Cities: Skylines

Cities: Skylines

Realistic Power Modification (RPM mod)
Brumolf  [developer] 27 Mar, 2015 @ 5:51am
Feature request and planed features
Planed things for future versions
  • Configure file with all variables this mod changes
  • Modify Cost of construction
  • Modify Upkeep cost
  • Modify waste to energy plant (if needed)


    Is the power from the waste incinirator plant to low or high? I think to low. Need data!

    Give me your requests as a response in this thread.
Last edited by Brumolf; 27 Mar, 2015 @ 6:39am
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Showing 1-5 of 5 comments
JackAce 27 Mar, 2015 @ 8:54am 
Hi

What about energy produktion of the green energy producers dependant to the climate?
For example, solar stuff runs great in tropical climates but wors in boreal, but wind is better in boreal. Moderate could be somewhat of a balance.
Dont know if u get the data from anywhere, but u could set a value for each map you know and for every else a default value?

How ever... i have no idea of modding, but i had the idea and your mod is the closest to that theme...
Brumolf  [developer] 27 Mar, 2015 @ 1:07pm 
I think its possible to filter out the biome type of the map and do it different on them. I can look into it. Will add it as configurable values when i get the config file working.
Just found your mod and what you are thinking. Looks really good on what you are going to do, keep up the great work. Tks much. Love this game so far, play it too much. lol
roberto tomás 6 Apr, 2015 @ 5:24am 
this is a neat mod for sure. —would you consider posting source on github?
Brumolf  [developer] 7 Apr, 2015 @ 12:34pm 
Originally posted by roberto tomás:
this is a neat mod for sure. —would you consider posting source on github?
My intentions have always been to put it on github. Have just forgotten...
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