Sid Meier's Civilization V

Sid Meier's Civilization V

Capture+ (Capture more Units & Great People)
 This topic has been pinned, so it's probably important
CyberX1  [developer] 7 Mar, 2015 @ 8:22am
Post Errors, bugs, and feedback here
I am open to any kind of feedback :D
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Showing 1-9 of 9 comments
roberto tomás 9 Mar, 2015 @ 4:40pm 
its a nice mod, I love how it is working in the current version. It would be nice if there was a configuration file where you could enable/disable each individual change.

I play with another mod called "barbarian inmersion" which makes barbarians a lot more complex. They tend to spawn generals and now, I can capture spawned generals. If I could, I would turn off capturing generals .. even though it is fun keeping a general at every city :)
Last edited by roberto tomás; 9 Mar, 2015 @ 4:41pm
CyberX1  [developer] 10 Mar, 2015 @ 4:44pm 
Interesting. I did not think of that, ill keep that in mind
Heath1024 12 Mar, 2015 @ 2:05pm 
Anyway we can a dropbox to previous versions? Can't load my save file because I updated my mods :/
CyberX1  [developer] 12 Mar, 2015 @ 3:20pm 
Sure thing, I'll get on it soon
Can you add ASAP a feature that if a enemy civilization has captured for example your Great General, so when you attack it back, you will get the Great person you used to own , and if the same civilization manages to get it back from you, you can always try to get it back again?
CyberX1  [developer] 26 Mar, 2015 @ 4:28pm 
That should be implemented already, ill take a look at it
Alright, good thanks!
electronicDNA 11 Dec, 2015 @ 8:05pm 
Great admiral capture support is missing. They are destroyed upon capture, unfortunately.
CyberX1  [developer] 15 Dec, 2015 @ 1:25pm 
Noted
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