Team Fortress 2

Team Fortress 2

Geneva Protokill
Stats? Crafting?
This is a same old thread with same old creative ideas for the community and Valve doesn't use any threads for ideas.

Stats:
+Damage based on Ubercharge
+15% firing speed
+50% and up will have mini-crit damage
-50% and below cannot critical hit
(Update: -No random critical hits)
-25% reload speed
-10% damage

or

On Hit: Gain Uber by 1%
+10% extra damage
(Update: -66% firing speed)
-75% clip size
-20% less healing on Mediguns

Crafting: Vitasaw, Overdose, Ubersaw, Scrap

Stituational and Strartegy is key

You know what to do.
Last edited by Ezarian (Heavenriser); 10 Dec, 2014 @ 7:07pm
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Showing 1-15 of 33 comments
Voytech 19 Feb, 2014 @ 6:35am 
1st stats are realy good but 3rd one of them is not
1st stats are perfect
Some Random Dude 9 Dec, 2014 @ 1:26pm 
Originally posted by jmakiela:
1st stats are realy good but 3rd one of them is not
what "3rd one" ? there are only 2 sets of stats...
Jings 11 Jan, 2015 @ 3:38am 
I feel like it should cause bleeding (or poisoning)
Maedhros 14 Jan, 2015 @ 9:55am 
The 1st stat is perfect. But the weapon looks it has a Giant clip, so i think :
+ 50% clip size

- 10% speed on uber?
mr comedy 14 Jan, 2015 @ 3:21pm 
I disagree with the first set of stats personally,
It seems like it would be somewhat over-powered.
Aronanners 16 Jan, 2015 @ 9:06pm 
Crafting could be...
Scrap Metal+Overdose+Vita-saw?
Some Random Dude 17 Jan, 2015 @ 9:10am 
Originally posted by Aronan:
Crafting could be...
Scrap Metal+Overdose+Vita-saw?
maybeh
VTEC kicked in yo 13 Mar, 2015 @ 12:29am 
Hmmm
+50% clip size
+25% damage
+30% projectile speed
-20% slower firing rate
-10% movement speed on wearer
-50% slower reloading
Der Freischütz 15 Mar, 2015 @ 11:38pm 
Originally posted by An Idiot on Wheels/Founder Bison:
This is a same old thread with same old creative ideas for the community and Valve doesn't use any threads for ideas.

Stats:
+Damage based on Ubercharge
+15% firing speed
+50% and up will have mini-crit damage
-50% and below cannot critical hit
(Update: -No random critical hits)
-25% reload speed
-10% damage

or

On Hit: Gain Uber by 1%
+10% extra damage
(Update: -66% firing speed)
-75% clip size
-20% less healing on Mediguns

Crafting: Vitasaw, Overdose, Ubersaw, Scrap

Stituational and Strartegy is key

You know what to do.
good idea
Some Random Dude 16 Mar, 2015 @ 2:30pm 
Originally posted by An Idiot on Wheels/Founder Bison:
This is a same old thread with same old creative ideas for the community and Valve doesn't use any threads for ideas.

Stats:
+Damage based on Ubercharge
+15% firing speed
+50% and up will have mini-crit damage
-50% and below cannot critical hit
(Update: -No random critical hits)
-25% reload speed
-10% damage

or

On Hit: Gain Uber by 1%
+10% extra damage
(Update: -66% firing speed)
-75% clip size
-20% less healing on Mediguns

Crafting: Vitasaw, Overdose, Ubersaw, Scrap

Stituational and Strartegy is key

You know what to do.
no, SPEEEEEED IS KEEEEEEEEEY



in actual practice thought those stats are good
Some Random Dude 16 Mar, 2015 @ 2:30pm 
Originally posted by An Idiot on Wheels/Founder Bison:
This is a same old thread with same old creative ideas for the community and Valve doesn't use any threads for ideas.

Stats:
+Damage based on Ubercharge
+15% firing speed
+50% and up will have mini-crit damage
-50% and below cannot critical hit
(Update: -No random critical hits)
-25% reload speed
-10% damage

or

On Hit: Gain Uber by 1%
+10% extra damage
(Update: -66% firing speed)
-75% clip size
-20% less healing on Mediguns

Crafting: Vitasaw, Overdose, Ubersaw, Scrap

Stituational and Strartegy is key

You know what to do.
no, SPEEEEEED IS KEEEEEEEEEY



in actual practice thought those stats are good
Deadprofile 13 May, 2015 @ 3:40pm 
Short, balanced stats:

Pros:
For every kill, you gain +5 heal rate for your medi-gun. (Up to 8 kills.)
+15% Resist against bullets

Cons:
-15% Damage penalty.
-10% Accuracy penalty.

Since the syringe gun doesn't really do that much damage, I don't want to give it too much of a damage penalty. The accuracy will make it to where you need to be somewhat up-close. And since most of the weapons in TF2 are bullet based, you might be able to play your games right and sneak up behind a sniper or any other occupied enemy that has bullet based weapons. The main part, the medi-gun heal rate, could be very strong if using medi-guns sucuh as the quick fix, or if you want to be able to hold out longer before popping your invince uber so it can be more effective. Please tell me if something is somehow op or wrong about this.
Last edited by Deadprofile; 13 May, 2015 @ 3:43pm
Some Random Dude 14 May, 2015 @ 4:13am 
Originally posted by ✯Ď҉͢͠ĮŇ̛ Ť҉Į͞Ň✯:
Short, balanced stats:

Pros:
For every kill, you gain +5 heal rate for your medi-gun. (Up to 8 kills.)
+15% Resist against bullets

Cons:
-15% Damage penalty.
-10% Accuracy penalty.

Since the syringe gun doesn't really do that much damage, I don't want to give it too much of a damage penalty. The accuracy will make it to where you need to be somewhat up-close. And since most of the weapons in TF2 are bullet based, you might be able to play your games right and sneak up behind a sniper or any other occupied enemy that has bullet based weapons. The main part, the medi-gun heal rate, could be very strong if using medi-guns sucuh as the quick fix, or if you want to be able to hold out longer before popping your invince uber so it can be more effective. Please tell me if something is somehow op or wrong about this.
maybe a little op with the quick fix but this seems like a pretty good stat
Freeasabird🕊 28 May, 2015 @ 2:38pm 
Chemical Warfare huh? WELL, in that case there has to be some sort of negative effect on the person you're shooting at, wobbles or gets blurry vision (if your target gets below 50% health)

or perhaps a poison? multiple hits with the weapon will do extra damage if target breaks off. (and hopefully dies on his way to a health pickup LOL :D)
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