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1. Am I able to use other mods for animals? I assume they will not be "wild"?
2. Do the "wild" animals need purchase or are they available as deer are?
3. What do you mean "small and medium clusters"? I may have missed it but I want to know.. Is there a building that causes fruit trees to grow in a group or do they just randomly occur in clusters and you have to find them? Will they eventually go away to never return in that spot (say they all die of old age or i accidentally use them for firewood)?
Thank you! Hope to hear from you soon so I can try out this epic sounding mod!
1. Yes, animals from other mods are usable but they are not wild (they are just livestocks)
2. No purchase, they are similar to the deers
3. Several things here:
- When the game generate the map, it will define areas where the fruit trees can grow and other where it cannot. I've made it so that the areas where they can grow looks like clusters of small to medium size.
- There is no building that plant the wild fruit trees, they just live and reproduce by themselves. If I've done things right, the fruit trees should not disappear by themselves (their birth rate should allow them to survive) or on the contrary dominate the all map.
- If you cut all the fruit trees in an area (willingly or by mistake) then they should not come back.
Some other questions ? :)
Thank you so much, that was great. Now I know what I did wrong. I kept putting foresters so they kept taking up slots before they could replenish themselves. :(
No, the wild animals can't be transformed into livestocks.
The only mod that seems to influence this are of the game is Pick Me Up by Owlchemist. Would there be a conflict?
I never got this behavior before so there is probably a mod conflict involved there.
I'm not sure that the Pick Me Up mod is in cause though.
Is TreeOfLife on top of your mod list ?
What mods are you using ?
Please, try the TreeOfLife mod without any other mod activated to see if everything works as expected in this condition.
Unfortunatly, BW and ToL are two mods that modifies the starting conditions and therefore only one of them can be active for a given city (the one at the top of your mod list at the moment of the creation of the city).
However, don't loose hope, a part of the BW mod content will be included into the next ToL version :)
Thanks for the quick reply.
I tested a new game with just TreeOfLife and food pickup worked fine. When I reactivated other mods to test the problem seemed to have fixed itself :S Fingers crossed it stays that way.
TreeOfLife do not remove content from the basegame so the livestocks are still here and you also have the wild versions that can be hunted :)