Arma 3
XENO - Taru Pod Mod
NorX Aengell  [developer] 23 Jun, 2017 @ 11:23am
Suggestions
If you have suggestions on how improve or add possibilities feel free to say it here :).
(Pour les français en français si vous le voulez)
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Showing 1-15 of 21 comments
n 23 Jun, 2017 @ 12:00pm 
Sounds really nice if you would add a feature to open the parachute from the inside when you want. Just wish you could do the same thing with the unmanned pod's too, so that the parachutes open quickly.. But nevermind if it is impossible..
n 24 Jun, 2017 @ 6:50am 
Also another idea for a script: The transport pod can be dropped into water from higher distace without sinking and without units taking damage or dying.
NorX Aengell  [developer] 24 Jun, 2017 @ 7:49am 
Yo, it's an idea or a bug ? If it's an idea I don't think it will be possible, cause pods aren't design to don't sink on water...

But thanks for your suggestions :).
n 24 Jun, 2017 @ 8:10am 
Not a bug just an idea if it could be possible. Right now the pod's floats nicely, but not if dropped too high.
NutzMcKracken 12 Jan, 2020 @ 4:45pm 
Any chance for a server side only mod?
Keir 25 Jan, 2021 @ 5:46pm 
I really appreciate all your work on the Taru pods. I wish BI had pursued this like you have. It really is cool dynamic that was abandoned by Bohemia. Thanks for the most recent update!

Adding interior lights in the pods would have been a neat function. White, as well as red in the transport. White and green in the medical (medics need to see bleeding and don't use tactical red light in the patient compartment).

Can you envision red-lit pod windows as the Taru flies by at night? I have and then tried to attach the narrow beam cone lights pointing downward from the existing lenses in the ceiling texture. Unfortunately, it lights the exterior of the pod, too. I don't think the current engine handles light sources well enough. I sense that your experience far surpasses the attachTo scrpitl.
Ianassa 17 Mar, 2021 @ 1:18am 
Hello! First of all, I love this mod, and think the feature should be in the base game.

I've noticed that this only works the vanilla Taru, and not for any re-textured Tarus that inherit all the values from the base game. I would love to write a compatibility patch for this mod to make it work with my own re-textured Tarus, but I feel that would require me to get my hands on your cofigs. Think we could co-operate? Thanks. :)
NorX Aengell  [developer] 17 Mar, 2021 @ 8:40am 
Hi Ianassa, normally i've made the mod with compatibility in mind so i will check this.

Do you use a mod that i can download ? or can i have the config of the modded Taru ?

If you have your proper solution feel free to share :)
Last edited by NorX Aengell; 17 Mar, 2021 @ 8:41am
NorX Aengell  [developer] 17 Mar, 2021 @ 8:47am 
I've just checked my config and i have made all on the class "O_Heli_Transport_04_F".

Maybe i will up all the config to the parent class "Heli_Transport_04_base_F" cause if your new Taru is inherited from "Heli_Transport_04_base_F" effectively it will don't work.

I wait for your info on what parent you inherit ;)
Ianassa 17 Mar, 2021 @ 8:57am 
Ah yes, my Heli inherits from Heli_Transport_04_base_F. Pretty sure the same thing is going on with Aegis mod, although I can't speak for them (all I know is that my observation is that XENO taru mod does not work with Aegis either)
NorX Aengell  [developer] 17 Mar, 2021 @ 3:23pm 
Update done can you say if it resolve the problem ?
Ianassa 18 Mar, 2021 @ 2:00am 
Alright, made some tests:

Firts test I had both Aegis and AEW loaded. Nothing worked.

Second test, only loaded up CBA_A3, XENO Taru and AEW. Works near flawlessly. Vanilla Taru and my retextured Taru can attach both vanilla and retextured pods.

The only exception is my retextured "cargo" pod, which refuses to attach to the mother heli. The sling will pull up but the pod remains hangin 1m below, occationally colliding with the mother heli and damaging it. This happens with both the the vanilla and retextured mother heli.

My cargo pods all inherit the same way, so not sure if the issue is there given the others work. Are there any configs/functions involved in the pods themselves?
Ianassa 18 Mar, 2021 @ 2:22am 
I'll add in here some screenshots of the little issue:

https://drive.google.com/file/d/12YDpVJlUtIfbeuNDJRgfKRfB8WXQS4vw/view?usp=sharing

https://drive.google.com/file/d/1UsE1rESCS7k0NgT2nB1fGyp6HUMYBKxf/view?usp=sharing

https://drive.google.com/file/d/1Y7bdhN0SjZU6ZvfuNxbS6A2mgwSZIgUt/view?usp=sharing

Furthermore, did one more test, this time with CSAT modification project, and found no issues there. So I'm guessing Aegis mod is where the compatability patch has to be made. My educated guess is that mod also meddles with "Heli_Transport_04_base_F" and as such makes the mod incompatible with yours.

Anyway, this little update you made already makes the mod playable with AEW well enough! The cargo pod is the least important one. Massive thank you :)
Last edited by Ianassa; 18 Mar, 2021 @ 2:24am
NorX Aengell  [developer] 18 Mar, 2021 @ 8:12am 
So if a sum up corectly, Aegis and CSAT modification seems to have problem with my mod.

Cargo pod Vanilla and one of your retextured have problem too.

Thats right ?
NorX Aengell  [developer] 18 Mar, 2021 @ 9:02am 
I have tested with Aegis and all seems to work for me. What mod is AEW ?
maybe its a combination of several mod that break my mod...

Could you provide a solid repro with mod and pod that you confirm don't work ?

And for your retextured cargo pod, you mean logistic pod ? Cause again it seems to work normally, could you repro the bug several time ?
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