Space Engineers

Space Engineers

Radar
382 Comments
OGatoAJato 18 May @ 11:12pm 
I'm not the original creator of the Radar mod but i have made a updated functional version working in 2025 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3180649176
TotalAbyss 27 Dec, 2021 @ 8:41pm 
damn, i was hoping this was still updated
patrikcath 29 Jan, 2021 @ 7:57am 
Guys, this mod was last updated in 2016. It's discontinued by now and not working.
Vid 24 Jan, 2021 @ 8:29pm 
January 24th, 2021. Tried to fire up the radar mod, but no dice. The block draws power and radiates, making for a 50km beacon, but no "scans" or "LCD display output" that I can discern. Shame.
Ozi 16 Jan, 2021 @ 4:39am 
@Akira: i havent succeeded in this neither. Would be great if a helpful guide would be part of this.
Akira Warheart 17 Nov, 2020 @ 5:22am 
Could some one please explain to me how to get the GPS to come up on an LCD.
I been trying for hours but not sure where I should put the command lines in that has been talked about in description. Dose it go in custom data or the name block and must is go in the LCD or the Radar.

Say my radar name is "MyRadar" and the LCD is call "Screen" what do i do?
General Fuct 29 May, 2020 @ 10:22pm 
Doesn't work. May 2020.
Tinozaure 27 Apr, 2020 @ 2:08pm 
Is it working as of now ?
hawlk2004 12 Apr, 2019 @ 1:09pm 
have another mod that he was apart of found out hes military so he may be deployed agian
Reed202 3 Mar, 2019 @ 11:38pm 
mod is broken won even scan RIP
Szwagier 25 Dec, 2018 @ 5:22am 
I dont have script. Where it is?
MrFox 22 Dec, 2018 @ 6:50am 
this is used on our server, and its working
Ge4ry223 2 Oct, 2018 @ 11:44am 
how to setup LCD? the description not works!
Solest 28 Aug, 2018 @ 11:52am 
I think this mod is broken now.
Kehvan007 11 Feb, 2018 @ 11:26am 
Does this work on a dedicated server?

If so, any tips for how to get mine working?
d_valroth 29 Sep, 2017 @ 4:15pm 
Try the new settings in this updated version:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1150255096
Has a minimum size feature.
DarkMagic 23 Aug, 2017 @ 4:56am 
How do I set it to not ping Tiny Ships cause (NoTiny Ship) (NoTinyShip) (NoTiny Ships) and (NoTinyShips) Doesn't work whats the name I need to filter Tiny Ships because of those tiny pobs with the chance at a item keeps showing up and their remains are being picked up by the radar.
Admiral_Peck 20 Aug, 2017 @ 2:35pm 
also another thing it seems to n0ot work at all anymore lol, i guess its broken
Admiral_Peck 20 Aug, 2017 @ 2:33pm 
can you make a more powerful version that maybe is balanced by requiring shit ton of power, because i need to find my little miner that i lost adrift in space chasing a loot thing and it's small enough that you will see it befor ethe radar detects it probably
Skallabjorn 16 Aug, 2017 @ 3:50pm 
Would love to see this updated and working and with the radar dish ( similar animation ) like the Holographic Radar Mod has.
TiredTurtle47 6 Aug, 2017 @ 11:09am 
So I've started using this mod for my survival world using the same setup that XpGamers has in his Livestream but I can't get the radar to ping ships or objects to my hud. Any tips?
Dark_453 29 Jul, 2017 @ 3:46am 
Joemorin73 Has a updated version, not sure if it working since last patch but,
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=720686764
However if auther of this is back, if its updated i will use Prime one :D
Daegan Jukes 2 Jun, 2017 @ 11:28pm 
this author seems to be around again. really enjoyed this block. here is hoping for a fix.
jackik 20 May, 2017 @ 10:17am 
@MiLch the url leads nowhere
jackik 20 May, 2017 @ 10:16am 
that is beacuse it was last updated a year ago
patrikcath 14 May, 2017 @ 6:42am 
How do I set it up? It acts as a normal beacon for me
MarieTheMadScientist 15 Apr, 2017 @ 11:45am 
Can u do one that only spots ships and stations from other factions?
Rivers 31 Jan, 2017 @ 1:12am 
It should be visible to others at double the detection range if you want it to function like a radar.
Greyson XMG 23 Jan, 2017 @ 7:42pm 
:) It would be more interesting if instead of size, signature was determined by the ammount of power being generated (reactors) Power used (by anything) and Thrust generated (thrusters).

THUS a ship with reactors off, general equipment powered down, and not generating thrust would be difficult to detect, even at close range.

The actual size of the target could not be entirely discounted, but it would create obvious techniques to avoid detection. Like drifting powered down, thorugh a warzone.

BUT a ship generating lots of power during planetary launch would be detectable a LONG way off. So would an industrial ship running its refineries.

Makes things more interesting...

