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Corvettes
'Thief' Standard Corvette
When these Heavy Corvettes made their debut in the War for Homeworld, they were initially percieved as little of a threat to Hiigaran forces. Encounters involving the 'Thief' over the past fifteen years have shown fleet Commanders should have reason to always be cautious. They are more than an deterrent to strikecraft, as it has been shockingly discovered they double up as Salvage Vessels. While Bandit Interceptors and Brigand Missile Corvettes distract our defensive forces, Thiefs slip in and out from new vectors, stealing away any unsuspecting but vulernable ships as thier prize. This tactic has claimed many victims from our Kiithid and has only worsened in recent months due to alarming, as well as sometimes unusual, surges in their appearances. Intelligence is constantly attempting to revise what we know about the Thief.
Equipped with two side-mounted Mass Drivers and being heavily-armored, the Thief-class will make short work of any strikecraft not designed for engaging corvettes. They best excel while in large groups and working in tandem with Brigand-class Missile Corvettes. This chassis also serves as the testbed for unlocking upgrades to hull plating and weapon system efficiency; applied across all Turanic Corvette classes when completed.
-Strong Versus Fighters
-Weak Versus Frigates and Capital Ships.
Prerequisites: Corvette Systems
Research: Corvette Hull Upgrade, Corvette Guns Upgrade
Benefits From: Corvette Hull Upgrade
RUs Cost: 250
'Brigand' Missile Corvette
The fist of any Turanic Fleet, 'Brigand' Missile Corvettes have been the antithesis of most well-coordinated defenses through Hiigaran or Taiidani Republic space. Where they expect to meet heavy resistance, the Raiders deploy large groups of Brigands; using their vast missile bays to force submission through fear or crush their opposition. Argubly, their presence alone can quickly shift the tides of any small fleet battle. Much like the Bandit Interceptor, these corvettes are a heavily-tried design that have proven their worth. They have been adapted well to change, recieving numerous improvements and modifications over the course of time. They remain as much a credible threat to their enemies as they did fifteen years ago.
With an excellent field of coverage, their Short-Range Guided Missiles are very effective at tracking and destroying mobile Strikecraft and Corvettes. In the same capacity, they are also a nightmare to Ion Frigates and Subsystems such as Production Facilities. This makes them a useful element in crippling Capital Ships like Carriers, opening the door for other craft to finish them off. Their heavy armoring will allow them to survive punishment long enough to inflict serious damage and through class upgrades, their overall effectiveness becomes even better.
-Strong Versus Fighters and Corvettes.
-Weak Versus Anti-Strike Craft Frigates and Capital Ships.
Prerequisites: Corvette Systems, Corvette Missile Pods
Research: N/A
Benefits From: Corvette Hull Upgrade, Corvette Guns Upgrade
RUs Cost: 275
Support Corvette
Being able to plunder the ships of their enemies is no challenge for the Turanic Raiders, but making away with thier newly-gained spoils is another affair entirely. After all, if a small fleet's Carrier or Outpost is destroyed, all that bloodshed and effort is in vain. Learning from the Taiidan Imperialists, it seems the Raiders have begun modifying several of their 'Thief-class' corvettes to create a Support-class ship. Mass Driver Turrets and Salvage Systems are discarded in favor of a repair beam not unlike the reversed Phased Disassembler Array used by its counterparts. A crude but clearly-viable retrofit, the casaulties in Turanic fleets would be much higher were it not for the presence of Support Corvettes.
Their speed and armor will allow them to quickly navigate the battlefield while repelleing a small amount of fire. As they feature no weapon systems to speak of, they are dangerously vulenerable to anything bigger than a Fighter and require protection. They are capable of servicing any Corvette, Frigate and Capital Ship in the Turanic Fleet; proving themselves to be an indispenable asset during major fleet action.
-Repair Vessel
-Strong Versus None.
-Weak Versus Corvettes, Frigates And Capital Ships.
Prerequisites: Corvette Systems, Field Repair Systems.
