Sid Meier's Civilization V

Sid Meier's Civilization V

Advanced Air Units
Dahl 27 Mar, 2015 @ 7:29pm
Suggestions for Changes
@labrieljp

I use wikipedia as a source primarily too. The TU-4 does exist, it is a copy of the B-29, and it was sold to China as well. If you could please make it available to both nations with just a different name, that would be amazing.

India will not be using a version of the Rafale jet, but will instead be using some version of the SU-35, again specifically designed by Sukhoi for the Indian Air Force.

The Brits, French, and Italians, also had Zeppelins.

The US Navy Zeppelins were able to traverse ocean, and originally served to launch small fighter planes from beneath the blimp. If you could incorporate this into the game, that would be awesome.

The brits, chinese, and moroccans have versions of the gazelle.

I disagree with your placement of the B-52's ranged strength higher than the F-35. Fundamentally they are meant for different roles. The B-52 is capable of carrying 8 guided missiles, as well as nuclear warheads, and a plethora of conventional armaments. In terms of a bomber, there is nothing in the US arsenal with a longer range, nor the same destructive capability. That's why we've had it in use for over 50 years.

In response to your helicopter dilemma, I don't really see a reason for them to be able to traverse the coast. None of the helicopters in your assortment are actually used for ASW/ASM, so none of them would actually ever stand up to a ship if it came to a real battle (The ship would shoot the helo down with its AA missiles before it even got close). However if you were to incorporate other helos, like the Dolphin, Mi-14, Ka-29, SH-60, etc. then it would make sense to have them.

Also, thanks for listening to my feedback!

Here are some sources:
http://en.wikipedia.org/wiki/A%C3%A9rospatiale_Gazelle#Operational_history
http://en.wikipedia.org/wiki/Tupolev_Tu-4
http://en.wikipedia.org/wiki/USS_Macon_%28ZRS-5%29
http://en.wikipedia.org/wiki/Zeppelin

Last edited by Dahl; 27 Mar, 2015 @ 7:35pm
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Showing 1-15 of 60 comments
sam262c 29 Mar, 2015 @ 12:57pm 
F-14 also needs a buff
AN/PVQ-31A 2 Apr, 2015 @ 11:06pm 
moar nukes
xiDiRtYDaNix 3 Apr, 2015 @ 3:56pm 
can you add kamikazis?
Fist-25  [developer] 6 Apr, 2015 @ 6:10am 
This is starting to irritate me, when I have some more time, I will actually give a good response.. one thing I will say now that I have said from the beginning. IF THE ART FOR THE UNITS DOES NOT EXIST, I CAN'T PUT IT IN THE GAME. I'M NOT THE ARTIST, I JUST DO THE XML CODING. The H-60 art doesn't exist for Civ V - Hence it's not in my mod!
Fist-25  [developer] 6 Apr, 2015 @ 8:25am 
Ok
#1 - with the B-29 for China - I can do that, I will research it
#2 - Rafale for India - I don't have the S-35 Art, so India gets the Rafale for now
#3 - I can look into Zeppelins, however the primary users were USA and Germany
#4 - Bombers will ALWAYS have a higher ranged strength than fighters, as they are designed to perform a different role in game. This is a challenge when it comes to multi-role airplanes. Do I make the F-35 a FIGHTER primarily, but can perform bombing as high as a stealth bomber? The answer is no, it's somewhere in between. The B-52 is still actually active, and as a bomber it has more ranged strength. However it can not intercept like the F-35, but it does carry more ordinance which = more ranged power.
#5 - I haven't finished balancing yet, your input is appreciated though.
#6 - Helicopters in ASW - Have you ever seen what a hellfire can do, imagine that hitting a ship. I don't care how much armor plating there is. I like how helicopters can traverse the coast, so it's going to stay in my mod. If the other artwork magically shows up, then I will put those helicopters in game, but until it does, it's not in my mod. --- I want to try my best to have unique artwork, therefore I don't want to just make a Huey skin and call it an H-60. I can't pick if a helicopter traverses the coast, either it does with the modded DLL or I don't include that ability at all. I felt it was more realistic to have them traverse the coast.
#7 The F-14 is a 50+ year old FIGHTER (in 2015) it's attack rating is fair for a fighter.
#8 - Please keep in mind if ranged power or whatever is down, take a look at the promotions. The F-14 might not be the best in attack power, however it has high intercept ability and evasion.
#8 - moar nukes, there are other mods that can fulfill this need
#9 - I can add kamikazi's, however the game mechanic doesn't exist for unit suicide to damage another unit. I don't feel the airplane is worth adding because I can't do the mechanic.
#10 - please just remember my limitations when it comes to game mechanics and artwork. If the art doesn't exist I'm not going to waste my time making the unit. I want unique art in this mod, not just a rename/reskin of the same plane.
Fist-25  [developer] 6 Apr, 2015 @ 8:26am 
seriously though, thanks for the feedback. What would really help is if you made a table with what you think would work for attack power and promotions for all the airplanes so I can compare it with my table. There are a lot of units.
Dahl 6 Apr, 2015 @ 9:26pm 
Thanks for listening, I'll see about that table. In the meantime here's a few other comments:

