Homeworld Remastered Collection

Homeworld Remastered Collection

[EN]FX:Galaxy v1.3.9 - Last Stand
lone_wolf  [developer] 2 Jun, 2015 @ 9:39am
FX:Galaxy 1.0.9 update
Main update:
- Several adjustments to fit the latest version 1.27.
- Race Kushan added (unbalanced yet).
- Add Kushan for Bentusi Defense(now available races are tai, kus, hgn, tur).

X System upgrade:
- Upgrade X System to V2.0.6
- Use "CustomCommand" instead of "DefenseField" to trigger the special abilities of hgn marine frigate, tur attack carrier, tai missile destroyer, kad fuel pod and bright nebula. Attention that the hotkey for a lot of unit abilities has been re-assigned

Music player upgrade:
- Upgrade in-game music player to version 1.01
- Restored the hot key(F1) of in-game music player.
- Fix the bug where manually selecting a track and putting it on repeat would result in the track only being played once and the game not playing BGM after that.

Balance adjustment:
- Energy Jam Frigate cannot effect custom commands, add the ability to close enemy gravity field instead.

Other update:
- HW:RM's researchships and their combination method have been used.
- kus/tai AI can use support frigate to repair their fleet
- Contents of all ships below have been replaced by the HWRM ones:
- Kpr_BalcoraGate
- Tai_ResearchStation
- Tur_ResourceCollector
- HOD format of all ships below have been updated:
- Tai_IonCannonFrigate
- Tai_Mothership
- The model of The Hand that Shapes has been re-textured.
- Add back some maps from FX:Commander
-Text script for the Eden mission has been proofread.
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Showing 1-15 of 25 comments
EmptySoul01 2 Jun, 2015 @ 4:46pm 
The research ships for Kushan and Taiidan have a limit for the modules.
Winter 3 Jun, 2015 @ 4:12am 
Yeah, at present you can only build the Junior Research SHip and two moduals for it and thats it, meaning that Kushan players are pretty much limited to fighters and light corvettes only
lone_wolf  [developer] 3 Jun, 2015 @ 5:06am 
@Winte @EmptySoul01 What's wrong with the research ships? I think they work well with no problem...
Winter 3 Jun, 2015 @ 5:26am 
The problem, is that there is a limit placed on research ships, which includes the moduals for them. Since the build tree for the Kushan and Taiidan are locked to what moduals are built, this means that you are stuck with only the basic research ship with the plasma bomb and corvette moduals, unable to build any others and thus the rest of the tech tree for these factions is totally locked off to you.
WildHeart|GENESIS|  [developer] 3 Jun, 2015 @ 5:44am 
I'm not seeing it personally. I can build a Junior res.ship and up to 5 modules on it just fine, and summon a Senior res.ship once the Frigate module is up to build the remainder of the modules (i.e. capital ships).

I think you overlooked that the Kushan have 2 research ships with 5 module slots each, junior/senior. The latter can be built once frig.module is up on the junior.

Winter 3 Jun, 2015 @ 6:17am 
No, when I ran the game last night, it was counting the moduals as reseach ships themselves
Winter 3 Jun, 2015 @ 6:28am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=454399824

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=454399847

I ran the game again and took these screenshots. You can see I only have the one research ship, with just two modules. There are no other reseach ships visible anywhere, but building that one research ship and two modules has taken up the entire limit for reseach ships.

Perhaps there was an error when the latest update was uploaded, but this is clearly not working as it should.
lone_wolf  [developer] 3 Jun, 2015 @ 7:08am 
@Winter I see that. It's a BUG only when you use huge unitcap. Try use normal unitcap and it should be right.
ViperXVII 3 Jun, 2015 @ 7:27am 
Phalanx Flak module for Pirates on recycling ship turns too slow - At least versus swarmers. It never even shoots since it turns about 1 radian a sec.

Assault swarmers cause lots of problems when docking with Command Pods, often bugging out the docking path and make it stuck.

Command Pods mode switch is often unresponsive after being activated (long cooldown maybe?) and will almost never unset from attack mode unless waiting for some time, clearing orders.

Nebula ship appears in the "Construction cycling list" even if it has not been built.

With settings on default, Kadeshi are able to build 16 capital ships, but due to individual ship caps, can only build 6.
Last edited by ViperXVII; 3 Jun, 2015 @ 7:29am
EmptySoul01 3 Jun, 2015 @ 6:42pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=454762418
how does the switch to anti- fighter to anti-ship work?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=454762331
cloak fighter does not have the cloak icon and cant go cloak.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=454762043
marine frigate have two icon for shield and boost.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=454761710
infiltrator frigate how i get class 3 cloak and use it?
lone_wolf  [developer] 3 Jun, 2015 @ 11:03pm 
@EmptySoul01 Most of your screenshots seem to have been deleted so I don't know which unit you are talking about.

Anyway, the Kushan cloak fighter is using something like Hiigaran's sensor distortion probe so that it doesn't need a cloak icon.
Marine frigate's shield should be cancelled and it's a BUG that the shield icon is still there.
It seems to be a typing error of VGR infiltrator frigate, it doesn't has the cloak ability now.
EmptySoul01 3 Jun, 2015 @ 11:07pm 
Originally posted by lone_wolf:
@EmptySoul01 Most of your screenshots seem to have been deleted so I don't know which unit you are talking about.

Anyway, the Kushan cloak fighter is using something like Hiigaran's sensor distortion probe so that it doesn't need a cloak icon.
Marine frigate's shield should be cancelled and it's a BUG that the shield icon is still there.
It seems to be a typing error of VGR infiltrator frigate, it doesn't has the cloak ability now.
Sorry ill try to fix the screenshots.
lone_wolf  [developer] 3 Jun, 2015 @ 11:46pm 
@EmptySoul01 I see that... Kushan missile destoryer will automatically use different weapons when it is firing at different enemies, just like Hiigaran torpedo frigate.
Djzzy 10 Jun, 2015 @ 8:25am 
Hey we are having access violation, after the latest HWR update.

Edit: it has been fixed
Last edited by Djzzy; 10 Jun, 2015 @ 8:32am
Sterl-GC 10 Jun, 2015 @ 8:05pm 
Hey, I've been playing as the Progenitors and I have noticed that the Keeper's drones do not do anything. Is this some sort of glitch or bug?
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