Research: N/A
Benefits From: Corvette Hull Upgrade, Corvette Guns Upgrade
RUs Cost: 250
Always love me some lore :D
Frigates
Standard Frigate
When the Taiidani Republic informed the Kiithid of their encounters with these ships, military commanders were skeptical. It was only upon closer inspection during an ambush in the Hiigaran outskirts that all doubts were immediately cast aside. These frontline attack frigates are a direct answer to the likes of the Vengeance-class in sophistication and profile. Despite the difference in technological level, their reinforced armor and heavy weaponry allows them to readily stand toe-to-toe. In combined groups with Ion Array Frigates, they could carve any path of destruction through our forces while leading the spearhead of a Turanic fleet.
Just like the Vengeance-Class, Turanic Standard Frigates serve as multi-role combatants. Three mass driver turrets and guided missile bays can make short work of any Corvettes and Frigates that challenge it. Their armor also provide a great degree of protection in most engagements. However, against Super Capital Ships or Bomber formations, Standard Frigates can find themselves in a very precarious situation. They should be deployed in masse at the heart of the fleet, ready to respond to any threat that opposes the Turanic Raiders.
-Strong Versus Corvettes And Frigates.
-Weak Versus Bombers And Capital Ships.
Prerequisites: Capital Systems
Research: N/A
Benefits From: N/A
RUs Cost: 750
'Dagger/Assassin' Ion Array Frigate
One of the most recognizable frigate profiles in existence, Turanic Ion Array Frigates are a feared foe throughout the known galaxy. One cannot fail to distinguish the signature magnetic web arrays of the Dagger/Assassin. These arrays focus magnetic fields onto the ion beam as it is fired, dramatically increasing the ion stream's rate of acceleration and making it scaringly effective at slicing through hull plating. Kiith Somtaaw has revealed in its field reports some of these frigates also feature cloaking field technology; allowing them to strike where we least expect it. They are an adversary that must be eliminated post-haste and with upmost caution.
With its long-range Ion Beam Cannon, these frigates can provide punishing firepower at great distances. They are devastating against light capital ships or a nuisance on the flanks of super capital ships. Unfortunately, the manoveurability of the Ion Array Frigate is poor compared to its Kushan and Taiidan counterparts. Research grants these frigates access to their cloaking systems. This allows them to disengage their weapons and slip into or out of sight with ease, creating excellent ambush opportunities. Care must be taken not to be detected by Scouts or Proximity Sensors.
-Strong versus Frigates And Capital Ships.
-Weak Versus Bombers And Capital Ships.
Ability: Cloaking
Prerequisites: Capital Systems, Ion Array Systems
Research: Frigate Cloak Upgrade
Benefits From: N/A
RUs Cost: 800
'Raider' Boarding Frigate
Turanic Raiders have been responsible for the immeasurable loss of trade vessels and outposts belonging among the Kiithid. When the resistance or size of their prey is too great for salvage corvettes, they resort to unconventional application of more direct force. Kiith Nabaal has provided intelligence on a frigate-class vessel equipped with torpedo launchers and an electromagnetic pulse emitter. Once a target has had their systems disabled, they fire their torpedos which are actually boarding pods from a standoff position. Such a violent approach one would never expect catches most defenders off-guard and these pods are known to penetrate the thickest of hull armor plating. Such a vicious reputation surrounding these vessels and their crews is unquestionable, given the outcomes we have witnessed.
A Raider Frigate will attempt to position themselves at range above their target. Once in position, they will maintain their distance while launching numerous pods into the target below. There is no retreat for the Raiders once they have breached through. Raider Frigates are vulnerable until the boarding operation is complete and require an escort at all times. Once researched, access to the Electromagnetic Pulse Emitter is granted. These can be used to temporarily short out a target's systems, making their task easier to accomplish.
-Boarding Vessel
-Strong versus None.
-Weak Versus Bombers, Frigates And Capital Ships.
Ability: Boarding.
Prerequisites: Capital Systems, Boarding Pods
Research: Raider EMP Upgrade
Benefits From: N/A
RUs Cost: 800
Blockade Frigate
A frightening demonstration of ingenuity and the evolution of exotic technology appearing within Turanic Fleets. Dubbed 'Blockade Frigates', these support-orientated vessels appear to be a culmination of technologies reverse-engineered from our people as well as the vengeful Kadeshi remnants. They operate like Puppeteer or Somtaaw Hive-class Drone Frigates; deploying multiple micro-drones that provide anti-fighter point defense. Further analysis has also revealed the presence of hyperspace inhibitor field generators, functioning in similar capacity to those of Kadeshi Motherships. The design alone raises more interesting questions as to just how well we know our adversary.
