X Rebirth

X Rebirth

Canteran Refinery Ship (Produces Reinforced Metal Plates)
innesbrad  [developer] 3 Mar, 2015 @ 3:47pm
Future Updates
All Future updates are Secondary to Repairing Bugs and Precieved Isuues with the design.

I Plan on trying to Ballence the Cost of this Ship in the future to bring it more in line with other ships as well as with the space stations, so that it doesnt replace the need for a Construction station.

My first thoughts are to take the cost of the station equivilent modual and the cost of ships hull and then maybe add 10% and see how that compairs.

then i plan on adressing the production capabilites and costs, right now it produces plates so cheap and fast that its not even close...800 creds for the ore and like 1200 for each silican returns a value close to 5million or something crazy like that... i plan on changing the equation up a bit and maybe adding a bonus to production not sure yet

my initial thoughts are to take the original plate factory production needs.
120 chemical compounds, 320 energy cells, 240 food rations, 160 nividium cubes, 600 refined metals to make 120 plates in 15 minutes and replace the components with stuff that would like make sense tto have on a ship.


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Walker Evans 3 Mar, 2015 @ 5:04pm 
Originally posted by innesbrad:
my initial thoughts are to take the original plate factory production needs.
120 chemical compounds, 320 energy cells, 240 food rations, 160 nividium cubes, 600 refined metals to make 120 plates in 15 minutes and replace the components with stuff that would like make sense tto have on a ship.
Could make sense to stick purely to mineable resources, too. That's, lemme see, ore, silicon, crystals, nividium, ice, hydrogen, plasma, and ions? When I was trying to work out a sensible production method for reinforced metal plating using only resources available in DeVries without it industrializing yet, I worked this out:

<production time="1800" amount="15" method="smups" name="{20206,201}">
<primary>
<ware ware="energycells" amount="760"/>
<ware ware="foodrations" amount="480"/>
<ware ware="ore" amount="640"/>
<ware ware="silicon" amount="560"/>
<ware ware="nividium" amount="200"/>
<ware ware="refinedmetals" amount="1500"/>
</primary>
</production>

Uses refined metals because it was for a plot station project, and the station already has refined metals production. Worked the rest out by finding what each resource is made up of, and adding a penalty to simulate having to make, for example, chemical compounds out of energy and food rations, and other stuff. Can't remember what I substituted for ions and plasma which I avoided because they're hard to find in DeVries.

In the case of your factory ship, using lots of different kinds of raw resources might be a good thing, thereby forcing the player to move the ship around to gather different materials that will all rarely be available in one place.

And, yeah, fuel cells in place of energy cells sort of makes sense. They still need to eat, though, unless you're imagining it fully automated.
innesbrad  [developer] 3 Mar, 2015 @ 6:26pm 
I like your numbers, my original thought was to maybe pack a few more refineries into this ship... one for nividium cubes, one for refined metals so basicly it crunches ore and nividium into base materials for plates, then i would use fuel cells instead of energy cells to do all the power related stuff, ions and plasma well the cool thing is my ship has a universal bay so if i wanted i could run those internally to make chemical compounds. but the coding would be a lot more work if i made it make each eliment that it needs on board using multipe production facilitiies.

im going to try your other sugestions for modifications to the code and try to see how they work out on my test files.
Would be awesome if you could make a Xenon Version that manufactures Xenon M's, L's and P's.
It recieves basic materials Ore, Nvidium, Crystas, Silicon etc. and makes Xenon ships.
imagine having to go up against that in CWIR, it would make the Xenon a scary advasery to face.
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