Homeworld Remastered Collection

Homeworld Remastered Collection

Classic Races Remastered Mod
Emsolator  [developer] 5 Apr, 2015 @ 7:56pm
The Road Ahead
Thanks to the holiday (Easter family biz ect), tax season (bye bye money), and work, the past few weeks have been slow. Fortunately this is all coming to an end and the upcoming week should give me ample time to catch up on things especially on wednesday and the weekend. So, for now here is a list of the current things that are coming soon. Things that are coming later than that. And ultimately what will come after that.

At all times:
Balancing and bug fixing.

Soon:
Turanic Destroyer - general destroyer unique in its own way but forfilling the same role of every other destroyer.
http://imgur.com/ONhg2EI,MPpiaC2,COKabY8,CUpVxXG#0 Untextured early version
Turanic Resource Scavenger - New model. Functionality it will remain the same.
Kadeshi Destroyer - See the above destroyer description.

Further On:
Kadeshi Moduels - Carriers and Motherships will be able to build utility moduels like Hyperspace Inhibitors, research labs, and sensors arrays. These will not be necessary for construction purposes.
Turanic Standard Frigate - A new model, looking much more like an Ion Array Frigate's cousin than the current model.
Turanic Raider Frigate - Ditto.
Kadeshi Carrier - Ditto, except Kadeshish.
Kadeshi Cruiser - See the destroyer text above but replace destroyer with cruiser
Kadeshi Minelayer Swarmer - Slow, durable, and limited in unit cap. These guys drop...wait for it...mines!
Turanic Stealth Generator - Cloaks all ships in a small radius. Similar to the HW2 cloaking gens you can jam on carriers, except its own separate ship like HW1 sensors array, ect.

Past that:
One more new race from the history books.
Last edited by Emsolator; 5 Apr, 2015 @ 7:58pm
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Showing 1-5 of 5 comments
Starwolf1991 5 Apr, 2015 @ 11:37pm 
An excellent laid-out map of what's to come in the near feature and some insight into each feature.

'Kadeshi Modules' -- Fits the idea of the motherships being as self-sufficient as they were made out to be. Research ships would've been an odd one for them in some respects, though not entirely impossible either. The hyperspace inhibitor will also be an excellent touch; glad to see that one happening.

'Kadeshi Minelayer Swarmer' - Yikes! Wouldn't have guessed this one would be coming. I'll keep a close eye on those :P

New models are always a plus and you've done well so far with the custom ones already in-game. Eager to see more.

The above list shows an excellent array of new ships and platforms on the horizon. I do feel admist it, there is also still some room for exploration. Are there any potential plans for any fourth entries in technology for the following?
-Turanic Corvette
-Turanic/Kadeshi Frigate (Eg. HerbyGuitar's Turanic Drone Frigate)
-Specialized Capship Classes (Eg. Shipyard, Missile Destroyers like Taiidan/Kushan, etc)

If there is, I might still have some suggestions outside the previously suggested Kadeshi Cruiser in a support role. Otherwise, all's looking great. :)

As for this additional race.......you've really got me curious now. Interested to see just what you have in store there.
Last edited by Starwolf1991; 7 Apr, 2015 @ 12:18am
Emsolator  [developer] 9 Apr, 2015 @ 10:10pm 
Updates and updates. Since I have time for it this week let us take a moment to discuss what on that big list up there we nailed.

Turanic Destroyer is in. Balance is not perfect yet, but when is balance ever perfect? Originally it had flak guns, which I removed. I changed my mind on this so they are goin back in. Huzzah.

Kadeshi Modules are in. Well they are going in as I type this. Only the initial stages. I made sure the Hyperspace Inhibitor was part of the initial modules though. Too iconic to the Kadeshi to not.

Turanics now have some limited color selection things going on. No other race has to be its default color, so why should the Turanics and Kadeshi? You are the fleet commander, paint them bad boys the way you want. Wanna fly out as a bunch of space pirates with pink and purple? Why not? This will take some time to migrate to the other ships, so I am doing it by class - Fighter (done), Corvettes (in progress), Frigates on up (not even started).

Herby Guitar is working on providing me with some additional models which will GREATLY cut down on the work. Fer example one we were discussing - Turanic Blockade Frigate (no name decided on but it sounds cool right?). It uses reverse engineered Kushan Drone tech to provide itself a limited screen of defense as it sets up mines. Fits with the Turanics making many of their ships multiroled as well as gives them mines. What space pirate does not have mines? Herby's Drone Frig model for them will make that a snap once that is finished.
Starwolf1991 10 Apr, 2015 @ 12:47am 
Excellent updates and progress. Things are definitely cruising along well here. :)

Blockade Frigate? It has a nice ring to it. The concept is also pretty damn cool too; limited defense and mines? I always had the idea that the Taiidan would've granted the Turanics some means of tech as part of being a protectorate state while also reverse-engineering technology from their enemies. They were after all no simple pirates; they were smart, as their mimicing and cloaking tech was good evidence of.

Since I mention it, I wonder; Is the mimic technology the Turanic Raiders developed for their Standard Corvettes in Cataclysm possible in the Remastered engine? One of the things I had in the back in my mind was a Standard variant in limited numbers that employed the mimic tech but not salvaging. Probably better ideas, regardless if possible or not, but felt it worth a mention.

Looking forward to painting the MGC and Attackers! :D
Last edited by Starwolf1991; 10 Apr, 2015 @ 12:47am
edwin gibson 9 Jun, 2015 @ 4:26pm 
May I ask what are all the races that you are adding to the playable list? Or have already added?

And if you can Describe each of them. That would be nice. :) I only know the races by looks. Not by names.

Edit:
A Picture for each race would make it easy to remember which is which. :)
Last edited by edwin gibson; 9 Jun, 2015 @ 4:40pm
Emsolator  [developer] 9 Jun, 2015 @ 6:21pm 
The races added (currently) -

Turanic Raiders. Seen in the first few missions of Homeworld 1, they have very 'junky'/boxy looking ships. Very low tech, but they have a surprising amount of stealth in their tree.
See Also - http://homeworld.wikia.com/wiki/Turanic_Raiders

Kadeshi - Also seen in Homeworld 1, in the Gardens of Kadesh. They are best known for their giant Needle-shaped Mothership and using massive amounts of Fighters as their primary means of battle.
See Also - http://homeworld.wikia.com/wiki/Kadeshi

Beast - Seen in Homeworld Catacylsm, this 'race' is a biomechanical virus that is capable of infecting most ships with itself, transforming the ship into a hideous living ship of sorts. The Beast have very few original designs, preferring to subert and transform other race's ships.
See Also - http://homeworld.wikia.com/wiki/The_Beast

On the drawing boards/being considered

Somtaaw - A subrace of Higaarans/Kushan, they are featured in Homeworld Cataclysm. They have an odd mix of ships, resulting from their trade deals with everyone including the Bentusi.
See Also - http://homeworld.wikia.com/wiki/Kiith_Somtaaw

Taiidan Republic - After the events of HW1, the Taiidan split up with two major sides being shown during the story: one the Imperialist survivors looking identical to the old Taiidan Empire with yellow and red, and the Republic who prefer to use a mixture of white and teal on their ships. While both sides have virtually the same ships, there are some technologies each side eventually pioneers as time passes.
See Also - http://homeworld.wikia.com/wiki/Taiidan_Republic

Please note that races added are not at all complete. The Turanics are the closest to being done, with most of their primary ships now having unique models. The Beast are the least developed, in their own way, as they are due for a massive visual overhaul. The Kadeshi have a lot of model work yet to be finished.
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