Team Fortress 2

Team Fortress 2

The Outback Outlaw
Zedex76 2015년 2월 18일 오전 5시 37분
Since everybody wants stats....
I was thinking that it should be a perfectly normal bow like the huntsman and the fortified compound but nobody does really. :/ Anyway, I think the stats should be something like this:

+Arrow flies farther
+25 damage increase
+Enemy is slightly slowed for a while

-10 fire resistance
-Afterburn time increases
-Arrow cannot be ignited by friendly pyros
Zedex76 님이 마지막으로 수정; 2015년 2월 18일 오전 6시 54분
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Oni 2015년 2월 18일 오전 6시 53분 
SICE
best vocabulary
Zedex76 2015년 2월 18일 오전 6시 53분 
lol tru dat
Zedex76 2015년 2월 18일 오전 6시 54분 
Imma fix it
Ave Lunam 2015년 2월 18일 오전 7시 57분 
maybe more damage from bullets?
Fluid 2015년 2월 18일 오전 10시 46분 
The reason everyone is calling it a sydney huntsman is the :jarate: jar seen on the bow...

@Pootis I don't care what you say, that is op since it removes the majority of what's annoyying as sniper...
Fluid 님이 마지막으로 수정; 2015년 2월 18일 오전 10시 46분
Jack XD 2015년 2월 18일 오전 11시 44분 
Unfortunatly, this is completely broken and massively overpowerd.

Why?

A fully charged normal (or arrow) shot does 150 damage

Enougth to 1 shot scouts, spies, snipers not wearing darwins, engies and eyelander demo's

a fully charged shot from this bow does 175 damage

Enougth to one shot;

Scouts, spies, engies, pyro, demo, medic, snipers, and though not technically soldiers most don't walk around on 175 hp due to a minimum damage rocket jump doing 18 damage plus a bit of fall damage.

You have made a weapon that does not need headshots to kill 8 out of 9 classes in one shot (most of the time)

The plus 25 damage might seem small, but in the same case as the small bonus on loch and load it halves the amount of shots to kill most classes.

combined with the extra range and slow making it easier to finish off anything that survives, the very very weak negatives are no where near enougth.

To balance it it needs something big, maybe no headshots and +25% damage taken
Gafanhoto 2015년 2월 18일 오후 1시 38분 
U guys should focus on new abilities, instead on balancing damage/etc
Gary Soup 2015년 2월 18일 오후 1시 49분 
+Quicker to fire an arrow
-Doesnt go as far
-Less DMG. (or no headshots.)
kittykisser999 2015년 2월 18일 오후 3시 19분 
+Arrow flies at less of an arc
+20% faster movement speed

-15% Damage resistance
-Anyone with this item equipped can kill you with it
Liro Raériyo 2015년 2월 18일 오후 3시 22분 
"Leaves a trail of jarate as it flies, marking foes and extinguishing allies if it flies over them"

"Arrows travel much slower and fall much faster"

Their, a crazy idea for a weapon. and hey, since the shots travel slower, pyros might reflect them abit against opponents.
Zedex76 2015년 2월 18일 오후 3시 56분 
Jack XD the bestus friend 님이 먼저 게시:
Unfortunatly, this is completely broken and massively overpowerd.

Why?

A fully charged normal (or arrow) shot does 150 damage

Enougth to 1 shot scouts, spies, snipers not wearing darwins, engies and eyelander demo's

a fully charged shot from this bow does 175 damage

Enougth to one shot;

Scouts, spies, engies, pyro, demo, medic, snipers, and though not technically soldiers most don't walk around on 175 hp due to a minimum damage rocket jump doing 18 damage plus a bit of fall damage.

You have made a weapon that does not need headshots to kill 8 out of 9 classes in one shot (most of the time)

The plus 25 damage might seem small, but in the same case as the small bonus on loch and load it halves the amount of shots to kill most classes.

combined with the extra range and slow making it easier to finish off anything that survives, the very very weak negatives are no where near enougth.

To balance it it needs something big, maybe no headshots and +25% damage taken


Oh jeez. Now that I think about it, you're right. I done what I was trying to avoid doing. Make completely broken stats.
Aronanners 2015년 2월 18일 오후 4시 25분 
Small explosion on impact (because of the thing at the end) at the cost of decreased velocity? (AKA it doesn't go as far?)
dehydrated water 2015년 2월 18일 오후 4시 38분 
+Explosive arrow
+Arrow flies faster

-No headshots
-20% less damage
Trusty 2015년 2월 18일 오후 5시 10분 
skrub ZAHT WAS NAHT MEDICINE 님이 먼저 게시:
I was thinking that it should be a perfectly normal bow like the huntsman and the fortified compound but nobody does really. :/ Anyway, I think the stats should be something like this:

+Arrow flies farther
+25 damage increase
+Enemy is slightly slowed for a while

-10 fire resistance
-Afterburn time increases
-Arrow cannot be ignited by friendly pyros

Just wanted to let you know, Pomson 6000. Not sure about any other futuristic weapons, Though. I'm willing to bet it would work for the Rightous Bison.
Zedex76 2015년 2월 18일 오후 5시 13분 
Okay everybody, I get the point. I made this weapon way too broken.
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