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**DPS – Damage per Shot**
**CD – Cooldown between two shots (Rate of Fire)**
6.1 Hiigaran
Interceptor
- DPS: 15 → 30
Flak Frigate
- Speed: 190 → 220
Torpedo Frigate
- Speed: 195 → 220
- Torpedo Range: 4500 → 4000 (Main)
- Torpedo Range: 4500 → 3000 (Cluster)
Ion Cannon Frigate
- Speed: 180 → 200
Marine Frigate
- Speed: 230 → 240
Defense Field Frigate
- Speed: 195 → 220
Light Cruiser
- Unit cap set to 1.
- Comes with pre-installed Sweeper Cannon Array (Anti-Frigate); can be swapped out for Annihilator Cannon Array (Anti-Capital Ship) later.
- Weapon Range: 8000 → 6000
- DPS (Sweeper Cannon Array): 300 → 500
Build Cost (Annihilator Cannon Array): 500RUs → 1000RUs
- Annihilator Cannon Array Speed Multiplier: 60% → 40%
Battlecruiser
- Unit cap set to 2.
6.2 Vaygr
Assault Craft
- Bullet Travel Speed: 1200 → 2200
- Weapon Range: 1200 → 1600
- DPS: 15 → 30
- Damage vs. Resourcing Units: 80% → 100%
Bomber
- DPS: 110 → 130 (Regular Bombs)
Lance Fighter
- HP: 120 → 160
- Weapon Range: 1400 → 1800
- Fire Angle: 15° → 20°
Missile Corvette
- DPS: 90 → 60
- CD: 7.3s → 4s
- Missile Lifespan (amount of time they will chase targets for): 6s → 20s
- Damage vs. Fighters: 25% → 40%
- Damage vs. Corvettes: 80% → 100%
- Damage vs. Platforms: 190% → 150%
Assault Frigate
- Speed: 195 → 220
- DPS: 95 → 60
- CD: 2.5s → 1s (Turrets)
- Accuracy vs. Corvettes: 30% → 100%
- Damage vs. Corvettes: 100% → 30%
Heavy Missile Frigate
- Speed: 180 → 200
- DPS: 3200 → 1400
- CD: 16s → 8s
- Weapon Range: 3000 → 4000
Artillery (Spear) Frigate
- Speed: 195 → 220
- Weapon Range: 6000 → 5000
Infiltrator Frigate
- Speed: 230 → 240
EW Frigate
- Speed: 195 → 220
Carrier
- Unit cap set to 4 Destroyer
HP: 80000 → 85000
Cluster Missile Platform
- DPS: 300 → 150
- Weapon Range: 4500 → 3000 Heavy Missiles (weapon)
- Max. travel speed: 220 → 660
- Acceleration/Break Time: 2s → 6s
6.3 Kadeshi
Swarmer
- DPS: 25/30 → 40/60
Lance Swarmer
- DPS: 120 → 100 (basic weapon)
Adv. Swarmer
- DPS: 30 → 15
- Accuracy vs. Corvettes: 50% → 100%
- Accuracy + Damage vs. Light Armor (without Support Pod): 100%→50% - Accuracy + Damage vs. Light Armor (with Support Pod): 100%.
Adv. Assault Swarmer
- DPS: 1200 → 780 (basic weapon)
- CD: 10s → 6s (adv. weapon)
Support Pod
- Weapon Enhancement ability: Passive → Active (toggle)
- Ability effect range: 10000 → 4000
- HP: 24000 → 16000
- Speed: 150 → 220
- CD: 4s → 1s (Micro-laser)
- Build Cost: 1250RUs → 650RUs
- Build Time: 66s → 33s
Multi-Beam Frigate
- Speed: 168 → 200
- Weapon Range: 3000 → 4000
Armed Infiltrate Pod
- Speed: 220 → 240
Defense Gun
- Movement rule changed from unlimited → One-shot movement
- Movement Speed: 30 → 125
- CD: 2.5s → 1s
- DPS: 150 → 50
- Accuracy vs. Fighters & Corvettes: 50% → 100%
- Build Cost: 750RUs → 500RUs
- Build Time: 45s → 30s
Nebula
- Docking Slots: 90 → 120 Bright Nebula
Docking Slots: 90 → 60
Fuel Pod
- HP: 7000 → 16000
- Build Cost: 500RUs → 800RUs
- Build Time: 33s → 55s
[Module] MotherShip Lv1
