Arma 3
XENO - Taru Pod Mod
NorX Aengell  [developer] 26 Sep, 2021 @ 2:48am
Issues/Bugs
Here lies bugs and issues ;).

Please when you post your issue could your reply to some questions :

- Do you have tested with the mod alone ? (CBA and my mod).
- Do you have the issue on a dedicated server, a hosted mission or on the Editor ?

- Could you provide a screenshot of the situation on 3rd person ?
Last edited by NorX Aengell; 26 Sep, 2021 @ 2:49am
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Showing 1-12 of 12 comments
GanX 16 Apr, 2022 @ 1:23am 
Hello there!

First off let me say great mod! We use it in our Arma 3 community but have hit a little snag that I'm hoping you can help me out with.

I have created a Taru reskin mod which as far as i can tell mostly works in combination with yours. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2577441772

The problem is when trying to sling and attach the Ammo pod specifically. To give you an idea so you don't have to dig through my config.

Ammo pod config: https://imgur.com/lUV0ced
Repair pod config: https://imgur.com/V7Zsd2z
Where i think the problem occurs from your config: https://imgur.com/4jePZ1C


Here is what happens in-game, repair pod (which works) vs ammo pod (which doesn't).
https://imgur.com/62lStd9
https://imgur.com/nWmdAUi

https://imgur.com/unLpHhF
https://imgur.com/5bhqjqu

Thank you for your assistance!
NorX Aengell  [developer] 17 Apr, 2022 @ 7:12am 
Hello. We Install it on our server. But we can't attach the Pod.
The Log says:
20:06:36 Scripting function 'xeno_taru_fnc_action_arrimage' is not allowed to be remotely executed
20:06:36 User xxxxxxxxxxxx (xxxxxxxxxxxxxx) tried to remoteExec a disabled function

Did anyone Know the Problem or can help me to fix it ?

Good Greetings
LeSchizooo
Ace 23 Jul, 2022 @ 7:18pm 
Incidentally, I am having this same problem where such and such script "is not allowed to be remotely executed" when this mod is installed.

I am really unsure if the problems are related. I am running KP_Liberation with this mod installed, or I was trying to. For some reason I don't fully understand yet, having this mod installed makes it so remote execution stops working somehow.

If this is true, this mod makes a large chunk of the workshop incompatible with it in multiplayer.

Take my words with a grain of salt as I have no idea what I am on about. I just know that having the Taru mod installed causes other scripts to be blocked by the same error.

In the case of KP_Liberation,
Scripting function 'kplib_fnc_addactionsfob' is not allowed to be remotely executed
Last edited by Ace; 23 Jul, 2022 @ 7:19pm
NorX Aengell  [developer] 24 Jul, 2022 @ 5:15am 
Hi Ace, thanks for your report.
Yeah i am really struggling with the remoteexec thing with server/mission that enforce this verification. It need to be add to a remoteexec whitelist thing that i have a hard time to understand...
Do you run your mission on dedicated ? Could you test the mission without my mod to confirm ?
Ace 24 Jul, 2022 @ 2:43pm 
I run the server on a dedicated server, and indeed, I ran without this mod to confirm this was the issue. When this mod is installed, remoteExec functions fail to work. When this mod is removed, the remoteExec functions work just fine.

I'm not a great coder, but it's possible you are using a legacy system somewhere in the code that is no longer supported by current ArmA 3. As I understand, it used to be that the server had to be set to decide if players had the permission to remote execute code. This was needlessly restrictive and created problems where most of the code used by most even moderately complicated mods began to fail, because there was no way for players to execute code given to them by these mods and even by mission scripts.

Current ArmA 3 made it so these restrictions no longer exist.

I suggest maybe reading through this https://community.bistudio.com/wiki/Arma_3:_Remote_Execution and see if it makes more sense to you than it does to me.
Last edited by Ace; 24 Jul, 2022 @ 2:44pm
NorX Aengell  [developer] 26 Jul, 2022 @ 5:29am 
I add you to my contact to test something if you want
Last edited by NorX Aengell; 27 Jul, 2022 @ 5:53am
=INSIG= 30 Dec, 2022 @ 8:20am 
Whenever I drop a pod via parachute, the AI inside jump out mid air and I don't know how to stop it.
=INSIG= 30 Dec, 2022 @ 8:24am 
As a matter of fact, the AI in the pod jump out of the pod when i interact with it with the taru in any way. Attaching, detaching, hooking, all result in the AI jumping out
NorX Aengell  [developer] 15 Jan, 2023 @ 8:40am 
Hi, could tell me a repro to your issue (all the step you do).
Do you play on dedicated ? Are you the pilot ? Are you in the pod ? Do you are the owner of the AI ? Or the owner are another player ?

I have fast re tested on the editor with a group on the bench pod and me on pilot and it seems to work fine and tested on dedicated with me in zeus with a group who have made an assault detaching just fine, so it must be some particular condition.
bnorbertb 11 Dec, 2023 @ 11:08am 
Hi, if I am using the mod I have no fast roping system options in ace menu..Is it just me or anybody else has this problem? Thanks
Ace 12 Dec, 2023 @ 3:27am 
Originally posted by bnorbertb:
Hi, if I am using the mod I have no fast roping system options in ace menu..Is it just me or anybody else has this problem? Thanks

ACE recently changed a lot of things. Make sure the aircraft even has support for fast roping without the mod first.
NorX Aengell  [developer] 12 Dec, 2023 @ 6:24am 
Yeah, i second this. You may need to have rope too in the vehicle now.
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