Garry's Mod

Garry's Mod

Darken217's SciFi Weapons
Lambda 2 Sep, 2020 @ 5:04pm
Convars list
These can all be found by running the command "find sfw" in the garry's mod console. I am just posting this here for convenience if people need them.

"+sfw_debug_ui" client server_can_execute lua_client "-sfw_debug_ui" client server_can_execute lua_client "sfw_adsmspeedscale" = "1.000000" ( def. "1" ) game user lua_server - The global multiplier for mouse sensitivity while aiming down sights with any sc "sfw_allow_actualspawnoffset" = "0" game lua_server - Projectiles will spawn at the actual weapon's muzzle position in the world inste "sfw_allow_adsblur" = "1" game lua_server "sfw_allow_adsdeltaanim" = "0" game user lua_server - Forces aim-down-sights animations to respect delta time steps. "sfw_allow_advanceddamage" = "0" game lua_server - Force-enables the new damage and effectivity system. Note, that this may drastic "sfw_allow_advanceddamage_bias" = "1" game lua_server - Bias the effectivity scale by this amount. "sfw_allow_advanims" = "1" game lua_server - Enable coded animations for all SciFiWeapons. This will disable attacks while sp "sfw_allow_dissolve" = "1" game lua_server - Enables entity dissolve functions. Effects: sfw_vapor, sfw_neutrino, sfw_seraphi "sfw_allow_experimental" = "0" game lua_server - (Deprecated?) Enables experimental content. Experimental contents are advanced f "sfw_allow_firelightemission" = "0" game lua_server "sfw_allow_forceserverdissolve" = "0" game lua_server - Force server-side ragdolls on entities that are scheduled for dissolve, even if "sfw_allow_legacyzoom" = "0" game user lua_server - Enables the old zoom mechanic. This should only be used, if CalcView() is overri "sfw_allow_melee" = "1" game lua_server - Server-wide rule to enable/disable passive melee attacks for all scifi weapons. "sfw_allow_npccompatibility" = "1" game lua_server - Enable weapons to write into NPC data and set spawnfalgs. Disable, if you're exp "sfw_allow_propcreation" = "1" game lua_server - Enables the creation of temporary props like the sfw_cryon does when detonating "sfw_allow_recoiltoaimvector" = "0" game user lua_server - Forces view punch to change the actual aim vector instead of just applying camer "sfw_allow_renderacc" = "1" game lua_server - Enables/Disables weapon specific render functions like laser pointers or specifi "sfw_allow_sck" = "1" game lua_server "sfw_allow_staticspawnoffset" = "1" game lua_server - How the 'realistic projectile spawn offset' will be computed. 0 = use weapon's a "sfw_allow_stealthfinishers" = "0" game lua_server - Enables a massive damage boost when using quick melee attacks vs. unaware NPCs. "sfw_allow_supplydrop" = "1" ( def. "0" ) game lua_server - Allows random supply-drops from killed NPCs. "sfw_allow_viewbob" = "1" game user lua_server - Enable/Disable viewbob effect. Although being most notably while sprinting, this "sfw_allow_viewsway" = "1" game user lua_server - Enable/Disable advanced sway effect. This is an experimental feature to rotate t "sfw_cw_allow_shelleject" = "1" game lua_server "sfw_cw_model" = "models/weapons/c_smg1.mdl" game lua_server "sfw_cw_model_fov" = "54" game lua_server "sfw_cw_pfire_delay" = "0.4" game user lua_server "sfw_cw_pfire_pcount" = "1" game lua_server "sfw_cw_pfire_tech" = "" game user lua_server "sfw_cw_sfire_delay" = "0.4" game user lua_server "sfw_cw_sfire_pcount" = "1" game lua_server "sfw_cw_sfire_tech" = "zoom" game user lua_server "sfw_cw_zoom_fov" = "0.000000" ( def. "" ) game user lua_server "sfw_damageamp" = "1.000000" ( def. "1" ) game lua_server - A multiplayer to the amount of damage dealt by the SciFi weapons. "sfw_debug_culltraces" = "0" game user lua_server - Traces from a weapon's world entity to any non-owning player to eventually preve "sfw_debug_culltraces_falloffangle" = "90" game user lua_server - At which angle to the viewer weapons should NOT be drawn, ragardless of positive "sfw_debug_culltraces_hboxscale" = "0.800000" ( def. "0.8" ) game user lua_server - Multiplier to the world model's hitbox for trace reference to prevent unintended "sfw_debug_force_itemhalo" = "0" game lua_server - Forces the rendering of item highlights on the screen. Those are usually exclusi "sfw_debug_forcenewhitmechanic" = "0" game lua_server - Projectiles will cause xplode events OnTrigger/OnTouch instead of or in addition "sfw_debug_legacydeathevent" = "0" game lua_server - Use the old projectile death event with Entity:Remove() instead of scheduling th "sfw_debug_obviousdropmessages" = "0" game lua_server "sfw_debug_preventautoequip" = "0" game lua_server - Disables automatic weapon pickup for development reasons. "sfw_debug_showaimassist" = "0" game lua_server - Visualize aim assist vectors, if applicable. Red = Player's aim vector, Blue = M "sfw_debug_showanimscaling" = "0" game lua_server - 1 = Show animation scaling. Usefull for adjusting animation speed values and che "sfw_debug_showdmgranges" = "0" game lua_server - 1 = Shows damage fields. 