The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Protest sign:No paying for mods
DickChap 25 Apr, 2015 @ 2:51pm
I dont mod for skyrim but you should get paid for them
If you put so much effort into a mod to the point its almost like an extension of a game or put alot of effort into it I think you should be paid for it. Its almost like putting alot of effort into something and getting an reward for it that can be used to help you to expand the mod and work on it even more since your getting something out of it. Trust me I can probably make a whole list of mods on Skyrim that probably deserve to cost like 5$ to 10$. And its not like your being forced to buy mods if you dont want it then you dont have to buy it, and if you do buy it and you dont like it or it conflicts with other mods then ( if the mod creator allows it ) then you can get your money back within 24 hours. Now i know Vavle and Bathesda takes 75% of the cut which I agree is ♥♥♥♥♥♥♥♥ but believe me it helps the mod creators to not just Valve and Bathesda ( They get some of it to probably )

I ALSO THINK BATHESDA GETS 50% AND VALVE GETS 25% LEAVING THE MOD CREATOR 25%, I DOUBT VALVE WILL BE THAT CASH GRABBY OR IT WILL LEAVE PAYING FOR YOUR MOD POINTLESS SINCE YOU GET NOTHING.
Last edited by DickChap; 25 Apr, 2015 @ 3:09pm
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Showing 1-15 of 58 comments
DickChap 25 Apr, 2015 @ 2:59pm 
This was meant to help mods not just make money for Valve (trust me)
fruntfall 25 Apr, 2015 @ 3:01pm 
I was fine with paying for mods. If creators really respect their fans or the community they would make their mods free. But people calling it downright disgusting just don't see the point behind it. Its to help the mod creators get a little extra on the side for how long they spend and if you think the mod was great well there's a pay what you want price tag so if its deserving of your cold hard cash go right ahead and give them maybe 5 bucks. If its just some stupid armor you could have found on a site like Mediafire just give them a dollar. But don't go out of your way to say what valve is doing is horrible because it really isn't.
DickChap 25 Apr, 2015 @ 3:02pm 
I comepletly agree with you. If its just a sword dont make people pay 3$ for it
Brotherman Phil 25 Apr, 2015 @ 3:04pm 
Originally posted by Jim655:
This was meant to help mods not just make money for Valve (trust me)

You're right! A whopping 25% of the proceeds go to the mod authors, provided they earn a certain amount of money from said mods first (what is it, like 100 bucks? maybe more?). This is absolutely for the benefit of the consumer and in no way valve pushing the limits on how they can siphon money out of every nook and cranny of the gaming industry

God, I can't wait for GOG Galaxy
DickChap 25 Apr, 2015 @ 3:07pm 
Originally posted by Soraka, Queen of the Bananas:
Originally posted by Jim655:
This was meant to help mods not just make money for Valve (trust me)

You're right! A whopping 25% of the proceeds go to the mod authors, provided they earn a certain amount of money from said mods first (what is it, like 100 bucks? maybe more?). This is absolutely for the benefit of the consumer and in no way valve pushing the limits on how they can siphon money out of every nook and cranny of the gaming industry

God, I can't wait for GOG Galaxy

I doubt Valve would allow such a mod for 100$. They do monitor the mods, and you probably have to get permission from Valve to make people pay for their mods. Also I think Bathesda takes a large cut from this since its mods on their game so yea.
OHLONGJOHNSON 25 Apr, 2015 @ 3:10pm 
But the principle of a mod is just that, to be a mod. It's to share content you've made with the community not to make a profit. People who make the mods just need to realize they're doing it to be part of the community. The creator of Falskaar, a mod that adds 30 hours of gameplay, is keeping his mod free. Besides people not wanting to pay for mods there are so many problems that will come with this and many sources proving these things. Things like: someone charging for a terrible mod that doesn't reveal in the screenshots, mods not being compatible with eachother, and stealing other's content to post it and make money.
OHLONGJOHNSON 25 Apr, 2015 @ 3:11pm 
Originally posted by Jim655:
Originally posted by Soraka, Queen of the Bananas:

