Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That feature is coming in the next few days. I'm also thinking of letting the player teleport where he is looking too.
Did you start from the beggining? Is there a puzzle peice in the main menu that says @Simple Single Player Cheat Menu
like this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=412739368
Coming in next update.
I really love this mod, but I am wondering if it's normal that the bullet cam and tracer sometimes (about 2km) just stops and you can't see where the bullet finally hits
This is because the bullet doesn't exist past that point, it disappears. If all bullets never disappeared, you would have performance issues during large fire fights. It's reasonable though since rifles are not even remotely effective at that range. That being said, artillery and mortars last upwards of 4 minutes before they disappear. Ammo for rifles can also be configured to last longer before they vanish if need be.
Noted. I'll see what I can do. Ive added it to the todo list. Thank you.
It already has it. Use zeus/curator to spawn vehicles
Yes, I will see what I can do.