Space Engineers

Space Engineers

Radar
TardisITguy 29 May, 2016 @ 1:08pm
Possible Bug
Had an issue, and posted to Keen, but it only seemed to happen with your mod. Sooo thought you should know.


2016-05-29 16:02:32.219 - Thread: 1 -> Exception occured: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.Sink_RequiredInputChanged(MyDefinitionId changedResourceTypeId, MyResourceSinkComponent changedSink, Single oldRequirement, Single newRequirement)
at Sandbox.Game.EntityComponents.MyResourceSinkComponent.SetRequiredInputByType(MyDefinitionId resourceTypeId, Single newRequiredInput)
at Sandbox.Game.EntityComponents.MyResourceSinkComponent.Update()
at Sandbox.Game.Entities.Cube.MyBeacon.OnBroadcastRadiusChanged()
at Sandbox.Game.Entities.Cube.MyRadioBroadcaster.set_BroadcastRadius(Single value)
at System.Action`1.Invoke(T obj)
at VRage.SyncBase.RaiseValueChanged()
at VRage.Sync`1.SetValue(T& newValue, Boolean validate)
at Sandbox.Game.Entities.Cube.MyBeacon.<CreateTerminalControls>b__9(MyBeacon x, Single v)
at Sandbox.Game.Screens.Terminal.Controls.MyTerminalValueControl`2.SetValue(TBlock block, TValue value)
at Sandbox.Game.Gui.MyTerminalControlSlider`1.SetValue(Single value)
at Sandbox.Game.Gui.MyTerminalControlSlider`1.OnValueChange(MyGuiControlSlider slider)
at Sandbox.Graphics.GUI.MyGuiControlSlider.set_Value(Single value)
at Sandbox.Graphics.GUI.MyGuiControlSlider.HandleInput()
at Sandbox.Graphics.GUI.MyGuiControlBase.HandleInputElements()
at Sandbox.Graphics.GUI.MyGuiControlBlockProperty.HandleInput()
at Sandbox.Graphics.GUI.MyGuiControlParent.HandleInput()
at Sandbox.Graphics.GUI.MyGuiControlList.HandleInput()
at Sandbox.Graphics.GUI.MyGuiControlBase.HandleInputElements()
at Sandbox.Graphics.GUI.MyGuiControlParent.HandleInput()
at Sandbox.Graphics.GUI.MyGuiControlParent.HandleInput()
at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleControlsInput(Boolean receivedFocusInThisUpdate)
at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate)
at Sandbox.Graphics.GUI.MyScreenManager.HandleInput()
at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput()
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2016-05-29 16:02:32.222 - Thread: 1 -> Hiding window
2016-05-29 16:02:32.223 - Thread: 1 -> Network readers disposed
2016-05-29 16:02:32.538 - Thread: 1 -> Hiding window done
2016-05-29 16:02:32.538 - Thread: 1 -> Showing message
2016-05-29 16:02:32.645 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
2016-05-29 16:02:32.645 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
2016-05-29 16:02:32.645 - Thread: 1 -> ERROR: branch name cannot be resolved, services=


Hope this helps.
Last edited by TardisITguy; 29 May, 2016 @ 1:08pm