- Build Cost: 2000RUs → 1250RUs
- Build Time: 120s → 80s
[Module] MotherShip Lv2
- Build Cost: 1250RUs → 1200RUs
- Build Time: 80s → 60s
[Module] Energy Cannon (Super Poly. Cannon)
- Build Cost: 2000RUs → 2500RUs
- Build Time: 75s → 90s
6.4 Progenitors Partner
- DPS: 40 → 80
Guard
- Weapon Type: Single-Target → AoE (splash damage)
- Weapon Range: 5500 → 2200
- Speed: 145 → 220
Welder
- Speed: 260 → 240
Demolisher
- Weapon Range: 2500 → 4000
- Speed: 190 → 200
Arbitrator
- Speed: 230 → 220
Keeper
- Weapon Range: 2500 → 5000 (Phased Ion Cannon)
- Weapon Range: 1200 → 3000 (Pulsar PDS)
- PDS Accuracy vs. Corvettes: 16% → 25%
- Drones Attacking Range: 2500 → 3000
6.5 Taiidan
Interceptor
- DPS: 20 → 40
Assault Frigate
- Speed: 195 → 220
Support Frigate
- Speed: 250 → 240
Ion Cannon Frigate
- Speed: 180 → 200
- Weapon Range: 5000 → 4000
Defense Field Frigate
Speed: 195 → 220
Destroyer
- Build Cost: 1850RUs → 1000RUs
- Build Time: 85s → 60s
- Weapon Range: 3500/4000 → 5000
Missile Destroyer
- Build Cost: 2050RUs → 1450RUs
- Build Time: 96s → 70s
Heavy Cruiser
- Build Cost: 3700RUs → 2000RUs
- Build Time: 180s → 90s
- Weapon Range: 4000/4750 → 6000
6.6 Turanic Raiders Fighter
- DPS: 30 → 60
Azrael Attacker
- Unit cap set to 6
- The torpedo is now target-able and can be intercepted before impact
Minelayer Corvette
- Sensor Range: 3500 → 5000
Vulcan Frigate
- Speed: 200 → 220
Ion Array Frigate
- Speed: 150 → 220
- Weapon Range: 5500 → 4000
Siege Drill Frigate
- Speed: 250 → 220
Energy Jam Frigate
- Speed: 181 → 220
Attack Carrier
- Hyperspace Module Range Effect (allows nearby allied ships to HS jump): 0 → 3500
HeavyGun Cruiser
- Weapon Enhancement Module Build Cost: 500RUs → 1000RUs
- Weapon Enhancement Module Build Time: 45s → 60s
- [Module] Combat Readiness - Build Cost: 2000RUs → 1500RUs
- Combat Readiness Module Build Time: 120s → 80s
6.7 Kushan
Interceptor
- DPS: 20 → 40
Command Corvette
- Ability has changed from improving nearby friendly units’ accuracy to improving nearly friendly KUS corvettes' weapon systems.
Heavy Corvette
Damage vs. Capital Ships (without Command Corvette): 100% → 50%
Multi-Gun Corvette
- Damage vs. Corvettes: 100% → 50%
- Accuracy vs. Fighters (without Command Corvette): 0.9 → 0.5
- Accuracy vs. Fighters (with Command Corvette): 0.9 → 1.0
Assault Frigate
- Speed: 195 → 220
Ion Cannon Frigate
- Speed: 180 → 200
- Weapon Range: 5000 → 4000
Carrier
- Unit cap set to 4
Destroyer
- HP: 55000 → 65000
- Weapon Range: 3500/4000 → 5000
Torpedo Destroyer
- HP: 52000 → 60000
- Weapon Range: 6000 → 3000/5000
Heavy Cruiser
- HP: 120000 → 140000
- DPS: 350 → 800
- Weapon Range: 4000/4750 → 6000
Junior Research Ship
Corvette Module
- Build Time: 65s → 35s
Heavy Corvette Module
- Build Cost: 250RUs → 1000RUs
- Build Time: 33s → 30s
Unit prerequisites
Flak Frigate
- Frigate Facility → Frigate Facility + Research Module
Torpedo Frigate (anti-frigate torpedo)
- Automatically enabled if an Adv. Research module is present anywhere in the fleet.
