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Another approach would be to find a way to know where on the screen the icon is and do an overlay of text, but this is also very difficult because the map is an object in the C++ code over which you have very little control, so it would take a lot of experimentation and fine-tuning to be able to figure out from the zoom level, panning of the map, etc, where the icons actually are on the screen.
That being said, I may try something like the latter eventually.
Edit: Coloring player icons I might be able to do, though... I could just make a color circle texture for each of the colors, and display that below the normal icon, I think. Still a bit hacky, but it seems doable.