When in combat, their drones provide excellent defense incoming against fighters. As they only last for a short time, drones should be recalled when not engaged. Their inhibitor field generators prevent or interfere with hyperspace jumps in a limited radius around them. Due to the difficulty involved in salvaging and reverse-engineering these technologies, the Turanic fleet can only support a small number of Blockade Frigates. They should be very guarded closely by strikecraft or other frigates during any heavy fleet battles.
-Drone Vessel.
-Hyperspace Inhibitor.
-Strong versus Fighters.
-Weak Versus Bombers, Frigates And Capital Ships.
Ability: Deploy Drones.
Prerequisites: Capital Systems, Savalged Frigate
Research: N/A
Benefits From: N/A
RUs Cost: 1100
This is good intel. :)
I'm looking forword to hearing... (Reading) about the rest of the ships of the Turanic Raiders.
As well as the ships from the other factions. :)
Hoping to get the Turanic Capital Ships up within the week, once some immediate priorities have been resolved. I'm itching to get the Multi-Gun Cruiser (My personal favorite) out there. After that, I should be able to followup with a start on the current Kadeshi fleet.
Flagship
Little is known about this Flagship-class vessel Hiigaran spies have discovered deep within the Bandit Kingdoms. We cannot fathom how the Turanic Raiders were capable of producing a vessel of Mothership specifications. Our history with the Turanics leads Intelligence to believe this design to be of recent construction; possibly carried out in partnership with the Taiidan Imperialist Remnants. We have been able to confirm the presence of a fully-fledged phased dissassembler array, extensive point defense systems and a carneverous hangar bay from which overwhelming numbers of strikecraft can be deployed. No doubt we will find it operating at the heart of the Turanic Fleet as we endeavour to unravel its mysteries.
As the central command ship of the Turanic Fleet, only one of its kind exists. Destruction of this vessel will spell the annihilation of the Turanic Raiders, so it must be guarded at all costs. The spread out locations of its point defense turrets do provide solid protection from fighters, but it is highly vulnerable against massed bomber strikes or any anti-capital ship vessels. Care should be taken when constructing new ships in an active warzone, as frigates or large ships are quite exposed when deploying from the phased disassembler array.
-Fleet Command Ship.
-Shipyard (Produces New Ships)
-Strong versus Fighters.
-Weak Versus Bombers, Frigates And Anti-Capital Ships.
Prerequisites: N/A
Research: N/A
Benefits From: Super Capital Armoring, Super Capital Refurbishing.
RUs Cost: N/A
Destroyer
A sheer lack of Super Capital Ships over the decades has long been the downfall of the Turanic Raiders. Without them, they have incurred numerous defeats in the past, most especially during the War for Homeworld. It should come as no surprise that following the establishment of the Bandit Kingdoms, the Raiders cut no corners so as to enforce their claim. This has been strongly evidenced through the advent of their Point Destroyer-class Capital Ships. Commanders of the Taiidan Republic have described them as highly robust multi-weapon platforms. Durable, boasting impressive weaponry and able to survive where most destroyers would be crippled, a single one is capable of directly challenging the loathed Skaal Tel-class. No doubt we'll find many of these operating at the Vanguard of the Turanic Fleet, waiting for the time to strike.
Turanic Point Destroyers are scaringly versatile assault vessels, capable of engaging multiple threat categories simultaneously. While they decimate capital ships through a combination of heavy mass driver turrets and missile batteries, their newly-developed Flak Guns allow them to wither down incoming strikecraft. Their very thick armor plating allows them to shrug off most conventional weapons fire long enough to punish other Capital Ships. This chassis also serves as the testbed for unlocking upgrades to hull plating and weapon systems refurbishing; applied across all Turanic Super Capital Ship classes when completed.
-Strong versus Frigates.
-Weak Versus Bombers And Anti-Capital Ships.
Prerequisites: Super-Capital Systems
Research: Super Capital Armoring, Super Capital Refurbishing.
Benefits From: Super Capital Armoring, Super Capital Refurbishing.
