Space Engineers

Space Engineers

Inventory Report [ADVANCED] << LCD!! >>
CommanderGizmo  [developer] 1 Mar, 2015 @ 8:16pm
Tutorial: Detailed Setup Guide
---{ Detailed Setup Guide }---
Are you having trouble getting up and running? No worries! This guide will take you step by step through the setup in a flash so you can be reading reports at your desk like a real office worker. Wait, that didn't sound like much fun, did it? Oh well, lets just get on with the steps.
  1. Undock from all other ships/stations. This is very important!
  2. Build a Programming Block, Timer, LCD, and Interior Light on the ship you want to install the software on.
  3. Take ownership of all the blocks on your ship.
  4. Open the control panel for the Timer and click Setup Actions.
    • Find the Programming Block in the list and right click on it. Click Run.
    • Find the Timer in the list and right click on it. Click Start.
    • Click the X in the top right corner.
    • Set the delay to 1 second (the shortest possible).
    • Click Start.
  5. Open the control panel for the Programming Block. and click "Edit".
    • Click Browse Workshop.
    • Double click this script in the list to right. If it's not showing you need to subscribe to this script in the workshop.
    • Find the line in the code editor window that contains GRID_NAME. On that line, change the words SHIP NAME to whatever unique name you want for your ship. Be careful to leave the quotes around the new name. For example, if you chose MyShip as the name, it would look like this:
      • GRID_NAME = "MyShip"
    • Click Remember & Exit.
  6. Open the control panel for the Interior Light.
    • At the end of the block name, type [NAME | CONTROL, INSTALL]
    • Now change the word NAME in what you just typed to the ship name you chose earlier. For example, if your ship name was MyShip, it would look like this:
      • [MyShip | CONTROL, INSTALL]
    • Wait a few seconds (at least 5), then click Off under the title Toggle Block at the top.
  7. Open the control panel for the LCD.
    • At the end of the block name, type [NAME | DISPLAY, VOL, %, OVERVIEW]
    • Change the text in the box that says Public title to Ship Status Report
    • Now change the word NAME in what you just typed to the ship name you chose earlier. For example, if your ship name was MyShip, it would look like this:
      • [MyShip | DISPLAY, VOL, %, OVERVIEW]
    • Close the control panel.

That's it, you are all set up! You now have a display showing the status of your ship. If you'd like to learn how to build other displays for the software, head on over the the [not yet completed] tutorial.
Last edited by CommanderGizmo; 2 Mar, 2015 @ 12:54am
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Showing 1-15 of 22 comments
DarkKnight  [developer] 1 Mar, 2015 @ 8:33pm 
I Approve of these Instructions! $$$
Last edited by DarkKnight; 1 Mar, 2015 @ 8:35pm
[40oz] Gildozer 6 Mar, 2015 @ 11:30pm 
This was extremely helpful!
Cpt. Blyatman 7 Mar, 2015 @ 3:25am 
Thank you very much for this awesome script :) ... now my ship is complete *o*
Entropy 7 Mar, 2015 @ 11:43am 
True Work of Art!
Well, sad, I can't get it to work.
CommanderGizmo  [developer] 7 Mar, 2015 @ 4:08pm 
@Vegas: can you be specific about what is and isn't working? Perhaps we can help.
Panda 8 Mar, 2015 @ 3:58pm 
it's a good script but can you specify what i need to put in here
[NAME | DISPLAY, VOL, %, OVERVIEW]

i wanted to use one lcd to only show a specific inventory
and another LCD for the refinery inventory (if possible)

Thanks for the awesome script
CommanderGizmo  [developer] 8 Mar, 2015 @ 5:43pm 
@Lampiao: The released version of the script does not offer inventory of production systems. A future version will, however.
Panda 9 Mar, 2015 @ 12:24pm 
Originally posted by CommanderGizmo:
@Lampiao: The released version of the script does not offer inventory of production systems. A future version will, however.

Oh thanks for the info. i will wait a little for the new release ^^
76561198130851753 20 Jun, 2015 @ 5:19pm 
does this work for small ships? i want to desplay the % of cargo space left. is this possible?
CommanderGizmo  [developer] 20 Jun, 2015 @ 10:12pm 
Of course. You can use it an any grid.
Fu$ion 28 Jul, 2015 @ 10:47am 
Can't get it to run, needs an argument ??
I have a problem, it say than the assambly is lost, but, i have an assambly put it, culd it be the lenguaje? my game is in spanish
DevAudio 9 Sep, 2015 @ 5:36pm 
For me it bombs out on lines 230 and 233 saying there is no definition for 'blocks'
GQDeltex 12 Dec, 2015 @ 2:51am 
Originally posted by hors of discordia:
I have a problem, it say than the assambly is lost, but, i have an assambly put it, culd it be the lenguaje? my game is in spanish
I have the same Problem, the Script says: 'Assembly not found. Please compile script.'. When I click on 'Check Code ' It tells me that there is an error in line 688 and 722, saying something with missing Using_Directive and Assembly_???. Here is an Image of the Error, unfortunately in German so it could be a bit difficult.
https://drive.google.com/file/d/0B1QGI4RXTTdqdHd5cUh6R3k1MEk/view?usp=sharing
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