Space Engineers

Space Engineers

[Obsolete] Natural Gravity - make asteroids have ship-pulling gravity
NyxeonFox 29 Mar, 2015 @ 9:29am
Gravity not affecting blocks...
I have the mod installed, and it creates a gravity field around an asteroid, but if I then go on to use /ng strength 1.00, it says the asteroid doesnt have natural gravity. It doe this for any setting, and when I continue to use /ng create a second time, it adds another 0.2 G onto the gravity (which isnt affecting none-mass blocks)... I am using mods, any ideas?
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Showing 1-7 of 7 comments
Digi  [developer] 29 Mar, 2015 @ 6:13pm 
No idea, can you post your world ? :}
NyxeonFox 30 Mar, 2015 @ 10:57am 
Ahh, I've found out. Your mod seems to clash with the stargate mod. It classes the DHD as a reactor, and gives an error saying the NG gravity is conflicting. The SG mod will work if it the hardcore version, but it doesnt allow the NG to work properly...
Digi  [developer] 30 Mar, 2015 @ 11:01am 
Yeah, the per-object script doens't allow more than one mod do add a script to an object, which is kinda lame.

I'll have to update this some day to remove that dependancy which is gonna take some rewriting and retesting.
NyxeonFox 2 Apr, 2015 @ 12:33pm 
KK Thnx
Digi  [developer] 1 May, 2015 @ 5:39am 
Hey, try the dev version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=387664382
It's been rewritten to avoid collissions with other mods.
NyxeonFox 10 May, 2015 @ 5:04am 
Thanks
Digi  [developer] 28 May, 2015 @ 10:48am 
Originally posted by Digi:
Yeah, the per-object script doens't allow more than one mod do add a script to an object, which is kinda lame.
This is no longer an issue since SE v01.084 !
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Showing 1-7 of 7 comments
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