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Presently, both Uranium and Autunite have been identical datawise, producing 0.3kg ore for every 1 unit of volume harvested, and from 1kg of ore producing 0.007kg refine uranium.
My best guess is at the moment, maybe because it uses the highly visible blue skin, so you're coming across it easily. I will keep my eye on it all the same and, because of its added visibility (over the pitch black native uranium), I'm gonna go ahead and turn it down to 0.005kg per 1kg ore for the next update.
I included the code below for reference.
Uranium Refining Blueprint and Voxel Harvesting Data:
Autunite Blueprint and Voxel Harvesting Data:
Old Version:
Right after this last change I was told there was too much silicon:
I'll be watching the silicon and the uranium balances closely, as well as the gravel balance while using the concrete mod.
Take thy beak from out my heart! Thanks! =D
Also... nickname for over a decade, and you are the third ever to recognize it. Kudos. :D
Edit: Amazing mod otherwise though! Makes the game much more varied and interesting in survival.
Assuming the Wiki-research has been true, the bigger problem with the reality of some of the ores is that they simply (probably) wouldn't exist in space...but then neither would they exist in their pure forms as they presently do in vanilla. But yeah, thanks for thinking critically about it. I hadn't actually realized before that pyrite had any gold at all either.
@MacQuarrie
So, according to Wikipedia, Dolomite is: CaMg(CO3)2
I made this mod a little over two years ago, and I'm not sure, but I'm pretty sure what I was thinking was this:
For every unit of dolomite, there is 1 part Ca ("stone"), 1 part Mg, 2 parts C (="stone" too) and 3*2=6 parts O (so ice), totalling 10 parts.
That means, per unit, I treated it as vanilla 1 unit of proecssed vanilla stone * 2/10's, 1 vanilla processed unit of ice * 6/10, and magnesium was 1/10.
The vanilla output is 0.07 mg ingots per 1 magnesium ore, so 1/10 should be 0.007, but as that was so small a number I probably upped it to 0.01 to be "generous".
Today:
I think you're right; from a gameplay perspective, it's not fun treating dolomite as a "ice with traces of Mg" and there's plenty of ice in the game now, so I will up the Mg 3.5x, (half vanilla pure Mg).
======================
Anyone feel free to let me know what you think of this and any other balancings as you play!