Team Fortress 2

Team Fortress 2

Bulletproof Battery[OLD]
Zedex76 18 Feb, 2015 @ 6:47am
The stats
Okay, don't tell me you didn't see this coming. With EVERY workshop weapon, comes with people saying what they think the stats should be. And....well...I'm no different! .-. Let's just start already.

+ 30% Damage resistance to EVERYTHING while crouching. AKA: defense mode. (minigun has to be spinning)
+ 30% Damage boost. AKA: OFFENSE mode. (must not be crouching)

- 20% Damage resistance to EVERYTHING when not in defense mode.
- 20% Damage boost in defense mode.

So what I'm saying is when you're crouching, you'll be resistant to all types of damage. Yes, even crits (You must have your minigun spinning while crouching for this to take effect). However, you will deal less damage in return. I like to call this defense mode. But if you're standing, you will have a damage boost instead. However, you will take more of all types of damage. I like to call this offense mode.

To sum it all up, Defense mode: Take less damage at the cost of dealing damage (must be crouching with minigun spinning to take effect). Offense mode: Deal higher damage but at the cost of overall defense. (Must be standing with minigun spinning to take effect)
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Showing 1-3 of 3 comments
serious string 8 Mar, 2015 @ 3:49pm 
i like that
Zedex76 8 Mar, 2015 @ 4:35pm 
Thanks m8
Zedex76 19 Mar, 2015 @ 1:26pm 
Originally posted by Hipster Walrus Gaming:
Eeh, how about +15% Damage Boost in Offense Mode?

Hm.... +30% damage in offense mode may be a little too broken. Thank you for pointing it out.
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Showing 1-3 of 3 comments
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