RUs Cost: 1700
Siege Destroyer
Fear can be a powerful motivator when correctly applied. The Turanic Raiders are second to few when it comes to this, be it through piracy or an overwhelming show of force. Seeking to further extend the capabilities of their fleets, the Turanic Raiders have utilized their Point Destroyer-class to create a siege-configuration chassis. This destroyer incorporates technologies of the Dagger Ion Array Frigate in order to provide powerful long-range bombardment; as devastating to other Capital Ships as it is a planet's surface. Anyone making the foolish decision of challenging these vessels have quickly met their demise and it is through demonstration of power that many consider it a fearsome opponent. Kiith Manaan is offering an exorbitant bounty for the destruction of each one of these vessels.
With its two long-range Ion Beam Cannons, the Siege Destroyer is brutally effective at hunting down other Capital Ships and Frigates. In effect, it serves in the same capacity as a Missile Destroyer; supporting other ships along the flanks with heavily-concentrated firepower. Like its counterpart, the Ion Array Frigate, it features no defensive weaponry and has sluggish manoeuvrability. Thus, it is best deployed when in safety amongst other ships or potentially from an ambush position. When going in for the kill, the Siege Destroyer's burst ability allows it to fire a third Ion Beam Cannon; used sparingly to prevent internal systems from overheating under stress.
-Strong versus Frigates And Capital Ships.
-Weak Versus Bombers And Anti-Capital Ships.
Prerequisites: Super-Capital Systems, Ion Siege Batteries
Research: N/A
Benefits From: Super Capital Armoring, Super Capital Refurbishing.
RUs Cost: 1850
'Lord' Attack Carrier
A carrier profile that earns itself a dangerous reputation amongst the races of the Galactic Council. The Lord Attack Carrier has led almost every Turanic incursion into Allied space since the war for Homeworld fifteen years ago. Most unseasoned commanders would underestimate the Lord-class as an aging design surviving only on redundant systems. In truth, they are heavily-sufficient in self-defense and have also proven themselves in a utilitarian capacity; demonstrating their ability to threaten most capital ships with their Dual Ion Cannons. Despite this, the Turanics hold these vessels in reserve. Survival is preferential over losing the fleet's central command and control or their hard-earned spoils of war.
With its reinforced hull structure, the Attack Carrier is guaranteed a high level of survivability while it retaliates or manufactures new ships in the heat of battle. Ten gauss point defense turrets spread along the starboard and portside flanks also provide excellent protection from strikecraft. The dual Ion Cannons are by default disabled, but once researched will become available for all Attack Carriers. This will enable them to engage other capital ships with some of the effectiveness of a Destroyer-class. Commanders must be careful when taking them on the warpath, for any miscalculation or lack of escort could lead to their destruction.
-Carrier (Produces New Ships)
-Strong versus Frigates.
-Weak Versus Bombers And Anti-Capital Ships.
Prerequisites: Super-Capital Systems, Carrier Chassis
Research: Carrier Ion Cannons
Benefits From: Super Capital Armoring, Super Capital Refurbishing.
RUs Cost: 3000
Multi-Gun Cruiser
The most horrific creation of the Turanic Raiders is also the one we never would have expected. The Karos Graveyard is home to many derelicts of various origin, some of which we have recently discovered to be of Ancient Hiigaran construction. The Turanic Raiders have demonstrated the lengths of which they will go to terrorize our region of space. Through salvage and reverse-engineering, they have utilized these derelicts to design and manufacture a new profile; the Multi-Gun Array Cruiser. At current, we can only speculate on how many of these vessels are operational. One thing is clear however; every single one is a clear expression of hatred for the Hiigaran nation and must be neutralized immediately.
These frontline skirmishers are a nightmare force to contend with, capable to engage targets in multiple directions with their multi-gun turrets. Their firepower is both very rapid and hard-hitting against most forms of opposition. Of all Super Capital Ships in this region of the galaxy, they also stand as the most heavily armored which adding to its already terrifying profile. However, it may find itself struggling in a one-on-one situation with counterparts like the Avatar or Qwaar-Jet Heavy Cruiser who can outrange it. In addition, there is no defense against strikecraft for the Multi-Gun Cruiser. This leaves it highly vulnerable to attack from massed Bomber formations.
-Strong versus Frigates And Capital Ships.
-Weak Versus Bombers.
Prerequisites: Super-Capital Systems, Multigun Arrays
Research: N/A
Benefits From: Super Capital Armoring, Super Capital Refurbishing.
RUs Cost: 3150
Any idea when you will/may start on the Kadeshi Ships. :D