Space Engineers

Space Engineers

DEPRICATED (see description): Sector 15
Loldielol 27 Mar, 2015 @ 2:55pm
Nullpoint exception
Hey,

Well after excitedly waiting to try this, I decided to run debug, and found a null point exception going on, any case not sure if the developers are aware of this, but here;

http://cloud-4.steamusercontent.com/ugc/536266705766450145/F819A3D5781BCBB8B11B8125323EFF4330B70C5C/

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Showing 1-3 of 3 comments
Wartank  [developer] 27 Mar, 2015 @ 3:49pm 
@Loldielol: Thanks for reporting the error. We are aware of this one happening once in a while in the navigation system. However the mod is able to handle it and it will repair itself if the error occures. As player you won't notice anything about it unless you read trough the debug (it is not recommended to let it run while playing normally, It causes lag if the ai gets busy as it generates quite a bit of debug).

I hope the mod is living up to your expectations and that you are having fun with it ;)
Loldielol 27 Mar, 2015 @ 4:00pm 
Yeh, I had an AI randomly appear bang on my base earlier xD

Just wondering off the record, are mods in general coded basically like in Microsoft Visual Studios? :P
Last edited by Loldielol; 27 Mar, 2015 @ 4:00pm
Wartank  [developer] 30 Mar, 2015 @ 9:11am 
@Loldielol: The space engineers API workds with c#. so yes its written usuaing Visual studio.
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Showing 1-3 of 3 comments
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