo Lorn  [developer] 27 Nov, 2015 @ 6:49am 
Void Nexus model has been scrapped, can't mirror it properly. Might still use the textures, depending on whether I keep the Void stuff as its own subset or roll it into the Tal'darim.
Dalo Lorn  [developer] 27 Nov, 2015 @ 7:00am 
Energizer and Havoc (Purifier and Void variants of the Sentry) are delayed indefinitely due to importing problems.
Dalo Lorn  [developer] 27 Nov, 2015 @ 11:56am 
Nerazim and Tal'darim Carriers have been scrapped because I can't provide them with adequate textures. Warp Ray and Tal'Darim Warp Ray are likely to go down as well.

However, I think I've found the textures required for the Tal'Darim Supercarrier.
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