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Rebalanced a few blocks.
Moved Wire Spools requirement to just before motors or other electronic components.
Added Large Chemical Plant (Refinery) - Screw up. meant to add as an assembler.
Reduced the number of plastics needed across the board.
Added Titanium Alloy Plates as inital requirement for all Heavy armor blocks instead of steel plates.
Update2:
Fixed Keen Electronics assembler alignment (I think...)
Removed Chem Refinery for the moment.
Added Chemical Assembler( Only produces Plastic at the moment. Carbon Fiber Plate will be added in the near future. )
Added Emergency Assembler (lower cost to build, uses more power, Only allows hand tools and components to be built that are required to stay alive. (no detectors, no gravity, no medical, no weapons, no ammo.) Components built with this assembler take a really long time because it wasn't designed to be used for full base production. Would be good for an escape pod assembler for a harder survival start. It is really the first prototype block for my progression mod.
Update3:
Tweaked component requirements a bit more.
Moved all definitions that were not blocks to my components mod. Should increase the stability.
Update4:
Tweaked component requirements a bit more.
Added Emergency Refinery with Custom Texture (Uses Arc Furnace Model) Uses more power, is much slower and is not very efficent at making ingots.
Textured Emergency Assembler
Test respawn ship blueprint here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=404496883
You'll want to spawn it into a new world in creative mode and take it over.
Update5:
Fixed Assembler missing from G menu
Added Small Precious Metals refinery
Update6:
Added Gas Compressor for refining Ice
Added Texture for Small Precious Metals refinery