You're right! A whopping 25% of the proceeds go to the mod authors, provided they earn a certain amount of money from said mods first (what is it, like 100 bucks? maybe more?). This is absolutely for the benefit of the consumer and in no way valve pushing the limits on how they can siphon money out of every nook and cranny of the gaming industry

God, I can't wait for GOG Galaxy

I doubt Valve would allow such a mod for 100$. They do monitor the mods, and you probably have to get permission from Valve to make people pay for their mods. Also I think Bathesda takes a large cut from this since its mods on their game so yea.

No, you have to make $100 off of people buying your mod before you can even get anything from it. So if your mod is $2 then 50 people need to buy it before they even give you money for it.
DickChap 25 Apr, 2015 @ 3:15pm 
Originally posted by Birch Please:
But the principle of a mod is just that, to be a mod. It's to share content you've made with the community not to make a profit. People who make the mods just need to realize they're doing it to be part of the community. The creator of Falskaar, a mod that adds 30 hours of gameplay, is keeping his mod free. Besides people not wanting to pay for mods there are so many problems that will come with this and many sources proving these things. Things like: someone charging for a terrible mod that doesn't reveal in the screenshots, mods not being compatible with eachother, and stealing other's content to post it and make money.

Well if I put that much effort into something like Falskaar I would want to be paid, mainly because of how much effort I would put into it. But I agree with the your modding for he community not just to get paid and paying for a terrible mod, but if its a terrible mod and you bought it and you hate it or its broken and if the mod creator has a "You get paid back in under 24 hours no questions asked" and if not then its on you for buying a ♥♥♥♥♥♥ mod, dont just blame Valve, and if its a scam then Valve would take it down obviously
Last edited by DickChap; 25 Apr, 2015 @ 3:19pm
KiLR Leo 25 Apr, 2015 @ 3:22pm 
I couldn't have agreed to this any more. However, I wish mod creators got more than 25%. Its so unfair, thats my only prob.
XEN0KID 25 Apr, 2015 @ 3:22pm 
What the ♥♥♥♥ do you thing donations are for. If i really feel that a mod deserves my money, i will donate if possible. But just take a look at the mods that are waiting to become approved for paid, theres one going for ♥♥♥♥♥♥♥ £60. Do you really think that that is acceptable or worthy of it's price. As stated: Modders can charge whatever they like for their stuff, no matter how good it is.
DickChap 25 Apr, 2015 @ 3:26pm 
Originally posted by Kaiser:
I couldn't have agreed to this any more. However, I wish mod creators got more than 25%. Its so unfair, thats my only prob.
I agree but I think Bathesda has something to do with that
DickChap 25 Apr, 2015 @ 3:29pm 
Originally posted by XEN0KID:
What the ♥♥♥♥ do you thing donations are for. If i really feel that a mod deserves my money, i will donate if possible. But just take a look at the mods that are waiting to become approved for paid, theres one going for ♥♥♥♥♥♥♥ £60. Do you really think that that is acceptable or worthy of it's price. As stated: Modders can charge whatever they like for their stuff, no matter how good it is.
If its not worthy of its price then dont buy it, If you dont like the mod or think its not worth it then dont buy it.
corndag 25 Apr, 2015 @ 3:37pm 
Nobody's forcing people to buy mods, but at the same time, nobody's forcing people to make mods, either. If they want to make mods, they do it for fun in their own time and they're all perfectly aware that nobody is obligated to give them money for it. If you feel that a mod is good enough to pay for, there are other ways to do so than to use a platform that only gives the maker a small portion of the money. This is probably the worst way to go about it.
DickChap 25 Apr, 2015 @ 3:42pm 
Originally posted by rekoon:
Nobody's forcing people to buy mods, but at the same time, nobody's forcing people to make mods, either. If they want to make mods, they do it for fun in their own time and they're all perfectly aware that nobody is obligated to give them money for it. If you feel that a mod is good enough to pay for, there are other ways to do so than to use a platform that only gives the maker a small portion of the money. This is probably the worst way to go about it.
Yea probably is but I just want people to know that its for supporting the mod creator and not bringing in piles of cash for Valve
Brotherman Phil 25 Apr, 2015 @ 3:46pm 
Originally posted by Birch Please:
Originally posted by Jim655:

I doubt Valve would allow such a mod for 100$. They do monitor the mods, and you probably have to get permission from Valve to make people pay for their mods. Also I think Bathesda takes a large cut from this since its mods on their game so yea.

No, you have to make $100 off of people buying your mod before you can even get anything from it. So if your mod is $2 then 50 people need to buy it before they even give you money for it.

Even worse than that. If a mod costs $2, the mod author gets .50 per purchase. In order for a mod author to receive ANY money from that, 200 people would have to download it.



Originally posted by Jim655:
Originally posted by Birch Please:
But the principle of a mod is just that, to be a mod. It's to share content you've made with the community not to make a profit. People who make the mods just need to realize they're doing it to be part of the community. The creator of Falskaar, a mod that adds 30 hours of gameplay, is keeping his mod free. Besides people not wanting to pay for mods there are so many problems that will come with this and many sources proving these things. Things like: someone charging for a terrible mod that doesn't reveal in the screenshots, mods not being compatible with eachother, and stealing other's content to post it and make money.

Well if I put that much effort into something like Falskaar I would want to be paid, mainly because of how much effort I would put into it. But I agree with the your modding for he community not just to get paid and paying for a terrible mod, but if its a terrible mod and you bought it and you hate it or its broken and if the mod creator has a "You get paid back in under 24 hours no questions asked" and if not then its on you for buying a ♥♥♥♥♥♥ mod, dont just blame Valve, and if its a scam then Valve would take it down obviously

This isn't about mods like Falskaar, or Project Nevada, Project Brasil, Beyond Boulder Dome, the Someguy Series, whatever (I don't really use Skyrim mods, so most of my examples will be New Vegas). Yes, there are mods out there worthy of being official content, but again, they aren't the concern. The concern lies with mods that add little to the game, are broken beyond belief, etc. It doesn't take near the effort to create a mod as it does a full-sized game, given that the engine and much of the assets are already there. Mods like Falskaar are outnumbered by mods like Fade That Faction Armor a hundred bazillion to one (not saying Fade That Faction Armor is a bad mod by any stretch, but rather that it is not of the same tier as Falskaar), so using a handful of grand-scale, high quality mods to justify charging for minimal QoL improvements is silly.

A 24 hour refund period is bogus, too. Sometimes, it takes more than 24 hours for a mod to bust. It could be weeks, months even, before the mod busts and becomes unusable. The best example I can think of, albiet not likely to happen with Skyrim, is a patch being released for the game that requires whatever mod to be updated in order to work, or maybe a new version of one mod makes another mod completely incompatible for one reason or another. There are literally ZERO systems in place to ensure mod authors actually update their mods for compatibility. If this happens after the 24h grace period, you're just SOL.

On that note, mods are not officially sanctioned content, and thus there is no guaruntee that multiple mods will work together. I shouldn't have to explain why a storefront that can't even ensure that the products you purchase function should be opposed.

Back to the whole Falskaar thing, again, this isn't about high-quality expansions like that or the Someguy Series. Many people, myself included, will install hundreds of mods to improve Quality of Life in the game. If each of those mods is even a dollar apiece, that will add up quickly. Rather than a game being infinitely customizable, it will be capped by how much you're willing to spend, which, like others say, ruins the spirit of modding to begin with.

Think of it this way, do you often buy games under the premise you will be able to buy potentially hundreds of DLC packs?
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