SU-35 is essentially an SU-27 with updated avionics and a few minor cosmetic changes. Use that model, give it a buff, and then rename it for india please.

All US Navy zeppelins (except 1) were able to launch small fighters from below their giant ballon parts. It would be amazing if this functionality were able to be added to the game.

Your point about hellfire missiles is valid, if an ATGM helo ever got close enough to a ship with hellfire missiles it would most certainly do some damage (not enough to sink it though). My point currently sits at the issue with using helicopters for ASM and ASW in the fist place. Helicopters can only carry very limited ammunition, and when attacking big ships, the helicopters are needed in large groups to effectively do any damage (depends on the ship, but since the smallest in this game is a destroyer, they'd be pretty ineffective.) Anyway, most of this is beside the point. If a helicopter armed with a hellfire missile ever attempted to attack a destroyer (again, smallest ship in this game) It would be blown out of the sky by the destroyer waaay before the helicopter even got the chance to fire one of its missiles. Hellfire missiles are not designed to be fired against ships. That's why there are specific missiles for doing it, like the P-270, P-52, and the AGM-84 (none of the helos in this game are capable of carrying any of these weapons). To conclude, the helicopters in-game can most definitely travel the coast, but there's no reason why they would ever engage ships unless they had a death wish--only land units.

For ASW--This makes more sense because submarines do not have anti-air defense systems on board that they can just launch without giving their position away. I have no qualms with this, however helicopters typically launch depth charges instead of firing missiles.

I'm not implying that you add models to the game... Moreover just use the existing ones and mess with their traits a little.

Thanks again!

Fist-25  [developer] 6 Apr, 2015 @ 9:56pm 
I don't want to do a massive reskin - I want the units to be unique to what they are. If you want to mess around with some of the art and come up with a new model I would of course incorporate it into my mod.

For ASW warfare, I don't even have an H-60 model.. none exists for Civ V... the helicopters are not meant to attack ships in coastal waters, I just don't see the point of them embarking on the coast, it's a waste of turns.. my helo's are meant to attack land units and cities, same as the gunship in the game. When I do get some sea based helo's they will have more anti-sub promotions (I'm currently working on this in my Naval mod which is in Pre-Alpha, so far with good results.. just need some other helicopters for artwork)

I can make an airship a floating airbase, but I think that would make the unit overpowered. I wanted to add a cool unit that could do some light city bombing, not make a floating airbase with them. I might consider modifying the triplane into a new unit that is 1/2 as weak to perform some light air recon or interception.. but I'm going to try to avoid overpowering the zeppelins.

