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The other thing is that these game types are extremely development intensive and not easily inherently supported by the engine. While doable, it would take a while to have a workable release of these gametypes out.
So probley a HM issue but is there anything you can do mod side to reduce the area ships can move outside the map??? Basicly maybe like 2KM from the *clickable* area. Ether way the mods outstanding! Loved it, have not played FreeSpace in ages. Thanks for taking the time to make this.
*Edit: Added screenshot to help show what I mean. Not the same match, but still works.
http://i.imgur.com/g4ICpdg.jpg
Hopefully I can get integrated with you guys sometime soon and help with these. If anything, I would at least like to get the resource objectives into the game myself.
I haven't seen that issue at all. Are you using random maps or a set map. The random maps are the intended way to play the game and shouldn't have that issue. However, I do believe the AI is not bound by the restraints that players have and can move itself out of the map.
CrawlingChaos We don't usually use AI in multiplayer. Multi is intended for PVP. I'll let you know when I can get a crew on. We'll probably start leaning on a multiplayer group soon.
Again huge fan of FreeSpace. Thanks again for making it. :D
helios is life.
Put Fast tracking Turrets on your destroyer.
Have Cruisers with Fast tracking Turrets
Have interceptors and shoot up the bombs
Have assault fighters and mess up the bombers before they get to you.
Use your hilraious sensor range and move your destroyer before the bombs get to you.
1) setting damage 25% 50%, 75% 100%
2) setting HP/Armor 25-100%
3) setting building speed 25-100%
sometimes i would love to see 3-5min battle, not 30sec final debris:)
Tactics could be set per CPU, not whole game. but i think it might be some developer problem
Balance.
If you want all the ships to have the weapons they were given in the lore, use the last-man-standing mode. The researches in game are put in place for the meta. Fast tracking turrets themselves is one of the strongest upgrades in the game for facemurdering bombers.
Now, I don't consider it game breaking. I would've said something along those lines ages ago if I thought so. Just a little bit of a hassle for something that isn't a major game changer. Photon Beams, Terran Marines and Anti-Fighter Missiles on the other hand, unlock ships which can drastically change how a game flows, so the comparison falls a little short.