Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So, if you order your unemployed laborers to collect wild food manually then yes you would be able to collect more food (laborers collect food, they don't produce it).
In addition, with ToL you get access to several new food types whose consumption should raise the happiness of your citizens.
Is it clearer ?
You are welcome :)
Like on a food per villager ratio compared to orchards and pastures. I think the mod sounds very nice and immersive but I don't want to break the games fine balance.
Because this sounds especially useful in the early game and with mods who alter the villager aging (=slowing it=less growth) when you simply don't have enough people for every little job.