Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

More Realistic: Ancient Warfare
Maxsilv  [developer] 21 Jan, 2015 @ 4:57am
Notes de version / Release notes
[Français] Consultez ici les améliorations apportées par chaque version du mod.

[English] Discover here list of changes.
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Maxsilv  [developer] 21 Jan, 2015 @ 5:01am 
Version 1.0 (21/01/2015)

PACK size: 708 Ko

Fichiers modifiés / Updated files:
  • _kv_fatigue
  • _kv_morale
  • _kv_naval_morale
  • _kv_rules
  • land_units
  • main_units
  • missile_weapons_to_projectiles
  • projectiles

Modifications de la fatigue / Fatigue changes:
  • Decreased combat penalty to 5
  • Increased fatigue idle to -10
  • Increased idle in building and to -8
  • Increased idle in heavy rain to -3
  • Decreased reloading artillery to 3
  • Increased running to 8
  • Increased running for horse artillery to 5
  • Increased running for medium or heavy cavalry to 3
  • Decreased shooting to 5

Modifications du moral / Morale changes:
  • Increased army destruction alliance strengh ratio to 0.25
  • Decreased army destruction ennemy strengh ratio to 3
  • Increased blood bonus to 20, 10 or 15 if unit killed 12%, 5% or 7.5% of ennemy in last 4 sec
  • Increased charge bonus to 20 and charge timeout to 60
  • Decreased extended casualties penalty to -5, -10, -25, -50 or -60 if unit lost 10%, 15%, 33%, 50% or 80% in last 60 sec
  • Increased fear effect range to 50
  • Decreased losing combat penalty to -20 if unit's losing in combat (-35 if significantly)
  • Increased minimum increment update per tick to 2
  • Decreased morale base to 25
  • Increased percent update per tick to 0.20
  • Increased post rally no rout timer to 60 sec
  • Decreased recent casualties shock threshold to 15
  • Increased routing enemies and friends effect weighting to 1.4 and 2.8
  • Decreased total casualties penalty to -5, -10, -35, -60 or -120 if unit lost 20%, 40%, 60%, 80% or 90% in total
  • Decreased army destruction penalty to -90
  • Decreased captain died recently, damaged by artillery and elephants frightened penalties to -10, -20 and -35
  • Decreased exhausted, very tired and tired penalties to -30, -15 and -10
  • Decreased general dead (ai), died (ai) and fled (ai) recently penalties to -20 (-15), -35 (-20) and -40 (-25)
  • Decreased horses frightened penalty to -25
  • Decreased night battle unprepared penalty to -10
  • Decreased panic, surprised and frightened penalties to -60, -35 and -20
  • Decreased under friendly fire penalty to -10
  • Increased flanks secure, fortification and fortication compromised bonus to 8, 12 and 6
  • Increased inspired bonus to 30
  • Increased on the hill bonus to 15
  • Increased settlement plaza to 20
  • Decreased confident threshold lower and upper to 0.55 and 0.9
  • Decreased eager threshold lower to 0.8
  • Decreased broken threshold lower and upper to -120 and 0
  • Decreased shaken threshold lower and upper to 10 and 20
  • Drecreased steady threshold lower and upper to 18 and 0.6
  • Decreased wavering lower and upper to -5 and 15
  • Decreased was attacked in flank and in rear penalties to -5 and -40
  • Increased waver base timeout to 100
  • Increased winning combat, significantly and slightly bonus to 15, 30 and 10
  • Increased admiral died recently penalties to -3
  • Decreased admiral fled recently penatlies to -4

Modifications du système de combat / Combat system changes:
  • Decreased armour melee penetrating and piercing divisors to 0.6 and 0.3
  • Decreased armour missile penetrating and piercing divisors to 0.4 and 0.2
  • Decreased attackpower extreme and long range multipliers to 0.15 and 0.25
  • Decreased boarding melee defense bonus to 5
  • Decreased climbing walls normal speed modifier to 0.4
  • Decreased damage armour penetration ratio to 0.2
  • Decreased damage default, maximum, modifier and normaliser values to 8, 100, 2 and 0.3
  • Decreased defense melee penetrating and piercing divisors to 0.6 and 0.3
  • Decreased defense missile penetrating and piercing divisors to 0.4 and 0.2
  • Decreased attackdir flankleft, flankright and rear values to 5, 5 and 10
  • Decreased melee bonus for cavalry vs infantry and against defenders in loose formation to 5 and 10
  • Increased reflection attack cooldown timer for pikes to 4.5
  • Decreased reflection knockback chance and reflection velocity bonus damage values to 30 and 2
  • Increased knockdown getting up delay armour multiplier to 0.1
  • Increased getting up delay max and min values to 8 and 4
  • Decreased last stand siege attacker bonus to 10 and increased defender penalty to -5
  • Increased melee attack interval to 2.1
  • Increased melee defence direction penalty coefficient flank to 0.6
  • Decreased melee entrenchment level multiplier to 2
  • Increased environment forest multiplier to 0.3
  • Decreased melee formed charge, formed vs formed and formed vs free matched combat percentages to 10, 20 and 30
  • Decreased height damage modifier max coefficient to 0.2
  • Decreased melee hit chance base, max and min to 20, 40 and 10
  • Decreased armour penetrating and piercing coefficient
  • Decreased missile distance for half chance hit normal, artillery, naval and extreme range lethaly modifiers to 30, 150, 150 and 60
  • Decreased missile height damage modifier max coefficient and difference to 0.15 and 20
  • Decreased missile lethaly coefficient effective and extreme range ton 20 and 60
  • Decreased missile range lethaly modifier to 20
  • Increased missile saving bonus base and coefficient to 60 and 0.6
  • Decreased missile shield piercing coefficient to 0.2
  • Increased issile target in cover penalty to 0.4
  • Increased missile xholds knockdown 0, 1, 2, 3 and 4 values to 70, 80, 94, 110 and 130
  • Decreased naval incendiary projectile chance high, low, medium and very high values to 32, 4, 12 and 64
  • Decreased projectile damage accuracy multiplier, armour divisor and base multiplier values to 0.05, 0.1 and 20
  • Decreased ship chance of fire rain and ship combustion rain multipliers to 0.4
  • Increased tickets multiple and single victory points to 250

Modifications des unités / Units changes:
  • Increased unit size for praetorian guard, eagle and first cohort to 260 (doubled create time and number of ships, only one per army)
  • Increased praetorian guard, eagle and first cohort costs by 65 % and upkeeps by 50% (added campaign cap: 6)
  • Increased artillery cost by 50% and upkeep by 25% in campaign (more in multiplayer)
  • Doubled create time for fixed artillery and elephants
  • Removed loose spacing for melee units (a bit useless)
  • Changed weight and caste for agema spears to "heavy" and weight for colchian nobles to "very_heavy"
  • Removed artificial projectiles: explosive pot, arrow heavy, arrow whistling and javelin fire
  • Increased reload time for artillery units by 20%, except for projectiles which calibration area value is 1
  • Added shockwave radius for all projectiles: javelin (0.0003) arrow (0.0002) and sling (0.0001)

Problèmes connus / Known issues:
  • Encyclopedia has not been updated.
Last edited by Maxsilv; 21 Jan, 2015 @ 5:02am
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