Comment?
Dracarian 15 Jan, 2017 @ 12:56pm 
it doesn't work though...
山田太郎 14 Jan, 2017 @ 11:38am 
Any chance this could be fixed?
Arkantos Eli 8 Jan, 2017 @ 6:43am 
Hey Tyrsis, I see you are still active as a modder. Are you still updating this particular mod? Is it functional? I have tried using it but it does not seem to work.
Torgonius 31 Dec, 2016 @ 10:55am 
I just tried it out, and it doesn't appear to be.
TheFounder 24 Dec, 2016 @ 9:41am 
Is this currently still working can someone please confirm?
Michael Wittmann 31 Oct, 2016 @ 7:08am 
please fix it
Cpt Pillowy Giant 12 Oct, 2016 @ 4:47am 
Confirmed also.
spiritplumber 7 Oct, 2016 @ 3:46am 
Confirmed that stable version isn't working.
Le Grand Sarrazin 22 Sep, 2016 @ 11:10am 
(cont)
MOD_ERROR: Radar, in file:
C:\Users\Mike\AppData\Local\Temp\RadarProcess.cs(352,28): Error: 'IMyBeacon' is an ambiguous reference between 'Sandbox.ModAPI.Ingame.IMyBeacon' and 'Sandbox.ModAPI.IMyBeacon'
MOD_ERROR: Radar, in file:
C:\Users\Mike\AppData\Local\Temp\SoundBlockManager.cs(30,12): Error: 'IMySoundBlock' is an ambiguous reference between 'SpaceEngineers.Game.ModAPI.Ingame.IMySoundBlock' and 'SpaceEngineers.Game.ModAPI.IMySoundBlock'
MOD_ERROR: Radar, in file:
C:\Users\Mike\AppData\Local\Temp\RadarProcess.cs(147,19): Error: 'IMyBeacon' is an ambiguous reference between 'Sandbox.ModAPI.Ingame.IMyBeacon' and 'Sandbox.ModAPI.IMyBeacon'
MOD_ERROR: Radar, in file:
C:\Users\Mike\AppData\Local\Temp\RadarProcess.cs(158,12): Error: 'IMyBeacon' is an ambiguous reference between 'Sandbox.ModAPI.Ingame.IMyBeacon' and 'Sandbox.ModAPI.IMyBeacon'
Le Grand Sarrazin 22 Sep, 2016 @ 11:09am 
(cont)
MOD_ERROR: Radar, in file:
C:\Users\Mike\AppData\Local\Temp\SoundBlockManager.cs(59,28): Error: 'IMySoundBlock' is an ambiguous reference between 'SpaceEngineers.Game.ModAPI.Ingame.IMySoundBlock' and 'SpaceEngineers.Game.ModAPI.IMySoundBlock'
MOD_ERROR: Radar, in file:
C:\Users\Mike\AppData\Local\Temp\SoundBlockManager.cs(62,10): Error: 'IMySoundBlock' is an ambiguous reference between 'SpaceEngineers.Game.ModAPI.Ingame.IMySoundBlock' and 'SpaceEngineers.Game.ModAPI.IMySoundBlock'
MOD_ERROR: Radar, in file:
C:\Users\Mike\AppData\Local\Temp\SoundBlockManager.cs(65,14): Error: 'IMySoundBlock' is an ambiguous reference between 'SpaceEngineers.Game.ModAPI.Ingame.IMySoundBlock' and 'SpaceEngineers.Game.ModAPI.IMySoundBlock'
MOD_ERROR: Radar, in file:
C:\Users\Mike\AppData\Local\Temp\RadarProcess.cs(352,3): Error: 'IMyBeacon' is an ambiguous reference between 'Sandbox.ModAPI.Ingame.IMyBeacon' and 'Sandbox.ModAPI.IMyBeacon'
Le Grand Sarrazin 22 Sep, 2016 @ 11:09am 
I know it looks like Tyrsis has given up the SE scene, but here's the error log anyway:

MOD_ERROR: Radar, in file:
Compilation of C:\Users\Mike\AppData\Roaming\SpaceEngineers\Mods\444539430.sbm_RadarBlock failed:
MOD_ERROR: Radar, in file:
C:\Users\Mike\AppData\Local\Temp\SoundBlockManager.cs(44,16): Error: 'IMySoundBlock' is an ambiguous reference between 'SpaceEngineers.Game.ModAPI.Ingame.IMySoundBlock' and 'SpaceEngineers.Game.ModAPI.IMySoundBlock'
MOD_ERROR: Radar, in file:
C:\Users\Mike\AppData\Local\Temp\RadarProcess.cs(158,32): Error: 'IMyBeacon' is an ambiguous reference between 'Sandbox.ModAPI.Ingame.IMyBeacon' and 'Sandbox.ModAPI.IMyBeacon'
MOD_ERROR: Radar, in file:
C:\Users\Mike\AppData\Local\Temp\SoundBlockManager.cs(46,3): Error: 'IMySoundBlock' is an ambiguous reference between 'SpaceEngineers.Game.ModAPI.Ingame.IMySoundBlock' and 'SpaceEngineers.Game.ModAPI.IMySoundBlock'
Dragozenov 17 Sep, 2016 @ 10:56am 
I dont understand why "dev version" is running on "stable version" and "stable version" is not running in any version.

Please Tyrsis, repair stable version.
G.A. 16 Sep, 2016 @ 3:28am 
:steamsad:it does not work now.
Omar 8 Sep, 2016 @ 3:03pm 
or any mod like this ?
Omar 8 Sep, 2016 @ 3:03pm 
is this working ?
gglobot 5 Sep, 2016 @ 3:18pm 
It look like using the dev branch mod solve the problème without breaking anythings...
I have installed it on my server (Globot World)