Space Engineers

Space Engineers

Better Stone v7.0.12
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DranKof  [developer] 13 Jun, 2019 @ 9:34pm
2019-2020 Mod Roadmap
Originally posted by DranKof:
So, I got some of those things working way back when I posted this but between being back in school and getting recertified for a couple things, I've decided that the mod works OK as is.

From another standpoint, as the mod gets broken every 2.3 major updates (not actual scientific number), any attempt to give it scripts and client-server customization is more likely to completely destroy it whenever they change things.

I think for the sake of stability, I will just encourage people to customize what they want in their own patch mods (which auto-distribute to clients, anyway) as that's easier for the end user than would be a console interface, regardless.

I hope that's okay because expanding upon it programmatically I really think would just be a time-black-hole that would last the rest of my life. :-O

This was the original posting below:

Plans for the future -

- Get Visual Studio to work with SE modding:
[ X ] Any form of Hello World
[ --> ] Basic File I/O
[ X ] Basic Chat Capture/Reply

- Create entries for the following mod settings:
[ ] Multiplier for planetary ore depths
[ ] Multiplier for planetary ore densities
[ ] Make sure it works in multiplier (only "works" for server, client knows what server sets)

- Make it so that vanilla updates won't be overwritten by this mod, localization can occur:
[ ] Find ore definitions in code.
[ ] Inject new images to already-existing definitions.
[ ] Inject custom language names.
Last edited by DranKof; 28 Jan, 2020 @ 7:46am
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DranKof  [developer] 16 Jun, 2019 @ 12:23am 
DAY ONE:
Great progress has been made!!!

Old Mod API Guide (2014, very broken):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=315625486
Old Video Guide (2014, very broken):
https://www.youtube.com/watch?time_continue=259&v=gAh1bNfRLPw

These guides are broken, but I've been following another guide for another game that basically helps me fill in the pieces where things are broken. On top of that I've been able to piece together clues and hints on what things to do differently and what the best practices are.

When I'm done getting a mature 'Hello World with Console Interactivity' complete, I will post all my notes as a guide, so far it's like 7 pages (80% is pictures).
Last edited by DranKof; 16 Jun, 2019 @ 12:24am
DranKof  [developer] 28 Jan, 2020 @ 7:44am 
So, I got some of those things working way back when I posted this but between being back in school and getting recertified for a couple things, I've decided that the mod works OK as is.

From another standpoint, as the mod gets broken every 2.3 major updates (not actual scientific number), any attempt to give it scripts and client-server customization is more likely to completely destroy it whenever they change things.

I think for the sake of stability, I will just encourage people to customize what they want in their own patch mods (which auto-distribute to clients, anyway) as that's easier for the end user than would be a console interface, regardless.

I hope that's okay because expanding upon it programmatically I really think would just be a time-black-hole that would last the rest of my life. :-O
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