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30% explosive resistance ,20% bullet resistance ,15% fire resistance.
pluses
+25% damage resistance from the front, allies behind to a certain degrees will take less dmg also.
+35% damage
+100% ammo (it would be 400 instead of 200)
Negatives
-35% firerate
+65% spin up time
-50% ammo from dispencers (trust me true full time heavys would WINCE at this)
(yes this has a plus but it is a negative think about it) +25% damage vanerabuility from the rear, with the caption "the lack of baby man's bullets has soffened heavy's skin." (explains the 25% damage reduction and adding).
those are my stats i would like to see and they are pretty fair right, so help me god if i see someone say can't be healed by a medic as liam says (loosely as in not exactly to what he said) "i have a very special set of skills that i have at my disposal, I will find you, And I Will Kill You."
have a gud day (for trolls miss-spell was meant there)
ok as you can see i edited them shortly after this message and yea now that i think of it wow were was i going with that XD thank you.
+10% overall damage resistance while active
+10% fire rate
+50% ammo from ammo pickups
Cons:
-35% damage
-10% movement while active
-50% health from health packs
The way I see this, it would make Heavy a wall of meat rather than a flat-out attacker. Perfect for area denial and tormenting weaker classes like Scout, Medic, and Spy.
ok just a little correction -35% damage decrease is almost sayin +35% damage just say -35% damage that is good enough same goes for all of the cons so if you re word them then that is good
+ 20 % Damages
+ 20 % Health from medkits
- 50 % Moving speed while shooting
- 40 % Heatly from medic and dispensers
- No random crits
- Can't every reach crit hits
+25% Explosive Resistance
- 20% Movement speed while shooting
- Shots from behind do 40% more damage
If in Mow Down mode Alt fire:blades will acts like chainsaws damaging players in close range
+25% spin up time
-5 bullets per sec while deployed
My thoughts exactly, I was thinking about this very concept not days ago, although I'd have never had the time or resources to make it. Great work dude, hope it gets accepted!
do you mean 15% fire vulnerability? 'cause that's the stats of the weapon
50+ speed spining
-20 dmg
-50 max ammo
+25 dmg meele
no need taunt ;__;
+25% damage resistance against all classes
+20% more damage
+Small radius around heavy offers +15% damage resistance when deployed (doesn't stack with heavy)
Con's-----------------------------------------------------------------------------------------------------------------------
-15% slower movement speed
-can not be overhealed
-15% slower movement speed when deployed (stacks with the original 15% slower movespeed)
-25% longer spin-up time
-10% damage vulnerability when weapon is undeployed