Don't Starve Together
Whandler, the Digital Artist
Was working Fine.. Today Crashed on Load [Edit: Fixed Same Day! -Thx]
Today when I logged into DST I got an error message stating that Whandler had failed to run and had been disabled. I disabled all other mods restarted DST. Same thing, the mod crashes on game startup and is automatically disabled. I've pasted the mod load portion of the log file below. Hopefully this can be fixed because he has the coolest hat in the game.

Here's the error log:

ModIndex:GetModsToLoad inserting moddir, workshop-392369197
Could not load mod_config_data/modconfiguration_workshop-392369197
Loading mod: workshop-392369197 (Whandler) Version:1.2
Mod: workshop-392369197 (Whandler) Loading modworldgenmain.lua
Mod: workshop-392369197 (Whandler) Mod had no modworldgenmain.lua. Skipping.
Mod: workshop-392369197 (Whandler) Loading modmain.lua
LOADING LUA SUCCESS
PlayerDeaths could not load morgue
could not load profile
loaded profile
bloom_enabled false
loaded saveindex
OnFilesLoaded()
OnUpdatePurchaseStateComplete
Unload BE
Unload BE done
Mod: workshop-392369197 (Whandler) Registering prefabs
Mod: workshop-392369197 (Whandler) Registering prefab file: prefabs/whandler
Mod: workshop-392369197 (Whandler) whandler
Mod: workshop-392369197 (Whandler) Registering prefab file: prefabs/whandlerhat
error calling LoadPrefabFile in mod workshop-392369197 (Whandler):
[string "../mods/workshop-392369197/scripts/prefabs/..."]:81: variable 'prefabs' is not declared
LUA ERROR stack traceback:
=[C] in function 'error'
scripts/strict.lua(23,1)
../mods/workshop-392369197/scripts/prefabs/whandlerhat.lua(81,1) in function 'fn'
scripts/mainfunctions.lua(94,1)
=(tail call) ?
=[C] in function 'xpcall'
scripts/mods.lua(165,1)
scripts/mods.lua(456,1) in function 'RegisterPrefabs'
scripts/gamelogic.lua(166,1) in function 'LoadAssets'
scripts/gamelogic.lua(972,1) in function 'DoResetAction'
scripts/gamelogic.lua(990,1) in function 'complete_callback'
...
=[C] in function 'GetPersistentString'
scripts/saveindex.lua(90,1) in function 'Load'
scripts/gamelogic.lua(1011,1) in function 'callback'
scripts/playerprofile.lua(572,1) in function 'Set'
scripts/playerprofile.lua(553,1)
=[C] in function 'GetPersistentString'
scripts/playerprofile.lua(551,1) in function 'Load'
scripts/gamelogic.lua(1010,1) in main chunk
=[C] in function 'require'
scripts/mainfunctions.lua(685,1)
Disabling workshop-392369197 (Whandler) because it had an error.
[string "../mods/workshop-392369197/scripts/prefabs/..."]:81: variable 'prefabs' is not declared
LUA ERROR stack traceback:
=[C] in function 'error'
scripts/strict.lua(23,1)
../mods/workshop-392369197/scripts/prefabs/whandlerhat.lua(81,1) in function 'fn'
scripts/mainfunctions.lua(94,1)
=(tail call) ?
=[C] in function 'xpcall'
scripts/mods.lua(165,1)
scripts/mods.lua(456,1) in function 'RegisterPrefabs'
scripts/gamelogic.lua(166,1) in function 'LoadAssets'
scripts/gamelogic.lua(972,1) in function 'DoResetAction'
scripts/gamelogic.lua(990,1) in function 'complete_callback'
...
=[C] in function 'GetPersistentString'
scripts/saveindex.lua(90,1) in function 'Load'
scripts/gamelogic.lua(1011,1) in function 'callback'
scripts/playerprofile.lua(572,1) in function 'Set'
scripts/playerprofile.lua(553,1)
=[C] in function 'GetPersistentString'
scripts/playerprofile.lua(551,1) in function 'Load'
scripts/gamelogic.lua(1010,1) in main chunk
=[C] in function 'require'
scripts/mainfunctions.lua(685,1)
SCRIPT ERROR! Showing error screen
Mod: workshop-392369197 (Whandler) Registering default mod prefab
Could not preload undefined prefab 0x8601d528 (whandlerhat)
Could not preload undefined prefab 0x8601d528 (whandlerhat)
Load FE
Load FE: done
platform_motd table: 0x23f73d50
SimLuaProxy::QueryServer()
SimLuaProxy::QueryServer()
ModIndex: Load sequence finished successfully.
Reset() returning
QueryServerComplete no callback
QueryServerComplete no callback
platform_motd table: 0xf788e0
Could not unload undefined prefab 0x8601d528 (whandlerhat)
Could not unload undefined prefab 0x8601d528 (whandlerhat)
unloading prefabs for mod MOD_workshop-392369197
Τελευταία επεξεργασία από shequan; 26 Φεβ 2015, 19:16
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Sage  [δημιουργός] 26 Φεβ 2015, 16:38 
Thank you for taking the time to upload this log file, Shequan! You rock.

I've put together a temporary fix, the mod seems to be working now. Disabling the sound seemed to fix things (?), but this log file has a lot of references to whandlerhat... I hope everything is working correctly like I think it is. I'll look into this further as soon as I can and see if I can't get the sound working again.
Sage  [δημιουργός] 26 Φεβ 2015, 16:45 
Update:

Seems that it wasn't the sound. Whander currently only has his hat if he is the host of the server. Going to fix this ASAP!
Sage  [δημιουργός] 26 Φεβ 2015, 17:13 
Update again:

Found the actual source of the bug thanks to this log file, Shequan. The mod is working exaclty as intended again. Truly appreciate your help. :)
Yay! It's working again! Thank you for your quick response / fix! I didn't mention it before because I actually removed my game saves to ensure it wasn't a variable.. but I've console spawned Whandler's hat into some of my other character's worlds (it looks amazing on Octodad for example). Great Digital Art! Thanks again.
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Εμφάνιση 1-4 από 4 σχόλια
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