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Báo cáo lỗi dịch thuật
[00:00:13]: FMOD Error: An invalid object handle was used.
I've been getting that error for a long time,
I believe it is because the mod is cross compatible, working with DS, RoG, DST, and SW games - so there are some features that are not compatible.
So the game is basically saying that some parts are 'invalid' because they arent compatible with DST....
At least I think that's what is happening.
I've never seen it to cause a crash and the mod runs correctly in all game modes.
Aka the prefab is called 'omelette', while the recipe for it is 'omelette_recipe'. Thus craft pot shows the recipe without a picture, and once cooked it results into an empty crock pot.
Thank you - should be fixed now (version update 5.03)
[00:10:08]: [string "../mods/workshop-381565292/scripts/waiter_k..."]:207: attempt to compare number with string
The saved configuration data is wrong or corrupt (probably due to changes in the mod) -
This can be corrected in one of several ways -
For a normal hosted game - go to mod options - switch each mod option off and on (or whatever you wish as long as the option is changed at least once) - then return configuration to how you want for your game and click apply.
the world should launch normally.
For a dedicated server - the configuration data is saved in a file called modoverrides.lua
"..\Documents\Klei\DoNotStarveTogether\Cluster_1\Master\modoverrides.lua"
edit the file and change all entries to numerical values instead of text (this means removing the quotation marks around each value - so a value showing "0" should instead be 0 )
Either of those options should fix the problem.
Can you access the log files?
- in your 'cluster / master / save' folder
edit the saveindex and look for
"workshop-381565292"]={
configuration_options={
each of the config options should have a numerical value.. if any have quotation marks around them, remove the quotes and save the file.
so :: waiter_crops="1",
should be :: waiter_crops=1,
after correcting all of these it should work normally.
EDIT: If running Caves on your game, make sure to change the saveindex there as well
I'm sorry, i'm not great at this, is this what you need? this seems to be where the thing messes up
[...]
[00:00:29]: Mod: workshop-381565292 (Waiter 101 v6.25) Loading modmain.lua
[00:00:29]: modimport: ../mods/workshop-381565292/scripts/waiter_kitchen.lua
[00:00:29]: MOD ERROR: workshop-381565292 (Waiter 101 v6.25): Mod: workshop-381565292 (Waiter 101 v6.25)
[00:00:29]: Mod: workshop-745919236 (Craft Cave Items) Loading modworldgenmain.lua
[00:00:29]: Mod: workshop-745919236 (Craft Cave Items) Mod had no modworldgenmain.lua. Skipping.
[00:00:29]: Mod: workshop-745919236 (Craft Cave Items) Loading modmain.lua
[00:00:29]: [string "../mods/workshop-381565292/scripts/waiter_k..."]:207: attempt to compare number with string
LUA ERROR stack traceback:
../mods/workshop-381565292/scripts/waiter_kitchen.lua(207,1) in function 'dlcingredientpostinit'
../mods/workshop-381565292/scripts/waiter_kitchen.lua(327,1) in function 'result'
scripts/mods.lua(312,1) in function 'modimport'
../mods/workshop-381565292/modmain.lua(1,1) in main chunk
=[C] in function 'xpcall'
scripts/util.lua(711,1) in function 'RunInEnvironment'
scripts/mods.lua(513,1)
=(tail call) ?
=(tail call) ?
scripts/mods.lua(487,1) in function 'LoadMods'
scripts/main.lua(302,1) in function 'ModSafeStartup'
scripts/main.lua(375,1)
=[C] in function 'SetPersistentString'
scripts/mainfunctions.lua(26,1) in function 'SavePersistentString'
scripts/modindex.lua(80,1)
=[C] in function 'GetPersistentString'
scripts/modindex.lua(67,1) in function 'BeginStartupSequence'
scripts/main.lua(374,1) in function 'callback'
scripts/modindex.lua(545,1)
=[C] in function 'GetPersistentString'
scripts/modindex.lua(519,1) in function 'Load'
scripts/main.lua(373,1) in main chunk
[00:00:29]: [string "scripts/strict.lua"]:23: variable 'global_error_widget' is not declared
LUA ERROR stack traceback:
=[C] in function 'old_error'
../mods/workshop-1378549454/scripts/tools/dynamictilemanager.lua(199,1) in function 'error'
scripts/strict.lua(23,1)
scripts/mainfunctions.lua(1079,1)
=[C] in function 'SetPersistentString'
scripts/mainfunctions.lua(26,1) in function 'SavePersistentString'
scripts/modindex.lua(80,1)
=[C] in function 'GetPersistentString'
scripts/modindex.lua(67,1) in function 'BeginStartupSequence'
scripts/main.lua(374,1) in function 'callback'
scripts/modindex.lua(545,1)
=[C] in function 'GetPersistentString'
scripts/modindex.lua(519,1) in function 'Load'
scripts/main.lua(373,1) in main chunk
[00:00:29]: DoLuaFile Error: (null)
[00:00:29]: LuaError but no error string
[00:00:29]: Error loading main.lua
[00:00:29]: Failed mSimulation->Reset()
[00:00:29]: Error during game restart!
[00:00:31]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:00:31]: Collecting garbage...
[00:00:31]: lua_gc took 0.02 seconds
[00:00:31]: ~ShardLuaProxy()
[00:00:31]: ~cEventLeaderboardProxy()
[00:00:31]: ~ItemServerLuaProxy()
[00:00:31]: ~InventoryLuaProxy()
[00:00:31]: ~NetworkLuaProxy()
[00:00:31]: ~SimLuaProxy()
[00:00:31]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:00:31]: lua_close took 0.02 seconds
[00:00:32]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:00:32]: [Steam] Auth ticket cancelled
[00:00:32]: CurlRequestManager::ClientThread::Main() complete
[00:00:32]: HttpClient2 discarded 0 callbacks.
[00:00:32]: steamnetworkingsockets_lowlevel.cpp (88) : Assertion Failed: SteamDatagramTransportLock held for 251.1ms!
[00:00:32]: Shutting down