Torchlight II

Torchlight II

Ultimate Boss Compilation (v.78)
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Empress Fordola  [개발자] 2016년 5월 31일 오후 11시 27분
Random thoughts on already updated Versions
----- update log -------

make sure to be over lv 60 with good equipment unless you want to die

I dont know how this goes with a group, so i hope for some trying there.

Tested with a lv 60 vanilla class with normal to weak equipment (died often due to lack of potions)

sorry for it to be a command-placement monster, but i dont know where to place such a monster to not kill people on walk-through.

i got scared enough when i placed it in the starting area once and it killed me with 35x the hp i got lolol

THIS IS MY FIRST TL2 MOD! so im sorry if i made mistakes here

------------Version8-------
Changes: Tweaked a little on how often it uses a certain spell.

------------Version9--------
Changes: Test Purpose: added a Map where Ultima is on.
also added an item for teleport as a rare drop, rarer than the usual scroll drops. *needs testing*
--------------------------------------------------------
Map doesnt work yet! the boss doesnt spawn in it
Use the command to fight the boss (monster ultima)

----News----
Item DOES drop (dropped for me from random urns)
but the boss does not spawn on the map so i need to figure that out somehow

--------------Version10----------
Changes: changed a little thing on the map and hope for the boss to spawn in it now.

--------------Version11---------
Changes: Boss DOES spawn in the map, also decreased how many extra mobs spawn in the map.

I think this mod is finished unless someone has a good idea for a possible change.

--------------Version14--------- OMEGA UPDATE
Changed this mod into a compilation of Ultima and Omega mods, will soon contain more bosses

------------Version15--------
noticed there is was a change to a monster which didnt get added by the mod
removed the change, hopefully this fixes the multiplayer issue

----------Version17--------
fixed the issue of Omega's Scroll not dropping

--------Version18-------
Adding another new Boss, testing it, will add a Boss-fight Tower later which will include all the bosses, room after room

--------Version19---------
Decreased Cannon's size... and set its level

--------Version20----------
had a big work-around on the Cannon's Head

-----Version21--------
Altered Cannon's Stats.

---------Version22-------
Added Mr. Tentacle and Ruby
not sure if i did things right on ruby's skills, it sure isnt easy to do

--------Version23--------
Altered Ruby's stats, a certain skill does not work, will have to figure out whats wrong with it

-------Version26-------
Changed a few file paths and removed a file which i mistakenly edited.
would need to try out if this fixed the synergies-multiplayer issue...

------Version29------
Adding Ozma - Testing Skills, making a new Skill just for that Boss to use.

-------Version36------
Finished Ozma (needs more testing) - added First Class Soldier (different kind of fight)

-------Version39------
realized i failed the First Class Soldier, will just go on with actual bosses now

------Version43-----
Added Sandworm and fixed every Bosses HP

-----Version46-----
Changed Ultima's and Omega's Textures, took a long time to decide on how they should look

------up to V75-------
Added 4 Espers (Shiva, Ifrit, Ramuh, Titan)
Fixed Ruby Weapon's skills
Added Gi Nattak
Added Sample:H0512
Added Bahamut

so for now im wondering, when i build the tower, if the 4 espers really should be in 1 fight together... or if it would be too hard
i need a lot of testing for this

-----V77-------
Fixed a bug where it teleported the player to omega/ultima map when trying to identify items
Empress Fordola 님이 마지막으로 수정; 2016년 9월 27일 오후 5시 13분