Banished

Banished

Tree Of Life [Version 1]
So, this mod increases food production?
I want to make sure I understand. The descriptions of this mod and Busy Laborers lead me to believe that people will produce more food if I have this mod enabled than they would if the mod were disabled. Did I understand correctly? :)
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Showing 1-8 of 8 comments
Darkbibou  [developer] 18 Apr, 2015 @ 3:12pm 
These two mods (Busy Laborers is totally included into TreeOfLife by the way) allow you to order your citizens to collect food directly in the wild (ie. outside of the range of any gatherer).

So, if you order your unemployed laborers to collect wild food manually then yes you would be able to collect more food (laborers collect food, they don't produce it).

In addition, with ToL you get access to several new food types whose consumption should raise the happiness of your citizens.

Is it clearer ?
Last edited by Darkbibou; 18 Apr, 2015 @ 3:12pm
SeriouslyDave 18 Apr, 2015 @ 4:28pm 
Thanks for the fast reply! Yes, this helps. However, what about the case where people clear the land for a new building?
Darkbibou  [developer] 19 Apr, 2015 @ 2:45am 
As stated in the full description of the Busy Laborers mod, any type of wild food located on a construction site will be colleted instead of destructed :)
SeriouslyDave 21 Apr, 2015 @ 7:36am 
So, the answer to my original question is 'yes' :) thank you! :)
Darkbibou  [developer] 21 Apr, 2015 @ 11:19am 
Originally posted by SeriouslyDave:
So, the answer to my original question is 'yes' :) thank you! :)

You are welcome :)
Dark Thoughts 15 Jul, 2015 @ 6:37pm 
How balanced is this?
Like on a food per villager ratio compared to orchards and pastures. I think the mod sounds very nice and immersive but I don't want to break the games fine balance.

Because this sounds especially useful in the early game and with mods who alter the villager aging (=slowing it=less growth) when you simply don't have enough people for every little job.
Darkbibou  [developer] 19 Jul, 2015 @ 7:33am 
I will let the other users anwser you cause I haven't done any comparison myself ^^
func_door 13 Oct, 2015 @ 7:42pm 
Originally posted by HaTeMe:
How balanced is this?
Like on a food per villager ratio compared to orchards and pastures. I think the mod sounds very nice and immersive but I don't want to break the games fine balance.

Because this sounds especially useful in the early game and with mods who alter the villager aging (=slowing it=less growth) when you simply don't have enough people for every little job.
this mod is neat but it definitely makes the game much easier, you don't need to worry about food for a large population if you have a couple hunting+gathering pairs.
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