Left 4 Dead 2

Left 4 Dead 2

Vienna Calling
Review
A good campaign riddled with flaws that end up making it medicore. The raft started without all survivors on board. Thankfully, going idle allowed us to teleport, but it was still an annoyance that shouldn't be seen in a decent campaign.

Going out of bounds was common in this map. In fact, one of the out of bounds areas seems like a totally normal path to go down, until you drop on the other side of a vehicle and get stuck. I was able to parkour my way back into the map, but someone who doesn't have a keen eye for jumps may not be able to do that.

The finale was underwhelming, on two separate occasions tanks got stuck until they died, and the chapters overstayed their welcome a bit, but I didn't run into massive problems with health and ammo management like others are commenting they did. With that said, I usually play expert, but switch to advance for custom campaigns because a lot of them like to pull cheesy crap, so me playing on an easier difficulty might be why the resources didn't seem to be a huge problem.

As far as the good things are concerned, the campaign isn't difficult to navigate, the finale is not a rush finale (which I find is pretty overdone amongst custom campaigns), and there weren't any scripted hordes/tank spawns/witch spawns that existed simply to just throw ridiculous difficulty at the player.

There may be another version of this campaign with these fixes, but since I'm talking about this entry in the steam workshop, these are my thoughts on it.

5/10
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Showing 1-1 of 1 comments
coNstantin 2 Jul, 2021 @ 7:52am 
what a trash review

this map is 7/10 if not even 8

good map, would play again
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