Homeworld Remastered Collection

Homeworld Remastered Collection

[EN]FX:Galaxy v1.3.9 - Last Stand
lone_wolf  [developer] 24 Sep, 2015 @ 5:34am
FX:Galaxy 1.0.9 Fix5 Update
[Changelog]
 Added support for HWRM up to patch v1.30.
 All FXmod features restored.
 Collided the gameplay modes for the FXmod into two types: FX2.X Deathmatch (regular deathmatch rule) and Bentusi Defense (PvC) (the Survival mode, may be selected by default if you haven’t played FXMOD before, as the game engine will show gamemode list in alphabetical order). You can select the one you want to play under “Game Types” in the match settings.

In-Game Music Player
 In-Game Music Player functionality restored (hotkey: F1).
 Added 9 new tracks to the music player . These include tracks from the Strike Suit Zero OST (composed by Paul Ruskay) and others.
 New feature: You can now add your own music to the musicplayer and play it in-game.
See here for details: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/430491982/527274088398994007/

Eden
 The Eden mission is now playable again.
 Overhauled and revised the text script for the Eden campaign.
 Added the save/load option to the Eden campaign.

New Shader
 Implemented a new shader made by Unlimited_X.
Note: This new shader is not the same with the one showed in the “Images” and “Video” tab on our ModDB page. In fact these two versions of shader use some similar tech but have different parameters. The one on the ModDB page is designed to show metallic surfaces better, while the one in this release make “ceramic surfaces” of those old FX models, especially the Kadeshi Needleship show properly.

Maps
 The FXmod maps are now working again. They can be selected in addition to the regular HWRM maps.
 Updated the regular HWRM maps to their rebalanced versions as included in the Official Gearbox Balance Testing Mod.

Bugfixes
 The Progenitor Keeper will no longer auto-activate its energy shield when attacked (restored manual player control).
P.S. The auto-activate feature is designed for AI, and the bug was caused because the mod thought all players are AI.
 Saving a game no longer causes crashes.
 Loading the FXmod map “3p_eye of storm” no longer makes the game crash.
 Fixed a bug where setting a Kushan/Taiidan Attackbomber in Aggressive mode caused a game crash.
 Fixed a bug that after you building a Kad Nagual, finishing a match and begin another match without exiting and relaunching the game, the whole X system would stop working, making many features such as Drones stop working.
 Fixed a bug where Turanic heavy cruiser projectiles may pass through its target without colliding. (Thank @Krnt who pointed out the bug)
 Several other fixes.

Misc.
 Added proper localization for the Bentusi unit/research names & descriptions.
 Progenitor Balcora Gate now supports fleet colors.
 Rewrite some codes in a “more standard new format”, and fixed some bugs with Crates caused by GBX.
P.S. In the first few beta versions of FXG1.0.9fix5, we used some “ugly workaround” to force some scripts from FXG1.0.9fix4 and HWR v1.28 to work. In the recent versions, we are trying to move to the “new standard” in HWR v1.29/1.30 with those new scripts files shipped with HWR v1.30. However, we found that after we began using the new Crates codes, the Crates System just won’t work. After investigating we found it’s a bug(s) of the base HWR v1.29/1.30 (you can try start a game without FX MOD, and turn Crates on, you will find that the crates only grant your RUs or tech and never grant you a ship. See here for more details in the codes: http://forums.gearboxsoftware.com/t/some-bugs-about-crates/595234 ), and it really takes us some time to find solution to it.
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Showing 1-2 of 2 comments
TINEY 25 Feb, 2016 @ 3:00am 
Any news?
AngeloRno 28 Jul, 2016 @ 9:22pm 
so any news on the mod updates so we can actually play them
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Showing 1-2 of 2 comments
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