And while I know an H-60 can't carry a Harpoon, or SLAM or SLAMER, they carry penguin anti-ship misiles and can carry torpedoes as well. (I used to work on SH-60B's when I was in the Navy down in San Diego)... a hellfire can still be used to attack any target of will and will do damage no matter what... so will a 50 cal. If a helicopter ever went up against a destroyer, it would be the AIM-9's in the RAM or the AIM-7's in the Sea Sparrow Launcher that take it out, as it would stay out of range of the CIWS. (these intercepting missiles are also part of my destroyers in my new naval mod, however the game doesn't see a helo as an air unit, but as a helicopter, so it can't intercerpt.. the missiles would have to be fired manually).

Also, Correction on #9 the Kamikaze - I can do a Kamikaze airplane that commits suicide ...and now that I think more of it, I think I will make that a unique unit for Japan (it will act very much like a missile does).. so if you want to waste the money on the plane..sure, dive bomb a carrier.. lol

I'll take a look at the SU's artwork and compare them, I might be able to tinker with the texture file and make some cosmetic changes that would make it at least look like a unique skin, but don't expect that for a while, as I'm kneedeep in the Naval Mod right now (look for it in Patch/Version 8, I may be able to squeak it into patch 7 if I have an abundance of time)

Hopefully this thread will remind me that I should add anti-helicopter promotions to my ships in the Naval mod, as well as the the Aircraft Carriers in the air mod... so much to do.. it's gets overwhelming at times.

If you know of anyone who can convert civ IV art to Civ V, please have them start with the H-60 so I can have a true ASW helicopter
AN/PVQ-31A 7 Apr, 2015 @ 2:38pm 
You could make the helis get intercepted, but you'd have to use the system I proposed a while ago, which doesn't make sense for helis, because they'd have to exclusively attack in attack runs, and they don't, especially when firing relatively large missiles. They are stationary when they do that. PS, can you make the helis get the road speed bonuses? I know it doesn't make sense, it's just frustrating with their speeds. I have a movement mod that makes the normal game units faster, so from 2 movement to 3. This makes the helis the slowest units in my army. Even if I didn't have that mod, It'd still be weird that my helis are only as fast as my normal units, except ignoring terrain.
Last edited by AN/PVQ-31A; 7 Apr, 2015 @ 2:40pm
Fist-25  [developer] 7 Apr, 2015 @ 3:32pm 
In my pre-alpha naval mod, I have sea based Helicopters doing attack runs from amphibs, cruisers, and destroyers. You might be intrested in helping develop it, I'll send you a contributor invite
Fist-25  [developer] 7 Apr, 2015 @ 9:00pm 
@loweshawk I sent a friend invite over to you, if you are intrested in testing out the pre-alpha Advanced Naval Units mod I'm slowly making
HappyFeet 8 Apr, 2015 @ 2:01am 
The best aircraft should be the F35 Lightning, F22 Raptor and the Sukhoi Su 30MKI if u can include that, not the YF-23. F22 raptor is basically a YF-22, a cousin of YF-23.

Could you also include Sea King and Chinhook Helicopters?? If there is art available
Last edited by HappyFeet; 8 Apr, 2015 @ 2:03am
Fist-25  [developer] 8 Apr, 2015 @ 6:08am 
@Cute - the art isn't available. However the YF-23 is a make believe "future" aircraft that doesn't exist anymore in real life, which is why it's available SO late game, and why it's available for all nations and is super-powered. Also the Su 30, shouldn't be as powerful as the soon to be Su-35 I'm going to put in, which should be less powerfull than the Sukhoi T-50 PAK FA which I did include.. it's a Gen 5 fighter just like the F-35
HappyFeet 8 Apr, 2015 @ 6:57am 
Makes sense now why u made the yf-23 so powerful :)
Fist-25  [developer] 8 Apr, 2015 @ 9:25am 
Yeah, kind of a bonus airplane for late late game
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