Ion Cannon Frigate
- Frigate Facility + Advanced Research Module → Frigate Facility + Research Module Destroyer
- Capital or Super Capital Ship Facility (on the ship) → Capital or Super Capital Ship Facility (in the fleet)
Light Cruiser
- Capital or Super Capital Ship Facility (on the ship) → Capital or Super Capital Ship
Facility (in the fleet) + Adv. Research Module (in the fleet)
Battlecruiser
- Super Capital Ship Facility (on the construction vessel) → Capital or Super Capital
Ship Facility (anywhere in the fleet)
Mobile Refinery
- Advanced Research Module → Frigate Facility
Facility & Module prerequisites
Research Module
- None → Fighter Facility
Adv. Research Module
- Frigate Facility → Frigate Facility + Research Module
Frigate Facility
- Fighter Facility & Research Module → Corvette Facility
Hyperspace module
- Frigate Facility → Research Module
Gravity Well Generator
- Capital Ship Facility → Hyperspace Module
Anti-Cloaking Sensors
- Capital Ship Facility → Adv. Research Module
Light Cruiser - Annihilator Cannon Array
- Super Capital Ship Facility
7.2 Kadeshi
Module Changes Removed:
- Frigate Facility (consolidated into Mothership Lv1 Module)
- Antimatter Missile Module, Cluster Ion Gun Module (replaced by Adv.Swarmer
Facility)
- Plasma Bomb Module (consolidated into Swarmer Facility) Added:
- Adv.Swarmer Facility (replaces Antimatter Missile Module, Cluster Ion Gun Module)
- Hyperspace Module
- Super Swarmer Module
- Permanent Cloak Generator Module
Unit prerequisites
Assault Swarmer
- Plasma Bomb Module → Swarmer Facility
Advanced Swarmer
- Cluster Ion Gun Module → Adv.Swarmer Facility
Adv. Assault Swarmer
- Antimatter Missile Module → Adv. Swarmer Facility
- Antimatter missiles are automatically used if this unit is near an active Support Pod Armed Infiltrator Pod
- Frigate Facility + Mothership Lv1 → Mothership Lv2
Nagual
- MotherShip Lv1 → Super Swarmer Module
Khar-Toba
- None → Mothership Lvl.1
Nebula
- Mothership Lv1 → Hyperspace Module
Bright Nebula
- Energy Cannon Module → Mothership Lv2 + Hyperspace Module
Defense Gun
- Support Pod → Auxiliary Control Center
Fuel Pod
- Auxiliary Control Center → Mothership Lvl.1
Facility & Module prerequisites
Mothership Lv1
Frigate Facility → Adv.Swarmer Facility
Multi-Beam Module
- Frigate Facility + Mothership Lv1 → MotherShip Lv1
Auxiliary Control Center
- Swarmer Facility + MotherShip Lv1 → Swarmer Facility
Liquid Metal Module
- MotherShip Lv1 → Adv.Swarmer Facility
Antimatter Missile Module
- Multi-Beam Module + MotherShip Lv2 → Adv.Swarmer Facility
Energy Cannon Module
- Mothership Lv2 → Mothership Lv2 + Nebula (more than 1) or Bright Nebula
Research prerequisites
• Adv. Swarmer Damage Lvl 1 prerequisites: Liquid Metal Module→Adv.Swarmer
Facility
• Adv. Swarmer Damage Lvl 2 prerequisites: Liquid Metal Module and MotherShip Lvl.1→Adv.Swarmer Facility and MotherShip Lvl.1
• Adv. Swarmer Damage Lvl 3 prerequisites: Liquid Metal Module and MotherShip
Lvl.2→Adv.Swarmer Facility and MotherShip Lvl.2
• Strike Craft Armor Lvl 1 prerequisites: Liquid Metal Module→Adv.Swarmer Facility
• Strike Craft Armor Lvl 2 prerequisites: Liquid Metal Module and Mothership Lvl 1→Adv.Swarmer Facility and Mothership Lvl 1
• Strike Craft Armor Lvl 3 prerequisites: Liquid Metal Module and Mothership Lvl
2→Adv.Swarmer Facility and Mothership Lvl 2
• Frigate & Capital Ship Damage Lvl 1 prerequisites: Frigate Facility→Mothership Lvl 1
• Frigate & Capital Ship Damage Lvl 2 prerequisites: Frigate Facility and MotherShip
Lvl.1→Multi-Beam Module and MotherShip Lvl.1
• Frigate & Capital Ship Damage Lvl 3 prerequisites: Frigate Facility and MotherShip
Lvl.2→Multi-Beam Module and MotherShip Lvl.2
• Frigate & Capital Ship Health Lvl 1 prerequisites: Frigate Facility→Mothership Lvl 1
• Frigate & Capital Ship Health Lvl 2 prerequisites: Frigate Facility and MotherShip Lvl.1→MotherShip Lvl.2
• Frigate & Capital Ship Health Lvl 3 prerequisites: Frigate Facility and MotherShip
Lvl.2→MotherShip Lvl.2
7.3 Kushan
Unit prerequisites
- Heavy Cruiser: Heavy Turret Module + Ion Cannon Module → Heavy Turret Module
Facility & Module prerequisites
- Heavy Turret Module: Capital Ship Module → Capital Ship Module + Ion Cannon Module
FX:G v1.35a
Public Beta