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(1) Can you confirm for 100% sure that you updated the server with the new version of the mod?
(2) Does it happen in old maps in single player?
(3) Does the processing output of newly mined ore match what it should be?
(4) What does the plain ol' stone popup say when you mouseover? All of them?
(5) If they're all "stone" now, can what were formerly different ores now stack together?
(6) Do newly generated/virgin/really far away asteroids exhibit the same problems?
(7) Please double check the reported "plain ol stone" output.
The recipe output for any stone in any version didn't match what was reported, but it is similar to the old version of the plain stone which is why I think the server version is out of date, it would also explain the mismatch between harvest/ore production. But then, other things might do that too, which is why I hope you can find a remote, new asteroid. But...please don't burden yourselves too much.
I really need to sleep. Waking up for work in 3 hours... :-(
Sorry about the problems, I will do my best to make my own dedicated server for testing in the future.
The old stony ID'd (stone2, stone3, ...) ores should have their icons appear as a big "Refine" image (to be backward compatible, as they will be eliminated in future updates) but drilling new versions of the same should result in updated ores that have the proper icons assigned. As of this update, all the ores should be rare/multi-output/named-after-self ores in the data (hence they can be seen on the radar).
Please help me cross check this information and consider any possible problems. Sorry to trouble everyone. Closing Steam.
Thank you very much for your patience.
In case you ever see the issue again, here's a summary set of answers to your questions:
(1) The mod was up to date. We saw the new colored icons and Refine! warning icons too.
(2) Unknown
(3) Yes. The refinery output seemed reasonable for each ore type. The visible & detected ore types on the asteroid before collection were at odds with what appeared in cargo, but all was okay from that point on in the process.
(4) Didn't notice, can't check now.
(5) All "Stone" in inventory stacked, regardless of what ore we expected it to be when mining.
(6) Really hard to tell if any of the asteroids were fresh due to low ambient light and a spawn ship mod that encourages early hand-mining. In all probability we were mining a mixture of deserialized and fresh rocks, although all I tested had been mined in an previous session with v03 of the mod installed.
(7) Can't double check now, but I recall players saying multiple times that refining stone was giving gravel and iron.
I hope this helps should the problem arise again. Great work on the mod! Hope you get to catch up on sleep soon.