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But the bright nebula's not clearing the ship max after construction is breaking the game. If you built 3 nebula's, then upgrade them all, then lose all 3... you can never build more nebula's. You still count as your max :(
Do you mind if I continue to play/test/provide feedback in this manner? or is there a better way?
I noticed the change to capital ships destruction after upgrade to bright nebula. The change takes longer than it should and might lead to some confusion if upgraded mid-combat.
As a note of balance: I've been playing kadesh vs. cpu on hard, and I've been squashing them pretty hard. So far, Vagyr & Taiidan don't stand much of a chance against being rushed. The Turanic raiders have proved to be better early game than both.
My tactics: I start producing the swarmer faciltity, 3 resource collectors on the support ship, and 3 resource collectors on the nebula. Once complete, I upgrade to the anti-corvette swarmers, and produce 6 swarmers on the nebula, and 4 anti-corvette swarmers on the khar-toba.
Once the six swarmers are complete, I rush their starting position, and support it with the anti-corvettes just in case.
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Conclusion:
This combination will carry my starting rush through to the end of the game. It applies nearly perpetual punishment to any "hard" computer. Only the Turanic Raiders seem to use their carrier in a manner that prolonged the fight by splitting from the outpost.
Not sure what to do about this. Later in the game, it gets MUCH more balanced/harder as the kadesh, but the swarmers absolutely take early game superiority. I'll turn up the difficulty.
This tactis does not work against the progenitors.
After playing a few games on hard and expert against the Progenitors, I'm noticing that my swarmers are having a hard time against the progenitors swarming their corvettes. Even with the Assault Swarmers in masse, I'm losing my fighter screen faster than fighting against any other race so far.
Looking at your tooltips, Progenitors are supposed to have the weakest strike craft... but I'm really not seeing it. Those corvettes are amazing. Is this accidental, intended, or balance?
On the side note, I really love that the Progenitors play drastically different, focusing on different ships entirely for their fighting force. Well done :)
Yeah, I have just talked to him and he says Progenitors should be able to handle KAD's swarmers with its covettes and anti-fighters frigates. Anyway, they still can't rely on their SC to win the game. Those covettes and frigates can only help you get throug the early game until you get your capital ship to destroy your enemy.