Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Familiae Romanae: Roman Houses
Thunder Bagel  [developer] 1 Aug, 2018 @ 4:42pm
Planned Updates (Tentative)
Hey everyone! I'll begin updating this mod on August 9th. Below are some new features you can expect. Please be aware though, that these are not written in stone and may for whatever reason, not happen. So, no promises.

1) The Grand Campaign will be rebuilt onto the IA map with the Roman Houses. This will allow the Scipii, Carthage, and Syracuse to share Sicily, as was the case in Rome 1.
a) Question: There is one more settlement in Italy on the IA map than the GC map. It can feasibly be given to the Scipii, Brutii, or the Senate. Who should it go to? I'm leaning towards the Senate as a money and food-based settlement.

2) On turn 75, All Roman factions will be given the Marian Reforms tech. This will ensure uniformity among the Romans and to ensure a sustained threat to the player into the late game
a) Is turn 75 a good turn to do this on?

3) On turn 170-200 (haven't decided), an event will fire that will force the player to either declare war on all other Roman houses or cede all Italian holdings to the SPQR.
a) Please give me feedback on this feature.

Let me know if there are any other features you would like to see and what you think of the ones planned! Thank you, all!
< >
Showing 1-15 of 34 comments
Thunder Bagel  [developer] 1 Aug, 2018 @ 4:44pm 
Keep in mind, building this mod will take about 2-3 weeks!
A Paper Clip 1 Aug, 2018 @ 5:27pm 
I agree with you that the 1 extra settlement should be given to the Senate because the 3 houses should be equal to each other. For your third point i think that there shouldn't be a scripted event that leads to civil war because the beauty of total war is that it's possible for a "Alternate Reality" to happen. Although I think that it should get harder and harder to maintain the alliance of the roman houses as the game goes on but don't create a forced scripted event. I can't wait for the mod to be updated, you've given me great campaigns in rome 2.
Thunder Bagel  [developer] 1 Aug, 2018 @ 5:37pm 
Thanks for the feedback! And I don’t want to force the player into war, but give them a choice to either declare war or make a considerable concession.

Before, the player could typically go to war with the Roman factions on their terms, giving them the upper hand. I tried to program the diplomatic penalty with other Roman factions from the IA campaign but it wouldn’t actually work. Maybe it’ll get fixed in the next update but probably not
Last edited by Thunder Bagel; 1 Aug, 2018 @ 5:41pm
Count Spartula 1 Aug, 2018 @ 8:47pm 
So exactly what settlement would be handed over to the SPQR?
Lushiøs 2 Aug, 2018 @ 1:29am 
I would personally give Arretium and Ariminum to Julii, Roma and Asculum to SPQR (so they get that other money/food settlement). Then give Brundisium and Beneventum to Brutii, while Scipii gets Cosentia and I guess Panormus is the region in Sicily the Romans get?
Turn 75-100 works for me regarding the Marian reforms, although I don't agree with the scripted civil war. Could there be another way to make that gradually happen though? Like at some point every Roman faction gets a "Massive diplomatic penalty with Roman factions"?
Thunder Bagel  [developer] 2 Aug, 2018 @ 3:07am 
@Count Spartula, Asculum

@LSHE97, right, I wanted to tie diplomatic penalties with the other Roman factions to Imperium so the larger you got, the more likely the war would be. However, the penalty wouldn’t apply in-game. I would add the penalty by imperium into the mod but it just wouldn’t appear in the game. I e spent hours trying to figure that issue out but to no avail.

I’m not dead set on having the event fire but if I. Any get the war to happen more organically, that will be the only way to cause the war in a way that the player isn’t totally and completely ready for it.
Malcharion 2 Aug, 2018 @ 4:11am 
1) Senate
2) turn 80
3) turn 220 so when Roman civil war heppn it will be worldwide
after helping each other to become powerful houses that own land as far as the eye can see them all go into civil war where there ar almost only romans left and only one can become emperor dis is wt i want my Campaign to be. love your work keep the good ides coming : )
Thunder Bagel  [developer] 2 Aug, 2018 @ 4:22am 
Thanks!

Here’s another question:

Should the Senate expand or should they be programmed to only defend Rome?
Lushiøs 2 Aug, 2018 @ 6:47am 
Only defend, the 3 Roman houses expanding is more than enough imo
Thunder Bagel  [developer] 2 Aug, 2018 @ 6:55am 
I would agree
Thunder Bagel  [developer] 2 Aug, 2018 @ 7:53am 
I think I might be able to apply an escalating diplomatic penalty with the Roman factions to allow a civil war to occur more organically but I think I’ll also have an even fire anyway in case it doesn’t happen.

What I don’t want happening is for the player to be done conquering and then maneuver their armies into key positions around the other Roman Houses’ land and declare war. I don’t want the Roman civil war to be convenient for the player. Ideally, I’d want it to occur when they’ve got 2-4 wars already going on and their dominance in any given region isn’t 100% secure.
OVERDOG 2 Aug, 2018 @ 1:05pm 
1) Senate, otherwise he starves and sits quietly
3) Lol bro, on average if you do not strain the company, it ends at 150 turns, maybe 100 turns and this event?
Thunder Bagel  [developer] 2 Aug, 2018 @ 1:30pm 
I’ll give it to the SPQR and I’m going to do a regular campaign to see how long it would take to reach the end game and decide from there when to set the event
shadowborg 2 Aug, 2018 @ 10:40pm 
love all your ideas, i dont think a civil war should be forced onto us but heavily leaned on, so a war will most likely happen but it is possible to prevent a civil war but it will be hard and require alot of time and money (bribes). if a civil war was to happen i do think it would be nice if one of the houses starts the war on your side. so befor the war you get nice and friendly with one house to makre sure there on your side if a war was to break out.
Thunder Bagel  [developer] 3 Aug, 2018 @ 4:24am 
So my main goal will be to balance the AI and diplomatic penalties so that a civil war happens more organically. However, last time I tried to do that, the diplomatic penalties would not apply, possibly due to a bug in the files. I’m not sure.

So, say it’s not possible to make the civil war happen more naturally, what would be the better alternative? Should an event fire at some point, forcing the player to either go to war or make a large concession?
< >
Showing 1-15 of 34 comments
Per page: 1530 50