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Rapporter et oversættelsesproblem
Station - Station - Refinery Hallway Exterior Airlock
Station - Station - Refinery Hallway Interior Airlock
The script will close them automatically after 3 seconds or so, but it's not triggering the lock on the doors.
I have published the station that I'm using to the workshop (We have a Creative and Survival mode server, so we build the blueprints in Creative and use the projector in Survival) so you can get it from there if you want to test it in a clean world. I haven't tried putting it in a world all by itself yet to see if the issue is interference from all the other projects.
If you do try it out, not all of the doors are named properly (I found this halfway through building it) but most of the hallway airlocks are named similar to the example above.
The output on the programmable block is showing:
===Automatic Doors===
Managed Doors: 85
===Airlock Systems===
No airlock groups found
This seems to indicate that your flag/prefix matching is not working properly
The working code is Revision 17 - 9/24/16
GridTerminalSystem.GetBlocksOfType<IMyDoor>( allDoors );
When I add this back in the script is working properly now.