2 = Shows additional information in the up-right corner "sfw_debug_showemlinfo" = "0" game lua_server - 1 = Shows information about elemental infos created. 2 = Print the entire emlinf "sfw_fx_bloomscale" = "1" game lua_server "sfw_fx_bloomstyle" = "-1" game lua_server "sfw_fx_cinematicmuzzles" = "0" game user lua_server - Make muzzle flashes even flashier with this brand new cvar! But wait, there is m "sfw_fx_forceclientmuzzle" = "0" game user lua_server - Forces muzzle flash particles to be spawned and handled client-side only. Note: "sfw_fx_heat" = "1" ( def. "0" ) game lua_server "sfw_fx_individualsunbeams" = "1" game user lua_server - Enable individual sunbeam effects. This may cause issues with other post-process "sfw_fx_inspectblur" = "0" game user lua_server - Enables DOF effects for inspection screen. "sfw_fx_inspectblur_strength" = "4" game user lua_server - Blur intensity. "sfw_fx_lightemission" = "1" game lua_server - Allows physical projectiles to emit dynamic lights in mid-air. "sfw_fx_lightemission_force_legacy" = "0" game lua_server - Uses server-sided lighting entities for dynamic projectile light emission instea "sfw_fx_maxexpensive" = "8" game user lua_server - The global maximum of expensive dissolve particles, that can be created by eleme "sfw_fx_muzzlelights" = "2" game lua_server "sfw_fx_particles" = "1" game lua_server "sfw_fx_projexturelighting" = "0" game lua_server - Enables scifi-entities to use projected textures for lighting in addition to the "sfw_fx_projexturemodelshadows" = "1" ( def. "0" ) game user lua_server - Enables projected texures on sck-models. This may be very performance intensive, "sfw_fx_sprites" = "1" game lua_server "sfw_fx_suppressonzoom" = "0" game lua_server "sfw_kb_inspect" = "-1" game lua_server "sfw_meteor_ignoreallies" = "1" game lua_server - Targeting projectiles will ignore NPCs that are allied to the player. "sfw_precachemethod" = "0" game lua_server - EFFECTIVE FOR ALL WEAPONS! 0 = Load/cache models the first time they're first us "sfw_reset" game clientcmd_can_execute lua_server "sfw_rp_disownondrop" = "0" game lua_server - Remove player ownership when dropping a weapon. "sfw_rp_forceworlmodelsentitybound" = "0" game lua_server - Forces world models to be bound to the weapon entity, not the player owning them "sfw_sk_grinder_physdmgscale" = "2" game lua_server - Sets the grinder's damage scale. The convar input 1, 2, 3 is equal to the damage "sfw_sk_jotunn_uselegacydisplay" = "0" game lua_server - Use old holo-scope for Jotunn bow. "sfw_sk_maxacc" = "30" game lua_server - Sets the overall warmup level shared by all SciFiWeapons. The higher this value "sfw_sk_phasma_enableoverpower" = "0" game lua_server - It slices and dices and it never gets dull! "sfw_sk_pulsar_echosnd" = "1" game lua_server - Enables additional echo sounds. Disable this if the overall sound looses quality "sfw_sk_stinger_usemtar" = "1" game lua_server - Determins whether the stinger's secondary fire uses meteor targeting system to h "sfw_sk_trace_maxchilds" = "10" game lua_server - Caps how many projectiles can be spawned by the sfw_trace's secondary fire. "sfw_sk_vapor_enableoverpower" = "0" game lua_server - It's a helluva thing... "sfw_sk_vapor_entitydissolver" = "0" game lua_server - Enables the use of 'env_entity_dissolver' for sfw_vapor's altfire. This can and "sfw_sk_vortex_autokillthreshold" = "32" game lua_server - The maximum amount of entities that the vortex should be allowed to handle. Once "sfw_supplydrop_chance_items" = "15" game lua_server - Sets the server-wide drop chance for SciFi supplies. "sfw_supplydrop_chance_weapons" = "0.008000" ( def. "0.008" ) game lua_server - Sets the server-wide drop chance for SciFi weapons. "sfw_vindex_clear" game clientcmd_can_execute lua_server